lemmy.world

UnderpantsWeevil, do gaming w How times change
@UnderpantsWeevil@lemmy.world avatar
RightHandOfIkaros,

Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi’s Island, which did maintain 60Hz.

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

Yeah? Well that’s like 40 triangles!

PanArab,
@PanArab@lemm.ee avatar

And this required an extra in-cartridge hardware to render it

Anticorp,

What’s neat is that you don’t remember old games looking like this. You remember them looking great, because your imagination filled in the gaps.

ZeffSyde,

To be fair, the soft edges of CRTs were much more forgiving when viewing chunky pixels.

misterundercoat,

I can hear this image. Starfox OST is the shit.

DAMunzy,

Do a bagel roll.

hperrin, do gaming w How times change

“any game”

frezik, do gaming w How times change

It’s almost like having double frame buffers for 720p or larger, 16 bit PCM audio, memory safe(ish) languages, streaming video, security sandboxes, rendering fully textured 3d objects with a million polygons in real time, etc. are all things that take up cpu and ram.

glimse,

I will run any game at 60fps if it was designed for this exact machine that does nothing but play games designed for it and is also 16-bit with pixel graphics and also has low quality audio and also fits in the memory of the cartridge

reddig33,

I didn’t realize web browsing in Chrome required fully textured 3D objects. Not to mention playing 720p video with PCM audio in a separate app doesn’t grind everything to a halt.

frezik,

There are shared libraries that have to be loaded regardless of you having a tab that uses them or not.

reddig33,

That’s not how dynamically loading libraries work. They load and unload as needed.

vox,
@vox@sopuli.xyz avatar

well the gpu doesn’t care if it’s 2d or 3d, but you are rendering a whole bunch of textured triangles… (separated into tiles for fast partial or multithreaded re-rendering), and also just-in-time rasterizing fonts, running a complex constraint solver to lay out the ui, parsing 3 completely separate languages, communicating using multiple complex network protocols, doing a whole bunch interprocess communication in order to sandbox stuff

Aux,

Everything, including Chrome, is rendered as a 3D object these days. It’s a lot faster, but takes more RAM.

MonkderDritte,

Are you talking about games? There, it’s mostly textures.

Web, that’s a whole other story, why it uses so much RAM.

frezik,

WebGL means the browser has access to the GPU. Also, the whole desktop tends to be rendered as a 3D space these days. It makes things like scaling and blur effects easier, among other benefits.

MonkderDritte,

tends to be rendered as a 3D space

Good to know, thanks.

Kusimulkku, do gaming w Modders have really thought of everything, huh?

Would make sense for the game though

HEXN3T, (edited ) do gaming w How times change
@HEXN3T@lemmy.blahaj.zone avatar

“Any SNES game” is pretty much just F-ZERO.

Actually, fun fact: F-ZERO runs at a locked 60FPS for every single release. SFC, N64, GBA and GC. It’s some really impressive stuff for N64.

blindbunny,

Idk if it’s true but I’ve been told no Kerby game has ever been updated

dual_sport_dork, do gaming w How times change
@dual_sport_dork@lemmy.world avatar

'* Except Star Fox.

(And I guess Stunt Race FX, too.)

frezik,

And many parts of Gradius 3.

GrymEdm, do gaming w How times change
Blisterexe,

Linux helps enormously to make older PCs useable

PlainSimpleGarak,

We get it. Linux is the greatest thing ever. Good grief.

Ashelyn,

Who would win: Bloatware on mass produced pre-builts, or a thumb drive with Windows Media Creation kit?

djsoren19, do gaming w Modders have really thought of everything, huh?

I mean, Windhelm is basically the equivalent of the Texas Secessionist Movement, so they’re just trying to make it accurate to the lore.

SpaceNoodle, do gaming w How times change

NTSC is 30 fps.

Album,
@Album@lemmy.ca avatar

The console ran at 60 on NTSC, and 50 for PAL. Divide by two to get the standard.

PumpkinEscobar,

Cuz interlacing

RightHandOfIkaros,

The Super Nintendo’s interlaced video mode was basically never ever used. It could output 60Hz and more than often did.

Only some games had limited framerate for various reasons, such as Another World being limited by cartridge ram or Star Fox being limited by the power of the SuperFX. Yoshis Island also used the SuperFX and wasn’t limited like Star Fox was. Occasionally there was slowdown if a developer put too much on screen at once, but these were momentary and similar to today when a game hitches while trying to load a new area during gameplay.

9point6,

Kinda but also kinda 60

SpaceNoodle,

Interlacing is trash

partial_accumen,

Interlacing is native on CRT displays, which is what SNES was made for.

SpaceNoodle,

Yes, hence my comments.

Blue_Morpho,

Interlacing is native to US broadcast TV. Crt’s don’t have to be interlaced. Computer CRT’s were rarely interlaced.

partial_accumen,

Okay fine, be particular and ignore the context. Interlacing is native on CRT displays WHEN DISPLAYING NTSC OR PAL, which is what SNES was made for.

Blue_Morpho,

I’m just being nitpicky because you are using CRT interchangeably with Television. CRT’s are used in TV’s but aren’t interlaced unless the circuitry around them sends interlaced. So no, interlacing is not native on CRT’s when receiving an interlaced signal. If I plugged a Nintendo into my old ViewSonic CRT, I wouldn’t get a signal because it didn’t support NTSC interlaced input.

