Imo the OG version is overall better, Ultra version add a lot of pokemon you can catch, making the game even more easier. The limited pokemon you can have in the og version makes the game more akin to the earlier pokemon game. It still easier of course. Except the final boss, that thing slap in both the fight and the music, so that’s one win for Ultra.
Also i like the og story more, ultra seems like they just slap a new story on top of the old one but forgot to smoothen out the edge.
Worst part IMO is that original SuMo had the most interesting antagonist the series ever had, and Ultra decided fuck that, let’s rewrite that character in the most boring way possible and drop a random threat out of nowhere instead.
Yeah, i feels like ultra take away the motive of og lusamine but still retain her craziness, so the sudden change of her motive midgame feels so weird. What worst is she still treat her child the same way in the beginning. OG Guzma is a big bully because he follow Lusamine order but ultra Guzma just doesn’t have the reason to be a bully. It’s weird.
I don’t know much about the Ultra Story line, but from what i do know about it (Ultra Beasts and Team Rainbow Rocket), it just really doesn’t do it for me
It is, randomly happens in the festival plaza after the main plot. Honestly not that interesting despite the premise, there’s barely any plot to be found, just the most basic excuse to have you fight a couple battles with past villains and it’s over very quickly. They’d advertised so much around Rainbow Rocket that I was a bit disappointed.
Both are nice. I love simple aesthetics prsented masterfully, but I have NEVER played a game that evokes the surreal and beautiful as well as Alan Wake 2 which is using technology to facilitate that
I’m so bored of pixel art games. There’s plenty of standouts but more often than not, they look like…everything else. It’s so hard to make a unique aesthetic when you’re literally limited on pixel count.
I think they’re as are as popular as they are because you can make an awesome game on a low(er) budget so there’s more awesome games out there. But as it stands, I need to hear some really good things about a pixel game to get me interested because the aesthetic itself is a turnoff for me.
Blasphemous was the first pixel game that jumped in my head for really outstanding art. Wild character design, and the kill animations are unique and brutal.
It’s like they saw what castlevania wanted to be and blew it out of the water.
Yeah I think it was kind of like a tech-demo for the Steam Deck. I had fun with it, but I truly don’t remember a single moment from it. These screenshots look completely foreign to me lol.
Valve did the same thing for the Index VR kit. They create these little brief but fully produced games to demonstrate the functionality when they release new hardware, and they’re delightful.
You bought the virtual console version of Goldeneye and Perfect Dark because you have fond memories of playing the carts on the N64 when you were young.
I bought the virtual console version of Goldeneye and Perfect Dark because I have never played them before and wanted to see what all the excitement was about.
We are the same, enjoying classic masterpieces of entertainment in our adulthood.
It’s hilarious because it’s the default control style now, but I remember trying Perfect Dark with the “2.1” controller setup where you used the center stalk on two N64 controllers (giving you a joystick for each thumb) and how hard it was to use initially. So different than the C aiming on Goldeneye.
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