I’ll be honest, I haven’t been able to get into Subnautica. I spent like 2 hours swimming in circles, trying to figure out what to do in that game before I realized I was supposed to check messages or something on the escape pod first. I felt totally abandoned and alone in the ocean, without much of a direction to go. It was a little too “open world” for me, if that makes sense.
Pacific Drive, on the other hand, drops you right into the action, with three people in your ear helping guide you through this strange and unique world. You can always go off and explore regions on your own, but your primary objectives are always clear. I don’t think I could get lost if I tried.
I’ve been meaning to go back and try Subnautica again. Maybe I’ll do a write-up on it and see if I enjoy it, now that I’m used to crafting/exploring games.
interesting perspective, because while i completed subnautica i got tired of pacific drive. mainly because subnautica is open and static. you can make your way around a problem area meaning you get by with less time scavenging, while pacific drive is relentless and random, and will absolutely fuck you up if you don’t have the right ingredients. it sells itself on its driving aesthetic, but you spend so little time actually in the car that it seems pointless. it’s all just digging through trash and crafting.
Yeah, it’s pretty easy. There’s a little technique required for climbing/balancing on ledges, but it’s not super challenging and you can always adjust your camera view to make it easier.
Yes, absolutely. It is both more technically engaging and less punishing than something like Stray. There’s no “damage” of any kind, including fall damage, so there’s no game overing to worry about. The one time I managed to “die” in this game, I had found a way out of bounds and then fell into the void. The game just put me back at my last spot in bounds, no progress lost, easy as anything. The only thing that requires any kind of skill is jumping and pouncing, and even then, only because the reticle takes a little getting used to. If we’re being totally honest, this game was made by one of the original Half Life devs for his children.
I played this about a month ago after it was on sale. I genuinely like the survival/crafting genre and this was a fun way to experience settings from a series I’ve loved. I also had a lot of fun playing through this even with the “floaty” combat and optimization issues. As long as the developers continue to update the game to help it run a little easier, it’s definitely worth picking up if you’d like a new spin on the genre. Played on PS5 and it got very warm.
You’re welcome! Like I mentioned, I almost didn’t get to post today thanks to computer issues. Fortunately, I have a few other non-gaming computers floating around my home (I used to be an IT guy), so my screenshots might not be 4K quality, but I could technically find something else to play with if I needed to.
Actually I have a Steam Deck too! I wonder how decent its resolution/graphics would look on a PC screen…
The Wii u was better (when the game developer used it correctly), it was a separate screen that showed different content. It was more like a DS.
Some of the games in Nintendo land were excellent local multiplayer games that will never get replicated again. They made great use of the second screen concepts.
I know, I had one, but it also had a base station that was the actual processing unit connected to the TV, so the handheld was essentially a remote monitor. Aka this meme doesn’t work because it’s missing half the wiiU unit.
I loved playing hyrule warriors (the first one) on it, because you could play local co-op but not split screen, without needing another unit. It was an absolutely superior experience to split screen.
I wish there was something similar with a higher quality screen, but I think that ship has probably sailed.
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