These things always annoy the hell out of me. Not because they’re giving the game away so soon after release, but because they always say they’re giving the games away for free when they’re not. You have to have a PS+ account to play these. If you ever unsub you lose access to these games until you subscribe again. My library of games that I own should not be a subscription service. If you’re giving me a “free” game it should actually be free and not contigent upon a $70 yearly fee. Xbox used to do the same thing but you actually got to keep your games if you ever unsubscribed from live gold.
It is of course better that Elden Ring Nightreign suffers server issues now than when it launches in May, but players who had earmarked time to try out the game now have expressed their frustration. Hopefully subsequent play sessions will run more smoothly.
Here’s a question. Is it better for the industry to have studios layoff employees when they finish a project and their other project is in Pre-Production which only requires a small team? Or is it better to assign the people who aren’t needed yet, since the Pre-production team is small, to help other teams in a larger parent company? I’d argue the second option is far better. And the second option is what’s happening here.
Exactly. Which is why framing this as layoffs is incredibly disingenuous. And it seems most games media is framing it as such despite it simply being a pre-production decision.
I am not Buying a $500-$1000 console for one game, I did that once for blood Born it’s old obsolete takes up space loud and just another machine requiring updates, I’ll just replay Elden Ring until I die.
Hate when this shit is pulled, wonder if it om the pro. Imagine paying pro prices for unstoppable ads.
This is also directly targetted to people giving additional money. If you are connected to the internet you are likely, or previously, a subscriber. If you are not paying a sub you are more likely to disconnect and not be affected.
ign.com
Ważne