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WeLoveCastingSpellz, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover

Maybe Sonny will decide to support linux… 💅 I have no attachment to bungie as a company just hope that the devs are gonna be ok

Potatos_are_not_friends, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover - IGN

was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month.

But the cost-cutting at Bungie isn’t limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company “Pentathalon” event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays.

Aremel,

So Bungie is officially dead

BrowseMan,

Whouah, okay so all the good things removed.

Fuck the employees I guess?

Alk, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover - IGN

How far they’ve fallen since halo. It’s very sad.

nul9o9,

I was listening to some Halo 3/ODST OST’s, it was very bittersweet thinking about what we had.

MacedWindow,
@MacedWindow@lemmy.world avatar

I had a Destiny poster on my wall back when all we knew was the name of the game and a bit of promotional art. We named our cat Bungie. So yeah, I’m pretty sad about the current state of things.

BigVault, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover - IGN
@BigVault@kbin.social avatar

Sadly I lost interest in the game once they decided to remove content I’d paid for.

Gutting to see the developers suffer like this as I doubt they’re the ones making the shit decisions but are the ones taking all the hits with the layoffs.

v4ld1z, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover - IGN
@v4ld1z@lemmy.zip avatar

Nobody’s safe, it seems

Shadywack, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover
@Shadywack@lemmy.world avatar

So many people framed Activision as the bad guy, when we are seeing that they actually staved off some idiotic decisions on Bungie’s part. I have a feeling that while the layoffs are awful, I look at other studios run by Sony and can’t help but wonder if the real issue was just at the local management level, and Sony’s intervention is maybe needed to save Bungie from itself. Pete Parsons is a piece of shit fuckhead.

PeterPoopshit, do games w GTA 6's Announced Platforms for 2025 Release Date Don't Include PC

Wasn’t planning on playing it but now I’m definitely not going to. Minimum system requirements will probably be absurd anyway. 69420gb of ram and a rtx 9990ti.

woelkchen,
@woelkchen@lemmy.world avatar

Platform parity, baby. It’ll have to run on Xbox Series S.

Wahots,
@Wahots@pawb.social avatar

Gta V ran like dogshit on the 360 with 512mb ram. Load times for everything. I’d expect this to be a similar story

Dyskolos,

… With 20mins loading time and a “meh” - performance. So maybe giving this a go in 2028. Fixed and with a great discount.

PeterPoopshit,

Start upgrading your storage and internet now so by the time it’s on pc, you’ll be able to handle the 130TB install size.

Dyskolos,

Oh right, forgot about the size…

yildo, do games w GTA 6's Announced Platforms for 2025 Release Date Don't Include PC

What about Mac?

FlembleFabber, do games w GTA 6's Announced Platforms for 2025 Release Date Don't Include PC

Noooooo

limitedduck, do games w Earthbound Creator Says Nintendo Considered Mother 3 Translation, But It Was Complicated

The fan translation was fantastic, but I do wonder what official localization would look like.

otp,

Yeah, the uh, “trans characters” almost definitely would’ve been cut or modified.

You’d offend people who think that stuff shouldn’t be in video games, and you’d also offend people who think they’re poor “representation”.

Even Fassad could be a little questionable from a cultural-sensitivity perspective.

Not saying I think these should be cut, but that was likely Nintendo’s justification. Combined with the fact that the GBA was on its way out even when the Japanese version was released.

I have a sliver of hope for a release on the NSO expansion bundle, though.

Ilflish,

I’m not even sure then being non binary (I think they are referred to that way? May be translation though) is the issue, but them coercing a kid to bathe with them all might upset people.

thesprongler, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

Patch 5 also improves inventory access, letting players manage the inventory of all companions from one single UI, regardless of whether or not they’re currently in your party.

YES. I was just looking for a mod to do this but it’s so much better when the devs build out a highly-requested feature like this.

Frogster8,

While at camp, you can now access and manage the inventories of companions who aren’t in your active party.

Sounds like it’s not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc

DragonTypeWyvern,

You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot…)

I’ve never been a huge fan of inventory management and after a while it gets very tedious in BG3.

Jokes on me though, I’m playing Thorek in Warhammer 2 rn and he’s a crafting lord so I turned a semi-RTS into an inventory management game anyways.

popekingjoe,
@popekingjoe@lemmy.world avatar

Congratulations you played yourself.

Motorheadbanger,

And Total War

Vant,

I’m sorry about your head injury.

Shiggles,

Just in case you’re not aware, you can hop into camp at literally any time, you only consume supplies when taking a rest.

stopthatgirl7,
!deleted7120 avatar

That’s the thing I’m most excited for, honestly.

Blackmist,

The inventory management in the game is shockingly bad.

“Oh, I got a new companion. I wonder what I can equip them with.”

Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

“I need to take a potion mid combat”

It’s somewhere in those 20 inventory wheels!

The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.

Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.

SCB,

Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.

This has explicitly been changed this patch.

It’s just inconvenience kept for the sake of following some arbitrary rules.

It’s on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of “barrelmancy.” Look up some Telekinesis runs on Divinity:Original Sin to see why.

acosmichippo, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week
@acosmichippo@lemmy.world avatar

really don’t see the point of having a metro system in this game. seems like it would just be even less convenient than driving or fast traveling.

echo64,

“Our direction when what we wanted to was make sure players have a way to really be in the world and have an immersive way to travel through the world,” said Sasko. “This is designed to be a role-playing feature.”

fhek,

It’s for Immersion. I’m all for it. It’s already a great game now, I’d love to see a subway system.

