I see a lot of people saying that this is an accessibility thing, while also allowing you to not miss anything important
But a well designed, uncluttered environment can do both of these things while giving you a more immersive experience
But we can’t do that, because we’re in an endless chase to get the most realistic graphics, and how else are we going to show that off than overly detailing each pixel of stationary on a worker’s desk?
I also see a lot of people saying “just don’t use the feature if you don’t like it”
There’s a famous quote I like. “Given the opportunity, players will optimise the fun out of a game”. And you can bet your ass I do that. In any game with this “scan” feature, I’ll be tapping that like a relapsing porn addict, looking for any new quest npcs, missed collectables or just to see if I’m on the right path. I have a similar issue with minimaps, as they have a comparable effect on gameplay
Hey, just wanted to say that I really have become accustomed to seeing your daily game pics. I don’t know if you have been told this enough but good on you for sticking to it. Looking forward to seeing another one tomorrow ;)
I played Athena then because I liked her design and after seeing her in Tales from the Borderlands. If I ever replay the game I would try the more “out there” option like Claptrap.
Honestly now that I wrote it out I remember TPS maps weren’t as fun as BL2’s hence me not replaying the game back then.
I quite liked the maps myself and the story whilst perhaps a little to obvious was fun.
My biggest problem was the enemy/mission level scaling which found you falling behind the main story mission quite easily making for some either very tough fights or some less than thrilling side quest farming.
Oh and how long it took to unlock weapon slots 3 & 4. Such a slog!
Yay, borderlands! I think it’s been my favourite franchise for a solid decade now and Borderlands 2 certainly swallowed a huge portion of my life and honestly still does to some degree.
The series has had some gems and some less than great content but the gameplay loop has always been very satisfying!
Hopefully one day I’ll be able to get to 2. Pre sequel I only play with my friend and it takes backseat a lot. Maybe after my Alan Wake 1-2 play through I’ll buckle down and play through Pre-Sequel with him
I’m reminded of a required minigame near the end of Star Fox Adventures based purely around button mashing. The requirement needed some dozen attempts when I was a kid and lead to strats involving rubbing a spoon on the controller.
Oh hey. I played through this last year. It was a lot of fun. I need to go back through and get all the achievements though. And play through the dark revival too
In total time I don’t think I can get a solid answer because this isn’t my first play through on PC so the time is a bit muddled but if I had to guess maybe about 20 Hours considering Nightmare mode and going out of my way to get all the collectibles?
The DLCs are included in the PC and remaster too I think, so they are only DLC for the Xbox version which is why you may not have heard of them. They’re called Specials in the Game
Yeah, the game was made in 2010. That kind of detail wasn’t really possible. It has been remastered, but—and I’m not a person who would know—I don’t think that involves redesigning the world as much as scaling up the graphics
The world definitely shows its age with its game. Not that it’s a bad thing. Just kind of an observation.
A similar thing I noticed was the video files. I noticed they were blurry and blocky and then it occurred to me that the reason why was disc space limitations. That’s another thing that would rocket up the File Size.
I hope you enjoy your play through of AW. It’s one of my favorite games of all time!
I have also done the opposite, skipping places and avoiding fights because it was easier to do. Reach the first boss only to get completely annihilated.
Me explaining how Quake is actually two franchises but how id software has never really had good creative direction, so they mostly got lucky with their hits.
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