A shame; the way they make their open worlds with lots of little things to collect and do are oddly pleasant to play for that. Definitely something only I really enjoy, I realize, of course.
Agreed. One reason I loved Majora’s Mask was that the game was dense. Every square inch of the game was used for something and in a lot of different ways. I also appreciated a checklist for my collectables so I could pinpoint what I was missing, but that’s rather off topic. I lean way away from open world games now both for excessive time commitment and most of it is just empty space.
Origins, Odyssey, and Valhalla scratched an itch that few other open world action RPGs have been able to for me (of course, they were copying Witcher III, which did it far better). Despite everyone saying all their games are the same, I haven’t enjoyed any of their other ones like I did those three (oh, except for Watch Dogs 2). If Shadows is the same thing again but in Japan, I’ll be satisfied.
Probably an effect of the angle. Standing erect, the wrist will usually be aligned with the groin. Women tend to have shorter torsos and longer legs compared to men of the same height, so a wrist that goes a bit below the groin line will still look ok. Since the Marvel Rivals character designs are all very stylized, you can bet she has really nice legs
The pic that gives the biggest impression tho is the first on the left, with the arm stretched back a bit, but again, mostly an angle thing.
Yeah it’s the main reason I plan to play Half Life 1. I feel like I’ll be able to appreciate Black Mesa more if I go in with the background of Half Life 1 to see all the graphical improvements and work they put in to recreate levels.
Their logos and packaging were designed by focus2 in Dallas, TX. I used to work there. Fun fact: The lead designer for Return to Wolfenstein project was flying back from Hong Kong, from a press check/approval of the metal tin packaging, on 9/11. He was stuck out of the country for a while. Really cool guy. But I’m not sure focus2 was involved in Rage. They were decimated by the economy after 9/11, never did really recover from that. I think they had gone under by then.
I can imagine they dragged that influence for a while, retouching old logos and keeping this style. I singled Rage out because it’s different and aim to be edgy in comparison to classic games, yet it standed out on a shelf.
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