hard-drive.net

BmeBenji, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis

There’s a lot of things you can do with a hatchet… and a Nazi -BJ Blaskowitz

Phegan, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis

The only good Nazi is a dead Nazi

ODuffer, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis
@ODuffer@lemmy.world avatar

Hell Let Loose is decent.

fossilesque,
@fossilesque@mander.xyz avatar

I loveeeeee this game. If anyone else plays dm me for my steam name and you got yourself a good medic.

Albbi, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis

There is PvP in Path of Exile 2 and at least one known Nazi player. Go ahead and kill him when his Boosting Ground worker is off the clock.

Hahaha, love this!

CileTheSane, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis
@CileTheSane@lemmy.ca avatar

For no reason in particular, here’s a PSA: youtu.be/gmiKenqLVAU

daggermoon, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis

Damn, I gotta get back to Bloodrayne. Great fucking game! Also, the new Indiana Jones game looks fun af.

qyron, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis

Silent Storm is missing on that list.

I have a lot of hours piled on that one. Extremely satisfying ragdoll physics.

Monstrosity,
@Monstrosity@lemm.ee avatar

Oh my goodness, thank you for reminding me that’s in my library.

Gog link

Gigliorananomicom, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis
@Gigliorananomicom@sh.itjust.works avatar

They’re not MAGA, though. I wanna kill modern Nazis 😈

Kyrgizion,
@Kyrgizion@lemmy.world avatar

I feel like that’s one texture replacement away from reality. But knowing that side they would relentlessly attack it and make it seem like some kind of “maga kill simulator” or w/e.

Valmond, do games w For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis

Commandos is great too if you’re the infiltration type.

ech, do gaming w [Satire] Palworld Modder Receives Cease and Desist From Guy Who Looks Exactly Like Nintendo Attorney

Hilarious article. Love it.

TwilightVulpine, do gaming w [Satire] Palworld Modder Receives Cease and Desist From Guy Who Looks Exactly Like Nintendo Attorney

Hard Drive is always on point 😆

yeather, do gaming w [Satire] Palworld Modder Receives Cease and Desist From Guy Who Looks Exactly Like Nintendo Attorney

This one almost got me lol

troyunrau, do gaming w [Satire] Palworld Modder Receives Cease and Desist From Guy Who Looks Exactly Like Nintendo Attorney
@troyunrau@lemmy.ca avatar
Scary_le_Poo, do gaming w Game Introduces Easy Mode Called “I’m 35 and Have One Hour to Play This”
@Scary_le_Poo@beehaw.org avatar

As a 40yr old developer of a FOSS RTS game (not released yet), I generally aim at games taking from 20 - 30 minutes. This is because I usually have only about 1 or 2 hours to play games with the bois after work. Additionally, I am usually extremely tired, so I try to implement a lot of QOL features that make the game less arduous to play.

Recently a popular RTS game that uses the same engine as mine has had a lot of sweats complaining about widgets (Long story, but they are unsynced bits of lua code that can extend things. They have limited access to the synced state, but are still pretty powerful). Basically people complaining about a specific widget that will make your units try to stay at max range when in a fight. While this sounds pretty useful, in the case of players who are relatively decent with rts gameplay, it’s more of an irritation to deal with than anything else.

But as a developer of this type of game, I have a vested interest in making players who aren’t as good be able to compete with players like myself who are really good. If that means some (very) rudimentary AI will try to make your units behave somewhat intelligently when you aren’t paying attention, I’m totally down for that. I find that as I get older, even though I am extremely experienced and good in rts games, I appreciate such tools existing for the players who simply aren’t that great. I don’t get my dopamine hits from steamrolling another player, I get my hits from good fights and satisfying battles. A lot of people I talk to make me feel like an outlier, but I know good and goddamn well that there are a lot of lesser skilled players that just wouldn’t bother with speaking up.

I have a very large problem with games that don’t respect my time. Elite Dangerous is a perfect example. I avoided it for a very long time because people went on and on about how hard it was to fly. Turns out, anyone who played descent 1 and descent 2 (And now Overload on steam (seriously, buy this shit, it’s modern descent built by the original devs and it’s amazing)) can fly the crafts with ease. The space combat is pretty shit tier. However, it’s gorgeous, and super cool, BUT, the developers refuse to implement any sort of fast travel. The sheer amount of time that it takes to get anywhere is mind boggling. I would spent 6 hours flying on a day off, and still not manage to really get anything done. This is the perfect example of a game that does not respect my time. I HATE games like this. I try to understand that time literally is money. That isn’t only a cliche. As you get older, you realize that time is a resource, and as you get older, you find that you have so little free time, that any time lost can be a really heavy blow.

Jarmer,

You have a name and/or link tothe game under dev? Would love to see it!

Scary_le_Poo,
@Scary_le_Poo@beehaw.org avatar

So I spent some time thinking about this. Imma send you a like to a vod of me playing against one of the other devs (he does all of the balance design) instead of linking it directly. It isn’t done yet. It is fully playable, and on our discord there are some download codes for people to use if they want to play test with us.

