This post looks like it was from 2018, so pretty early on in the game’s life.
I remember it. People would get banned for using emotes if someone reported that they felt mocked. And people would report players that weren’t using meta characters for “gameplay sabotage”, and they would occasionally be banned.
i remember all the way back OW1 when “griefing” was a thing that people enjoyed to do for some reason, meaning you’re basically boned if you’re playing with randos. looks like the “ban everyone all the time” solution didn’t quite pan out
looks like the “ban everyone all the time” solution didn’t quite pan out
I think it’s a psychological trap that people fall into when in charge of anything. Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.
This happens with games, managers at work, parents with their kids, the justice system, or even moderation on forums like here or reddit.
Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.
This definitely isn’t true. The best subreddits/Lemmy communities byfar are the most heavily moderated. The reason why moderation in OW/LoL/TF2/etc fails is because there simply aren’t enough mods to match the playerbase, which is an inevitability in the modern matchmaking scene where all the players are mixed together all the time.
Back in the days of dedicated servers, you would learn which servers were unmoderated pits and which ones had quality players on them because the mods were always online. Nowadays every multiplayer experience is the pit.
It was not an uncommon occurrence for people to play as, say, Symmetra, Torb or Hanzo and refuse to switch regardless of the circumstances of play and whether they were able to use those characters effectively. People got reported (and subsequently banned) for throwing matches and griefing constantly if they were on an off-meta or “troll” character in Overwatch 1. Thinking specifically around seasons 1-10 or so.
That’s when I played. When it first released and for a few years afterwards. I usually played with friends at a high level though so maybe I just wasn’t exposed to trolls like that enough to form a memory.
I’m replaying Dragon Age Inquisition right now and holy shit Batman. Having to go sell stuff every 10 minutes is fucking annoying. Just give me gold. I don’t need 10 magic staffs with the exact same stats. And God help me if I don’t do inventory management before anything higher than a fetch quest.
Narrative RPGs and loot shooter mechanics do not mix, unless you have an auto sell option. Which would have worked beautifully, you even set up these camps. Why can’t I “send to camp” and have a minion sell it for me?
I just imagine the most emaciated wastelander actively bleeding out and barely limping along but stopping to just, like, take in the awe of the moment, man.
I ran out of Stimpaks and doctor’s bags and have been using Sunset Sasparilla from vending machines to heal until I stop being lazy and go buy some more
lemmy.world
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