As my comment above, publishers would quickly make “Super Milky Gacha game for Casuals - Classic edition!” and all would go messy even more than current mobile gaming market. Wish I could be wrong on this one, but I can’t see this working.
Coz it’s bit utopian, unrealistic request. Also The Sims would fall in every category.
Also, very quickly, publishers (and some devs) would announce “Super Milky Gacha game for Casuals - Classic edition!” and all would go ruin even more, than current mobile gaming market. Totally not worthy.
Well, Rockstar did Max Payne 3 dirty on this, but AFAIK Remedy and Sam Lake weren’t involved. Remedy did use Sam likeness in Alan Wake, so you might be right.
They already walked back on it in Max Payne 2, which made me irrationally upset at the time. But in Alan Wake 1/2 the Max Payne stand-in Alex Casey had Sam Lake’s face again… so, maybe?
I’m more worried about how they’ll approach James McCaffrey’s passing. He is Max Payne, but I feel like they will recast him out of sheer necessity (unless they really just stick slavishly to the originals and give them a fresh coat of paint).
what’s fucking sad is I don’t think this guy even realizes he has a problem.
One things for sure, I will not spend this much again, because you don’t get rewarded for it. As much as I spent, I should have everything in the game, but it’s not even close.
That’s what you say when you’ve spent like $100. hell maybe even $1000. But $32k??? This is so far beyond being not “rewarded for it”.
He may break even if his content generates enough income. I almost applaud him for the effort, because publishers aren’t going to be straightforward with the amount you’d need to spend for a completionist. This is probably the only way to shed light on the problem, even if that wasn’t his intent.
Don’t think of this as an individual making stupid choices with a game. Think of this as a game with thousands of players designed to target and take advantage of the neuro-divergent or those susceptible to problem gambling.
Micro-tranactions are a predatory gambling mechanic and this person was robbed of this money.
I remember playing Ghost Recon (no tagline) back on the Gamecube, probably not the appropriate game for my age.
It was definitely a slower and more grounded game back then, or at least as much as a mainstream game could be back in the early 2000s. And first-person.
Its was similar in some way, but it was also very different in others.
With the exception of Ghost Recon 1, which was first person, the series was always a third person shooter genre, but it occasionally was first person depending on the platform and the game (Ghost Recon Advanced Warfighter 1 is in first person only for PS2, Xbox, and PC, but is optionally third person on Xbox 360. GRAW 2 is in third person for all platforms). Most Ghost Recon games are third person, and this was likely an intentional choice to make a game that does not directly compete with Rainbow Six, another Ubisoft series.
Ghost Recon had some semblance of realism, but not on the level of Rainbow Six and definitely not on the level of Ready or Not. Rainbow Six in its later years also began to lose its realistic style and became more and more fanciful, culminating in Siege having crossovers that don’t make sense for the game or genre (I love NieR, but 2B does not belong in Rainbow Six, and her model in the game looks awful anyway).
Ghost Recons biggest difference is that Ghost Recon has a military focus, whereas Rainbow Six is more focused on SWAT or counterterrorism efforts. To this end, Rainbow Six often featured levels with enclosed spaces such as the inside of buildings or airplanes and a lot of close quarters combat, while Ghost Recon favors more open maps and long range encounters. Ghost Recon also featured vehicles and vehicular combat sections while Rainbow Six generally did not. For example, Ghost Recon would sometimes have a helicopter or tank appear to assist your squad in combat, perhaps against another enemy vehicle. If Rainbow Six ever featured a vehicle, it definitely wasnt a tank assisting your squad, and at most was a helicopter shooting through building glass or something similar.
To me, Ready Or Not is more of a spiritual successor to SWAT rather than a ripoff. In a lot of ways, it’s an evolution because it deals with current topics and modern technologies. It also feels grittier than I remember SWAT being.
You are right thats what it would be called, but it doesnt do anything to be a "spiritual successor". It's just a modern copy of it, even worse in places, definitely in terms of quality. I wouldnt be surprised if the assets are just from a marketplace. I left some more thoughts elsewhere in the comment thread and they certainly love their "modern technologies", with AI generated art ingame.
The game is incredibly poorly made, with clipping textures and models everywhere, animations are horrible, performance is terrible, it's hazy and blurry, there's AI imagery all over the place.
It's a cash grab at best. You just have to spawn into the lobby to immediately know you just bought an incredibly low quality game.
insider-gaming.com
Aktywne