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unwillingsomnambulist, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

…but I thought performance was fine, why would something fine be their top priority? Pitchford couldn’t possibly have been talking out of his ass, could he?

Technotica, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says
@Technotica@lemmy.world avatar

What now it’s a priority? What about Pitchfords snobbish comments? Did their bottom line hurt?

MoreZombies,

Most people I know who are keen on the game are completely unaware of any of the the discourse surrounding it. It was probably minimal.

chiliedogg,

Something I’ve kinda come to accept about Gearbox is that Pitchford is an ass and sometimes they farm out products when they shouldn’t (ACM bring the biggest example), but most of the devs actually working on the games really do care about the product and want it to be good.

TrousersMcPants,

Gearbox would be a much more beloved company if Randy Pitchford fucked off. He makes everything they do worse, like bragging about how terrible Duke Nukem Forever was like the company is proud of killing the franchise.

Flickerby, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

Pitchford is the biggest enemy of Borderlands, why can’t he just shut the fuck up

ratten,

Eh, I don’t think the series would be as bad if it didn’t have his coke-addled ass dictating which direction it should go.

sad_detective_man,

what decisions has he been responsible for?

Rhynoplaz,

The movie.

sad_detective_man,

Oh I forgot there was a movie

Flickerby,

There is no movie in Ba Sing Se

mintiefresh, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says
@mintiefresh@piefed.ca avatar

Will the update send us 5090s?

itkovian,

Yes. /s

ampersandrew, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says
@ampersandrew@lemmy.world avatar

It’s not just stutters but also just general poor performance in the open world, such that I get about half the frame rate I would expect to see on high settings without frame gen. I wouldn’t be surprised if the optimizations here are like what happened with Assassin’s Creed: Unity where there was a bunch of detail that got sanded off of the world map in places that a player should never actually see it anyway.

alk, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

That means they’re removing Denuvo & Symbiote right? Right???

inclementimmigrant,

Of course not. It’ll be mandatory DLSS and fake frame generation because that the future of graphics and game development.

doingthestuff, (edited ) do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

I’ll check it out when it’s under $5. At this rate, maybe next year’s winter sale? I have a rig that is reportedly already able to play it but I don’t pay full price, ever. Even games I really want, and this ain’t it.

Gerudo, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

All he had to say was “we are working on it, in the meantime, use some frame gen, or bump your res down. Our bad”. But no, he had to be a dick about it.

Jhex, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

Performance ‘Our Top Priority,’ Gearbox Says

Really? I thought we were to either suck it up or move on… I moved on

Lembot_0004, do games w Nintendo Customer Support Concern Following Outsourcing Decision Ahead of Switch 2's First Holiday Season - IGN

Can’t Nintendo just sue the customers who claim their dissatisfaction with Nintendo merchandise? Support-shmooport…

Nikls94, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

Hah, doesn’t have the balls to give them refunds.

ilinamorato, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

Woof. I want to play BL4, I’ve always been a huge fan of the series, but like…I distinctly remember BL3 and watching Claptrap do that stupid Vanna White thing across the screen for ages after every update. I kind of want that time back.

MudMan,

Supposedly that's why it does things this way, right? Instead of the very long compile up front they do a smaller one up front and then run it in the background.

They seem to imply that because the game is heavy by default this is what's causing people's performance issues. I don't know that I agree, but there's probably part of it.

NuXCOM_90Percent,

Yeah.

Fuck pitchford and all that. But this is an increasing problem that most games have. Shaders are getting more and more expensive and compiling them on the fly… when it works it works and when it doesn’t it is horrible. But having a mandatory “sit and watch this load screen for three minutes” starts you off with a HORRIBLE first impression during the period where it is easiest to get a refund.

It is why MS are setting up their convoluted, and destined to fail, system to add those to the downloads. Since people have increasingly been realizing that Proton/Linux weirdly have an advantage in this… that again mostly manifests during the first 30-40 minutes of benchmarking while writing a blog post.

ilinamorato,

I honestly feel like it would be better if Steam would compile the shaders in the background after the download finishes and before it tells me that the game is ready to play. That seems like a thing they could totally do.

They could even precompile shaders for known setups (the Steam Deck, the last three generations of Nvidia and AMD, that sort of thing) and just add that to the download for people with those devices. It would improve the experience for a lot of people.

NuXCOM_90Percent,

I mean, they do (for most games) on Linux. “Allow background processing of vulkan shaders” in Downloads.

The issue is that they can only do so much without support of the games themselves. My, very limited, understanding is they distribute “good enough” shaders with games and then the background processing is optimizing those for the user’s computer. But getting those “good enough” shaders is already a mess.

ilinamorato,

Thank you for that info! I do most of my PC gaming on a very underpowered Linux box. Gonna need to check that setting.

Dvixen,
@Dvixen@lemmy.world avatar

Turning the Stream shader feature of was the only way I could get Dune to run without a shader error crash. Good Enough is always problematic.