Dudewitbow,

Its the same idea for stables in skyrim. Using them isnt ideal for speed, but there are users who prefer getting around via natural means rather than fast travel.

Leg,

It was modded in by fans well before now, so it’s definitely a wanted feature. People like immersing themselves in the city ambiance, and with good reason. I personally rarely fast travel, or even drive, because there’s usually a lot more to see by just walking around. Convenience isn’t a big priority in a game like this.

Coelacanth,
@Coelacanth@feddit.nu avatar

I used the modded Metro System for my playthrough along with a mod that adds basic primary needs (hunger/thirst/sleep). Many of my favourite moments were realising it was late after doing a gig, hopping on the metro and watching the city as I rode back to the apartment for a night’s sleep.

Small things like that really help me with immersion, so I’m really happy they added this officially.

GriffinClaw,

Can you name the primary needs mod please?

I tried the game at my friends place day 1; the main put offs were bugs and lack of immersion.

Coelacanth,
@Coelacanth@feddit.nu avatar

I believe i was using this one.

I also recommended basically all of deceptious’ mods if you’re after immersion, he does some of the best work on the Nexus in that department.

GriffinClaw,

Thank you!

Coelacanth,
@Coelacanth@feddit.nu avatar

I forgot, you also probably want to get a modded timescale. I made my own custom one, but if you use vanilla you risk getting on the train at midnight and coming back home at sunrise. Here are some to choose from if you don’t want to set up your own.

the_gmg, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

I tried this for the first time over the past week or so. The driving immediately stuck out as the weakest point, so having more travel options sounds good.

I kinda wish they had just RGGed it and put everything in like a five block radius. I’m extremely early, but the city and environment just feel bad.

roguetrick,

There's a suprising density of unique locations and interactions beyond the main quests. Try walking around in the city and you'll see.

the_gmg,

Yeah I’m going to keep playing, but obviously not until next week. I thought that they were done changing stuff.

Death_Equity,

I like the driving now that I understand it is more simulation than arcade. You can’t just hammer the gas all the way down because you will have no traction, unlike GTA. You have to either slow down to turn, or you have to learn to slide turns. The steering is a little hard to get used to, but tweaking the settings makes it much better.

Kolanaki,
!deleted6508 avatar

If you think the driving sucks now, you shoulda seen how it was at launch. Half the cars would just slide around like you were on ice whenever you tried to stop. They’re at least servicable now. Which is good, since they also removed the exploit that allowed you to stack momentum while on foot by dashing while slowing down time. Still nowhere near as good as driving in GTA but better than driving in an Ubisoft open world game.

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

Here’s a list of accessibility features coming with 2.1.

Short version:

  • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
  • Optional subtitles for: cinematics, radio, overhead
  • Resizable text and overhead text
  • Background opacity for cinematic subtitles
  • Aim assist: 3 separate settings for melee, vehicle and ranged combat
  • Snap to target
  • Reduced camera motion
  • Weapon sway toggle
  • Controller vibration
  • Center of screen dot overlay
  • UI haptic feedback
  • Large UI font
  • Remove time limit from hacking minigame
  • Large HUD elements
  • Remove HUD effects (ghosting)
  • Reduce HUD decorations
  • Remove HUD lens distortion
  • Toggle for cycling to arm cyberware when cycling through equipped weapons
  • Adaptive triggers and trigger effect intensity
XbSuper,

So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

The haptic feedback and trigger intensity is huge, those were major turn offs during the demo.

Essence_of_Meh,

Better late than never.

I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

gaylord_fartmaster,

As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.

Essence_of_Meh,

Doesn’t help that these ones seem to be limited to HUD.

I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

I’m aware about stuff like making elements recognizable without colors (by using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?

gaylord_fartmaster,

Honestly I didn’t look very closely at the screenshots and assumed it was a color filter like most games these days, but just changing the HUD is actually probably perfect, so kudos to CDPR. I haven’t played enough Cyberpunk to know if color comes up in any other gameplay elements or anything, but other than the HUD, something being color coded in some way is usually the only time it’s an issue, and having something like a shape tied to whatever you’re labeling like you described is good enough.

I think just the standard “item glow” or whatever you want to call it is good enough for highlighting objects, there might be someone out there who might struggle with the color you pick against some backgrounds, but even having 3 distinct colors would cover anyone I would think.

The problem with the filter some games have implemented is it’s fixing the few elements that could be difficult for colorblind players by trying to fix their colorblindness instead of just fixing those few things. You and I might look at an object and see a different hue but it’s still what both of us are used to seeing and trying to shift the entire color palette is going to make everything look way off, even if now I can tell the friendly and enemy healthbars apart easier.

Essence_of_Meh,

Good to know, It’s not easy to guess when you never experience the issue yourself.

Thanks for the answer!

GeneralEmergency,

8 years of development before release, and they’re only getting to this now. What a load of shit.

Kolanaki,
!deleted6508 avatar

Adaptive triggers and trigger effect intensity

Ooooh 😍

Goronmon, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.

qooqie,

Without the expansion I did about 3 playthroughs because of the different specs you can do. There’s a lot of content and replayability imo. I haven’t bought the expansion yet because holiday spending and shit but when I do it’ll be another few playthroughs

Goronmon,

I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either after getting distracted by Starfield.

So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.

Death_Equity,

I bought it when it came out and played it for like 20 hours, after that I decided I wasn’t enjoying the game and shelved it. Picked it back up after 2.0 and have enjoyed it much more.

Wait for the final patch, but 2.0 is a much better game.

RampantParanoia2365,

There’s so many playstyle builds, though. I’m looking forward to my next playthrough as a gun slinger.

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