I liked 3 and 4 fine, but I loved 5. It had mediocre gameplay, but the story and missions were fun, with a lot of Easter eggs. Especially in multi player coop it was pretty fun.
I absolutely despised 6. It was bland and very broken on release. It also felt like 3 games shoved together that didn’t really fit or interact. I later found it this was because that was exactly what they did. Due to covid the people working on it didn’t really work together and the end result was a total mismatch. The story was very predictable and not worth it, even though they marketed the hell out of it. The side stories were mostly absent and not interesting at all. The game lacked any humor and wasn’t self aware like 5 was. The amounts of crashes and bugs made the game borderline unplayable when it came out. And these weren’t the funny amount of jank I enjoy kind of crashes, these were proper game breaking bugs. There was no enemy variation at all and a lot of copy paste assets. To the point that every checkpoint that needed to be liberated had the exact same layout and enemies, down to the spawn location. The weapons and enemy strength made no sense at all. You’d use a big ass gun upgraded with special armor piercing bullets, shoot a regular dude right in the head and he would just shrug it off and keep going. The AI was also a joke, with enemies not reacting at all to what you did, just milling about and shooting at random. The game would send out special forces, which would promptly give up once you rode down the street. Some random pleb enemy on a corner could however snipe you at 300m somehow. The whole game made absolutely no sense.
The only interesting part was the firework backpack, but even this one fell pretty flat. There was one that was pretty OP, so that’s the one most people used. Which is a shame, because fucking around with different packs could have been interesting. These were also broken on release, where most of the times the rockets would clip into the character model and just explode. So instead of doing damage and helping in a fight, you’d just blow yourself up.
I played a good amount of Far Cry 5, 100% completing it a couple of times. I did the story for Far Cry 6 and some of the side stuff in about 12 hours, then uninstalled the game and never played it again. I was so disappointed, Far Cry is dead to me.
I’ve been thinking about picking up 6 since the setting looks interesting but you’re not getting my hopes up lol. Then again I haven’t played a Far Cry game since FC2 so maybe I’d still be fine and just not know what I’m missing out on.
Any idea if they’ve fixed any of those things in patches, since you mention it being broken on release? Though I guess the point about copy paste assets still stands, as well as fundamental problems related to the design.
The side stories were mostly absent and not interesting at all.
Then
I did the story for Far Cry 6 and some of the side stuff in about 12 hours, then uninstalled the game
Come on pal, I don’t disagree, it felt the weakest of the series… But this feels like you wanted to dislike the game before even playing it. Plus, you can’t really criticise something as being absent if you just chose not to engage with it.
You’d use a big ass gun upgraded with special armor piercing bullets, shoot a regular dude right in the head and he would just shrug it off and keep going.
Yeah? I had the opposite problem. Using the first rifle you get with a silencer and some armour piercing rounds you could one shot every enemy with a head shot. Took away a lot of the fun by making me have to ignore that and use different guns that were substantially weaker just for some fun firefights.
Seems like an unpopular opinion but I actually like the Far Cry formula. It’s the same gameplay loop with different maps and weapons and that’s all I really ask for because I know what I’m getting is something that I know I enjoyed and will enjoy. I don’t play Far Cry to experience some innovative gameplay, there’s other games I look to for that.
I already wasn’t a fan of the changes to Far Cry 6 and these changes don’t seem like a Far Cry game anymore so I’m a bit disappointed if these are true.
There’s literally dozens of us! I for one loved far cry 5. 6 I really didn’t like because of the whole home built attachments/guns stuff since I’m a gun nerd and love using real guns and sights in games. Definitely not crazy about this news.
The biggest thing I didn’t like about 6 was not being able to get into the final boss’s city by air, even after he was dead. Felt really limiting and like the game wasn’t finished.
Fucking preach. Entire problem with Ubisoft is their “formulas”. Zero risk, zero creativity. Boring games that all are the same. SO just started playing ac mirage and it looks and plays exactly like Valhalla. Which was exactly like Odyssey. Which was exactly like Origins.