NuXCOM_90Percent,

One game has issues -> “always problematic”

Yes, there are issues with updates and cached shaders… I mean, look at the topic of the thread. But the vast majority of the time there are zero issues and, again, this has been one of the biggest causes of a lot of the “This game runs better on Linux than Windows!!!” because the fly by night org just rushed into a single scene and took very few samples.

ilinamorato,

Maybe they could add a setting to automatically start up the game in the background after an update. Since shader compilation happens right at startup, that could get the job done.

MudMan,

Hey, say what you will, but I do think the solution is technological. MS at least has an approach. About time, too. I don't want to overplay it, because a lot of these arguments is very... terminally online, but it's nuts that the DX12/UE5 combo of tech that has now been a thing for ages is still so poorly understood and unadressed on a wider scale.

Also crazy that dev teams don't have enough systems engineers bitchy enough to insist on figuring this out.

I think for BL4 specifically the problem is the game is just... heavy. Not chuggy or stuttery on good enough hardware, but good enough starts kinda high here.

And yeah, it looks better than previous games, but it's a stylized look and it's taking shortcuts meant for photorealism into a space where a lot of stylization is going to cut into the extra bits of indirect lighting or vegetation or environmental detail you're getting out of it.

Blend the confusing shader issues with the disproportionately high frame budget even when things are working fine and you get this stuff. But I'll say that I was shocked at how playable the game is on higher end hardware given what the Internet was saying.

TachyonTele,

That loading screen takes forever. And the dance isn’t even entertaining, but you can tell they thought it was “hilarious”.

Plus all of the non stop talking in that game is ridiculous.

ilinamorato,

Maybe if there were any variation at all in the dance. Or a cycle of two or three different dances he goes through. Maybe give him a hat at random intervals. But no, just the same nonsense, over and over, for five minutes every time you start the game.

axexrx,

BL has always been one of those series I end up playing with a 3-5 year lag time, picking them up when theyre $5-10 on steam.

ilinamorato,

I played BL2 at launch and don’t regret it. But I only just picked BL3 up again over the last couple of months. It wasn’t only the loading screen, but I will say I don’t think the writing shines quite as much as it did in BL2.

onslaught545, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

That kinda sounds like when I tell people to unplug their router for a full minute because if I tell them 15 seconds they’ll only wait 5.

TachyonTele,

“i already tried that”

We both know you didn’t. Just unplug the damn thing.

ripcord,
@ripcord@lemmy.world avatar

But I did

tpyo,

And when I’ve tried it numerous times I’ll let them walk me through the process while I browse the internet for a couple minutes while I “wait for the light to turn green”

Nope, it’s still flashing yellow, like it has been, and has been after the last couple resets of everything between me and the wall

Oh you’ll send a technician out? Thx.

MudMan,

Yeah, the process will be different depending on CPU, so I'm assuming 15 min is the upper bound they're expecting on the minimum supported spec or whatever.

otp,

No wonder the last guy thought we got disconnected 30s in after I told him I was unplugging my router.

“Sir? Are you still there?”

“Oh, yes. I was just waiting with the router unplugged.”

“Oh. Well… it’s probably fine now.”

“But it’s only been like 30 seconds.”

"Oh, has it? Well…uh, ok I guess.

caut_R, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

If all the shaders are compiling in the background and it‘s stutter free (minus traversel stutters, I guess) after that, I actually find that reasonable. If I can get rid of stutters by idling in the game for 15m while doing something else, then sure.

But I have a hunch that it‘s still not a smooth ride after.

At least this is the most reasonable thing I‘ve heard from GB since release lol

MudMan, (edited )

My experience with it has been solid, but I do run high end hardware that is muscling past a lot of stuff.

I think as usual there is some confusion between compilation stutters and the game just being very heavy for the way it looks (which it is). People online seem to be scattershot about it.

And then there's the people talking about it who don't care but like to be mad online, which is also a thing.

And then there's the weird dev that keeps mouthing off for no reason in ways that can't possibly help.

Lots of things on this one.

Still I don't think you're expected to idle for fifteen minutes. That's the point of the background compilation. You can still play more or less fine. Particularly on first boot the first fifteen of this should be a bunch of cutscenes anyway, and those lock at 30 (which I don't like at all and so many games do now for some reason).

LiveLM,

Yeah sure but why didn’t they put a “Shader Compilation” loading screen then?
Many games have one that tell you what’s happening and give you an option to skip, better than having to find out via a tweet…

ReallyActuallyFrankenstein, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

Here’s a dumb tech question: This happens for so many games, shaders compiling holding up the process. But after an initial compile, it seems like this is written to a file and doesn’t happen on every boot. So can they not simply include pre-compiled shaders?

TachyonTele,

They run differently based on the hardware you have. They can and might precompile for consoles, but there’s no way for them to know what everyone’s different pc set up is until it’s installed.

ReallyActuallyFrankenstein,

That makes sense, thank you.

LiveLM,

Fun fact: Steam (at least on Linux) shares caches between users with the same hardware.
Easier to happen on the Deck since it’s the same hardware for all, but even on my desktop PC I’ve seen it downloading and uploading shaders often.

paraphrand,

I think Valve or others have proposed creating a standard for this for just this purpose.

BlessedDog,

Isn’t fossilize exactly that? A serialisation format for shaders.

paraphrand,

That might be the one I was thinking of. It rings a bell.

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