They left it small so that it wouldn’t be worth it to fight in court and they’d either just settle for a license fee or pay the fine. But sounds like the best way would be to get the patents revoked, but that’s probably more expensive than just paying the fine due to the legal fees.
You mean Digimon? Or Monster Rancher? Or Cassette Beasts? Or Temtem? Or Shin Megami Tensei? Or Kingdom Hearts DDD? Or Ark? Or Yo-kai Watch? Or Telefang?
Supposedly, there’s mods that really improve things. I don’t have the game, but if you own it, it might not be a lost cause thanks to community modders.
Shame. Shortly after it’s release Best Buy was selling it for like $10, which is such a potent indicator for the state of its reputation on release. Anyway, I couldn’t pass it up. I encountered tons of bugs, but they were all superficial and didn’t impact the gameplay or my progress.
I loved it. World building and atmosphere were grade A, and I even liked Johnny Silverhand and his relationship with V. Like I said in the post, I’ve been waiting for new game plus to replay, but I guess now I’ll just dive back in without.
Most people don’t need the newest and expensive tech. From the last 30 days of active games on Playstation brand, here a split PS3/PS4/PS5 (I just show a ratio that is set in relation to the numbers of players for the game), meaning left side is older console:
Edit: I have added simple math result in how many times the PS4 player base is big as the PS5 player base. Just out of curiosity and to provide a quicker way of scanning through the list.
(**ps3 players almost at 0 level for this game)
As you can see, all games are available for PS4 and they run decent enough, are multiplayer games and the new consoles do not offer anything substantial for these kind of players.
IMO improving graphics technology is a case of diminishing returns. Sure you can always make a better looking game by throwing more processing power at it, but that has (at best) a minor effect on things like gameplay and story. Like seriously, if Squenix had decided to make FF7: Rebirth in the PS3 era, other then some uglier graphics how much would the game have have been different?
And (to actually tie this in to the thread) that’s the reason PS5 sales have been so sluggish. What do you really need those PS5 graphics for? I mean my PC is still running hardware from 5-10 years ago, because there isn’t anything I really need to upgrade for. Most of what I’ve been playing is indy titles and for the few graphic intensive games I want to play they’ll usually run if I lower some graphics settings.
Exactly this. I’ll always maintain a game will be and will remain prettier is an artistic style than an ultra realistic style. It just takes up resources that could be used elsewhere for the sake of looking pretty for the next 3-5 years before the “Uhh muh Guuhhhhd, it looks so realistic” ages like milk. Games like Wind Waker and Okami still look gorgeous today.
And Nintendo proved this right by making successful games on underpowered systems. The switch it’s basically an Android tablet from last decade sold with crazy markup but talented game designers make compelling games
Sure, in the store they have 3rd party do lazy shitty ports like this www.nintendo.com/us/store/…/jello-run-switch/ but I feel it has more interesting games than the photorealistic ones on PS5, except the masterpieces by insomniac studio, but those can also be played on PS4 or PC
Unpopular opinion but I think the game is in it’s best state currently. I spent $40 on 2016 and haven’t had to pay a dime since and I’m not playing this PVP game for it’s PVE so this stuff doesn’t matter to me. Blizzard is a husk of its former self and I’m still bitter about HOTS but am actually having a lot of fun playing comp this season.
kotaku.com
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