Then they’re all like “why are people bored with our games?!?!!”
Mirage absolutely doesn’t look and play like the previous three games in the series. Unless I’m remembering it completely wrong and it actually was filled with copy-paste enemy camps, tons of pointless loot and fighting felt more like a hack’n’slay than a stealth assassin adventure game.
Well they just started playing, I’ll let her know it might be changing. The UI and engine are just exactly the same, so they have pretty low hopes so far for it getting better.
“Did I ever tell you what the definition of insanity is? Insanity is doing the exact same fucking thing over and over again, expecting shit to change. That is crazy.”
3 was great, 4’s biggest improvement was functional multiplayer. I have core memories of hunting every animal that moved from the side of a gyrocopter piloted poorly by a very inebriated bud.
Those kind of crap should not be posted. What is the point of posting in here a page that is only saying that something is going to be said in the future.
That’s fucking nothing, it’s not even bland, it’s fucking nothing, a white empty page.
I had to click anyway, though, just to be sure… they’re announcing that they’ll announce an announcement they’re going to announce tomorrow. Kinda baffling. Hopefully they’ll announce something interesting when they actually announce the announcement they’ve announced. 🤦
I love poe, but the one thing that I don’t like is you absolutely need a build guide or else you’ll hit a wall and you’ll have to respec the skill tree.
I really don’t like playing somebody else’s build. It feels like you’re playing somebody else’s character.
This is hardly news. Path of Exile has server queues at the start of every major launch. I think it’ll be great news if absolutely nothing goes wrong with the launch.
My friend finally convinced me to try PoE. I generally like it, but it seems… Unpolished? I dunno. Kinda stuttery. Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff. Not really a fan of the item/jewel/currency system or the skill tree. Like, I just want to play the game and kill monsters and make things go boom, this is too much work and planning.
I do love the carnage, though… When my level 5 or 6 fighter guy swung a regular white text sword for a regular non skill attack and it took out like 5 zombies at once, that was really nice. Never did that in Diablo.
That’s my highly unscientific opinion after playing for about a week. Sounds like 2 is going to clean up and address some of my complaints, so I’m looking forward to it.
Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff.
I played PoE for a good few years around its release and had a lot of fun initially with the temporary hardcore leagues with new mechanics every time, but there is a good reason I haven’t come back to the game - and it’s not just that I’m kind of over the ARPG thing. Scope Creep has turned it into a convoluted mess to get back into if you’re been out of the game for a while (or never played it) and I say that as someone who typically enjoys complexity.
Path of Exile is much more flexible and advanced than Diablo - you have almost unlimited flexibility in what your character can do. Everything stacks too, so your jewel slots, ring slots, armor slots… Everything works together.
So this is not just hack and slash, you won’t actually be able to complete the game even unless you understand some of that complexity.
If you stick with it, you will have many aha moments where your character suddenly doubles his damage because you figured out a good way to build it and combine it’s items to maximize its potential.
I played a lot before but I have grown tired of it. But it probably gave me several hundreds of hours of semi-fun gameplay.
That unlimited flexibility to me is significant complexity.
I like PoE a lot and I’m rooting for them.
But I absolutely hit barriers where I can’t proceed because I built wrong. And had restart and follow a guide. That’s a normal situation for most PoE players.
I do love the carnage, though... When my level 5 or 6 fighter guy swung a regular white text sword for a regular non skill attack and it took out like 5 zombies at once, that was really nice. Never did that in Diablo.
If you think that is carnage, you should see what the end game has in store. You'll be blasting through hordes and hordes of enemies. You can clear entire maps in a few minutes. It's a blast!
My build for Settlers league was the most fun map blaster I’ve ever made. I made a melee witch (occultist) with Viper Strike that could one-shot entire packs and some map bosses! Just running up to a pack and slapping it and running off.
It was absolute garbage at bossing, though. The survivability was softcore/10.
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