Here’s one. Your main series assassin’s Creed still has the same glitches and bugs it did 15 years ago. The last one was so much more of the same that it’s the first Ac game I put down and gave up on after an hour cause it felt like I had played it already. How bout building a new game from scratch instead of repeatedly dipping into the same garbage pile and charging premium for it, while your other titles are overflowing with micro transactions and bullshit
That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.
Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”
Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.
I’ll be interested to see what results of this investigation. Hopefully better art, but I am cynical
I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.
Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.
This is the part they’re actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they’re responding to people who think they’re failing because they put a woman as the protagonist in some game or another.
Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)
How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game
Honestly, Outlaws has flaws, BUUUUT it’s fun as hell. It’s a 7/10 game, but it’s fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.
It’s a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.
I feel like most of the issues it has is probably a function of “we need this game out by X date” versus the devs’ ability.
I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.
I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.
I have this feeling that once it starts going on more sales and more people play it the general consensus will be that’s it’s a pretty solid game. I also imagine like a lot of these games there will be a patch in the next month that fixes a litany of issues.
You’re right it’s kind of interesting that the factions don’t really add a lot of meaningful gameplay mechanics, but oh well. At first I was like, “I’m not working with the Pykes AT ALL because I know what happens in your spice mines.” But you end up just being friends with all of them as needed (to get their rewards).
Just having this big coat of Star Wars paint over this otherwise fairly standard action/shooter/open world game really does make it more fun, though. I still have a bit to go in the story, but I’m just basting around cleaning up side quests right now because it’s fun to do.
9 years old is pretty old for a video game. When it first came out, the goofiest thing about it was the guy who could heal you by throwing a syringe at you. Now everyone has goofy super powers and things that would never make sense in the same world as something like a Jack Ryan novel.
My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer
they did a little bit of this to hell let loose. The primary thing that bothered me was how when the game came out there was no hit indicator whatsoever. no visual no sound nothing. it made for some very interesting gameplay. then they added it indicators, even if you’re like 100 yards away from somebody you can hear this bullet go “whap” if it hits them
I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.
I feel like a lot of companies that put the most emphasis on making diverse IP make the worst products. I don’t think that the lack of quality is due to diversity. Rather, I think that companies with soulless corporate leadership have a habit of producing mediocre content and attempting to obfuscate said mediocrity by making an otherwise uninspiring game a referendum on the culture war.
I’m willing to bet that there are developers who can make a game that is more organically diverse and genuinely fun, but that they don’t get an honest shot due to the state of modern gaming.
Anyway this game is gonna be crap, IGN is gonna give it a 10/10, and Polygon is gonna go on a tirade when it underperforms in the same way every AC game since black flag has underperformed.
I mean it is a diverse portfolio, but only on the very shallow surface level. Like COD or FIFA, AC games are the same every year / 2 years with a different skin.
I remember when it was actually different 10+ years ago, like when we got AC Unity, Black Flag close by, with some Far Cry 3 on the side. Their open worlds had similar elements, but it was still very different at the core.
what do you mean by diverse IP? Ubisoft has notoriously done the exact opposite by eliminating every distinguishing characteristic of their games and converging all of their designs into assassin’s creed with another name. Ubisoft has one of the least diverse portfolio of any AAA company, and that’s saying something.
the only good (and diverse) things that come out of Ubisoft have been from a small team inside that somehow missed all the rituals to sell their souls to Asmodeus so they keep making bangers like Rayman and the recent Prince metroidvania.
Sadly, I think this person is railing against “having more than just white guys featured” (as if that’s forced, when you start making games in new locations around the world) rather than the bland Ubi-style open-world map checklist that you might expect to be the sane complaint.
oh. going through their profile certainly suggests that way. it’s weird to call that “diverse IP”… but weird is pretty on brand for that crowd i guess.
I’m railing about corporate making a mediocre game and then jamming some culture war shit into it in a blantant attempt to distract from the fact that the game is mediocre.
Also AC has had “more than just white guys” featured since the first game.
Exactly. The problem isn’t diversity. The problem is soulless corporations who put out mediocre games, and then try to shoehorn diversity in a fairly surface level and lazy fashion as a distraction.
It would have been weird if AC1 didn’t star an individual of MENA descent, because the game was set in the middle east. Origins had minority protagonists for similar reasons Connor being Native American in AC3 added a lot of depth when it came to the concept of freedom and how it relates to the American revolution.
I feel like I’ve seen the same story a million times. Mediocre IP, lazy forced diversity, culture war commentary, undeserved stellar reviews, underperformance with audiences due to fundamental issues.
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