It’s like saying interlacing is native on LCDs. LCD TVs are interlaced, not LCDs.

partial_accumen,

I’m just being nitpicky because you are using CRT interchangeably with Television.

That was intentional on my part because of the audience and good communication. You’re technically correct, but without a paragraph of tangential and irrelevant explanation your audience isn’t going to understand you. Modern parlance usage of “television” isn’t the CRT appliance, its any appliance that shows the moving pictures and sound content of television programming. If you walk into any store today and buy a TV, you’re going to get an LCD, AMOLED, or quantum dot display. None of those are CRTs, yet everyone born after about 2002 will associate a TV or Television with a flat panel non-CRT display.

So no, interlacing is not native on CRT’s when receiving an interlaced signal.

And in nobody’s mind was the vision of plugging a SNES into a computer monitor CRT. You introduced that idea only to show how its wrong. You win at pedantry, but lose at communication.

If someone says to you “I’m watching TV”, do you poke your head around the back of the unit to make sure it has a tuner in it and if it doesn’t you quip back to correct them “You’re not actually watching a TV, you’re watching a monitor. A TV requires a tuner, which this unit does not have, making it a monitor, not a TV”?

Blue_Morpho,

If you were trying for good communication you would have said, "Interlacing is native on TV’s which is what the SNES was made for. "

Everyone knows what a TV is.

HEXN3T,
@HEXN3T@lemmy.blahaj.zone avatar

NTSC is 59.94hz ???

SpaceNoodle,

Interlaced

refurbishedrefurbisher,

It is 59.94 fields per second, translating into 29.97 FPS. Interlaced video is fun. Reason why it’s not a round 60 or 30 FPS is due to maintaining compatibility with black and white sets.

240p uses each field as a frame, though, while still maintaining compatibility with NTSC. This is what most consoles pre-6th generation uses (same with PAL, but 288p at 50 FPS)

refurbishedrefurbisher,

At 480i. SNES used 240p, which is technically not standard NTSC, but compatible. Nintendo called this “double strike”, since each field would display in the same location.

SpaceNoodle,

Interesting.

ShortFuse,

Even interlaced it’s still 60 frames per second.

Sure they were technically 30 “fields” per second, but most games updated 60 times a second, even SMB on NES. You only saw one half of what the internal console rendered which is an output issue, not a rendering one.

Add on 480p and you get both 60 frames and 60 fields per second

brokenlcd, do gaming w How times change

If we need to get into this kind of debate; may i remember everyone that the computer that brought humanity on the moon had 2k of ram

RightHandOfIkaros,

That was a lot of RAM for the time though.

IWantToFuckSpez,

Well yeah that computer didn’t had to hold Aldrin’s porn collection in memory.

DragonTypeWyvern,

He brought the physicals!

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

I watched the moon landing at 60fps on a TV that cost me $80.

Why can’t I play max resolution BG3 at this framerate?

Aux,

Because the moon landing was rendered by the TV station and your TV only showed the end result. You can do the same with GeForce NOW or other streaming service.

mkwt,

And for several years that one program was consuming the entire national supply of integrated circuits.

jaspersgroove,

And a 2 MHz processor lol

runswithjedi, do gaming w How times change

deleted_by_author

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  • DragonTypeWyvern,

    I’m shocked that a meme creator that used Soldier Boy as the Glorious Past had nostalgia goggles on!

    Ok, well, not that shocked, but honestly I don’t remember it happening either.

    ouRKaoS,

    The cart sequence in the Armored Armadillo stage of Megaman X drops to like 1FPS if you get enough sprites on the screen.

    Ephera, do gaming w Modders have really thought of everything, huh?

    I did feel like they went a bit light on the racism in Skyrim, too. In Morrowind, you’d get called the N-word multiple times a day.

    XEAL, (edited ) do gaming w Modders have really thought of everything, huh?

    Almost 14k people triggered…

    Edit: As OP said, it’s downloads, no downvotes

    The_Picard_Maneuver,
    @The_Picard_Maneuver@lemmy.world avatar

    I don’t use mods much, so I’m purely guessing, but could that be the downloads?

    XEAL,

    Ah, you may indeed be right.

    VaultBoyNewVegas,

    Yep. Downloads, the thumbs up is endorsements so basically one is how many people recommend it and the other is how many accounts have downloaded it.

    PugJesus, do gaming w Modders have really thought of everything, huh?
    @PugJesus@kbin.social avatar

    Well, better than the other kind of racism I see modders indulging in.

    ech,

    ItsTheSameRacism.meme

    glimse, (edited )

    Unless this mod adds the N word, t’s really not. There’s a lot of racism in the elders scrolls universes that is there for worldbuilding as opposed to thinly-veiled stereotypes of real races like in Harry Potter*. Pretty much every race has issues with the others just like they would in the real life equivalent of the time period.

    It’s not at all the same as other mods which add real world bigotry into the game

    *One could argue that Khajiits are analogous to the Romani people but it’s a stretch

    Big_Boss_77, do games w Wise words from Master

    You’re pretty good.

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