For real. The newest two are more in line with the Last of Us where it was story first, action second. The first games of God of War are a buffet of violence being propped up by a story. Don’t get me wrong, the story line is good, even now. But it was always button mashing, crazy boss fights, brutal kills first.
Sweet, can’t wait to get it on PC when it gets there. Loved the originals on ps2 as a kid, seeing the hydra get its head shish-kabobed in modern graphics will be even more spine-tingling
I have a vague memory of swinging milk jugs on a chain from some silly unlockable. Also the very first 10 seconds of the game and you’re fighting a boss really threw me off, but I loved every minute of it lol
I really enjoyed those games back when they came out, and I don’t mind the idea of a remaster in general… but I really don’t want to see certain scenes from those games in HD with remastered models/lighting. Some of them were absolutely brutal, but they were tolerable due to the “gamey” graphics.
I’m not bothered by it, in general, especially when the graphics of the older games are low-rez and “cartoony” by today’s standards. But, much like how I don’t like rewatching Oberyn vs The Mountain in Game of Thrones, I don’t relish the thought of watching Kratos do similar things in high def. It all depends on the kind of remaster that may happen. If it’s just a resolution bump and some better lighting I’ll be fine.
Crises will strike towards the end of each Age, and players can react to these in different ways. Make the most of the chaos, and you can find yourself with bonuses going into the next Age or shifting your entire civilization into something else entirely.
This reminds me of Sim City disasters, but with a potential reward depending on how you handle them, which seems more appealing. I don’t hate that idea. :)
The crisis system, the era system, and the changing civilizations system all feel especially game-y to me. I get it, Civ is first and foremost a video game. Still, the idea that there are pre-defined eras, and that you have to hit a crisis at the end of each pre-defined era, feels artificial and unnatural. Why can’t I lead my civilization through into a new era unscathed? Why is that disallowed?
Don’t get me wrong: I like the idea of eras and crises. If, instead, eras were triggered by hitting certain milestones or accumulating enough points (e.g. hit some combination of weighted tech/cultural/religious/economic development) - I would be down for that. Different civs would hit those at different times and you would strategize around hitting your new era at the right time. Crises are also totally valid: if your civ is too large and there’s too much corruption you could have a civil war. If too much of your civ is following another religion there could be unrest. Those are all interesting and fun ideas, but the important part is that the goal is to avoid/mitigate them and play around them - not that they’re some kind of inevitable occurrence that you’re forced into even if you play otherwise perfectly.
It feels like Firaxis decided to lean hard into “Civ is a board game focused around balance” and completely away from “Civ is a game about growth and optimization”, and I don’t know if I’m here for it. I guess we’ll have to see.
Hard disagree. The district system of Civ 6 was half-baked, and the new one for Civ 7 seems way more interesting with districts growing more organically. Civ 6’s world congress was garbage. The eras system needed serious work as dark/golden/heroic eras just didn’t feel impactful enough aside from getting a monumentality era early. The new map generation with navigable rivers is a huge plus as well. The climate system in Civ 6 was a dud too, not nearly impactful enough. I think they could’ve made a Civ 7 which fixed all the broken Civ 6 systems and made a great game.
Speaking for myself, if the only selling point was that they revised systems that I already liked, I’d probably pass on Civ 7. Navigable rivers isn’t really enough for me.
Great points. I also wonder if fixed crises and era changes will make every game flow in a very similar fashion, leading to repetitiveness? I guess we’ll just have to wait and see.
Why can’t I lead my civilization through into a new era unscathed? Why is that disallowed?
Seems like a simple config option making disasters optional would solve that.
Different civs would hit those at different times and you would strategize around hitting your new era at the right time. Crises are also totally valid: if your civ is too large and there’s too much corruption you could have a civil war.
I like those ideas. Have you suggested them to the developers?
If they’re not in at release time, maybe the usual expansion/rework DLC will add them. :P
I don’t think Firaxis would agree with any of my feedback because I think I disagree with them in a fundamental sense about how the game should be oriented. Mandatory disasters appear to be a fundamental part of the Civ 7 game philosophy: you build your civ, face the crisis, reset your civ in a new era, and start over with some amount of carry-over. I get the motivation: by forcing these soft resets, Firaxis is making it so you can’t snowball so far ahead that the mid/late game is a chore of uninteresting gameplay. An advantage in the first/second eras won’t put you in so far of a lead in the third era that it’s just a rush to hit the next turn button. On the other hand… that also means that everything you do in the first/second eras counts way less, and that feels bad.
Granted I obviously haven’t played the game yet; this is just my read from demos and press around the game/design philosophy. We will see if I’m right or not.
The biggest issue I foresee is just how short eras are. If they’re going to do these resets then eras need to last way longer relative to unit production and movement.
Yeah I feel like you could tie these crises into player actions pretty organically - like if there’s a war and a big enough percentage of Civs get involved, then it triggers a World War crisis, or they could tie something into the global warming mechanic from Civ VI, or have a Cold War come up from excessive espionage actions, stuff like that.
Not an adjustment for me. I haven’t bought a Civ game within 5 years of release for a very long time. It’s far better to wait for the expansions and DLC to get bundled into the Complete Edition. Denuvo will probably be removed by then.
I’d just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it’s why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time.
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