Just understand at best it’s alpha currently.

twitch.tv/videos/1873895670

We have a lot of good discussion on our discord and generally our dev chat stays open for all to read. A modicum of googling will find the GitHub and horrendously out of date wiki + discord and probably even our itch.io listing

Jarmer,

Wow that looks really good. I like the map style of choosing where you started. And it seemed to run really smoothly performance wise.

l0st_scr1b3,

This is sea of thieves for me. I had a friend who was obsessed with it, but you’re basically required to dump multiple hours in to complete anything and even then … You could get your ship sunk and lose it all. It’s incredibly frustrating.

banana_meccanica, do gaming w Game Introduces Easy Mode Called “I’m 35 and Have One Hour to Play This”

This is how gaming dies. Easy mode should be forbitten as default and game should be always at hardest diffuculty and focus on challenging content and not grind. Hard challenges keep everyone busy, dosnt matter if you have infinite free time if you suck gaming. That should be the direction of a real game and not this no sense cringe “don’t have time to farm, here pay 80$ for your season-extraExp-bigEzRewards”. Fucking ridicoulus. Fucking Devs should actually rewarding the player who spend little time that the fucking no life grinder. Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.

Navarian,

I’m unsure if this is satire.

kiddblur,

Feels like a copypasta

artillect,
@artillect@kbin.social avatar

It is one now

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Still gonna downvote like it is. Poe’s Law and all that.

Virkkunen,
@Virkkunen@kbin.social avatar

I've googled and couldn't find this anywhere, and this user's comments are quite in line with what they've posted now, so I'd go for stupidity and gatekeeping over copypastaing

Fizz,
@Fizz@lemmy.nz avatar

Easy mode should only be for movie games

banana_meccanica,

They will find the way to complain even for that. Cutscenes too long please nerf. What? I need to press button during the scene? Everything is screw in a big pretending because be a gamer is cool, goddamit.

ReCursing,
@ReCursing@kbin.social avatar

Wow, that's a... take I guess

SpicyPeaSoup,
@SpicyPeaSoup@kbin.social avatar

One of the takes of all time, for sure.

Chozo,

This is one of the opinions of all time.

tekchic,

Here's your gate to keep. I think you dropped it.

stopthatgirl7,
!deleted7120 avatar

deleted_by_author

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  • HubertManne,
    @HubertManne@kbin.social avatar

    thats just crazy enough to work!

    DominicO,

    mmorpg sweats be like:

    Glide,

    Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.

    Man, for someone who wants things to be “hard”, you really want to be rewarded for time spent, as opposed to skill. Hilariously, you’re the target audience for those $80 content skips: people who want to feel like they’re good, whether or not they’re actually good.

    You’re out here talking about “no sense cringe” while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It’s not on them if you’ve failed to do the same.

    HubertManne,
    @HubertManne@kbin.social avatar

    Id be screwed because im one of those annoying twats who log in and afk just to keep abreast of chat until I get some time to play.

    tangelo,

    I think you missed the minus sign there and misread this, I will translate it: "The chance for rare loot to drop should be continuously reduced by 10% for every hour you log inside the game. I.e., you should receive rewards for completing difficult challenges rapidly, that is, skillfully." The implication seems to be that if the challenge is hard and you are not good at it, and are just throwing yourself at a wall repeatedly, or the challenge is non-existent/mindless (chore simulator), if you are repetitively doing either and grinding hours away, they are one and the same, and neither is a meritorious achievement. I think this is an interesting angle, as very few games reward skill expression or eureka moments as a momentous achievement. The vast majority, genre and budget irrespective, rely on the (easier to implement) crutch of locking progression behind pointless tedium, so given enough hours sunk in, everyone can win. It is interesting to think about how, whether, and under what conditions games could reward the above.

    Stillhart,

    You imply that easy mode = grind. I’m not sure why, they have nothing to do with each other. You can grind hard content just as much as easy content.

    Tearcell,
    @Tearcell@mastodon.gamedev.place avatar

    @banana_meccanica @trashhalo man you sound like me 25 years ago lol

    I did grow out of it.

    banana_meccanica,

    Twentyfive years ago exactly when most of the game have stopped to be competitive. Now go to work grown man that loot boxes don’t pay by itself.

    watchdog,
    @watchdog@kbin.social avatar

    I actually agree with what you’re trying to say about microtransactions cheapening competitive games. It’s why I stopped playing competitive games altogether, but introducing proper casual modes for singleplayer or PvE co-op games for no additional cost to increase accessibility only helps increase the number of potential players. The existance of casual modes does not have any correlation with competitive games or takes away from another player’s time invested into the same game, and it will not cause the “death” of video games. The reason why people are disagreeing with you is because you’re blaming other players as the cause when it’s actually corporate greed with overinflated MTX and excessive season pass shit that’s truely killing the industry.

    banana_meccanica,

    Corporation actually make their decision on how players approach the videogames, this greed is accept and even need it by exactly this kind of consideration about making game relativity easy. Competition isn’t the only enemy as mine opinion, it’s this approach to gaming that makes everyone want to win easy and fast because “it is fun” till the next game, because games dies in weeks, even days, after realise. The best game of this lastest years was Elder ring, not an easy game but still love by all. People are hypocrites who cries about having bad games and when you ask them what they want you realize that actually they wanna the bad garbage they deserve. I’m sure what a good game needs for be fun, and its the challenge, something we will never find by keep accepting trash or telling others to be gate keeping of stuff, that mean never understand what actually a gate is, looking for quality dies on this and always will.

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