Managing your mind in this game is very satisfying. They include a long play mode that can be very enjoyable to zen out to. Plus the two different character classes having entirely different ways to move your resources and mine that are equally engaging, which is a balance I find most games struggle to achieve.
I only played a few hours of Dome Keeper but it was quite a bit of fun. There’s already a fair amount of variety possible in the runs but not so much that this isn’t appreciated.
Found it when i was getting into Godot and was looking for games that were made with it. It really is a cute game, super simple base mechanics but really nice design and progression.
I have put at least 30 hours in it, and found it fun to find different ways to do each run. I’m excited about the update because no matter how hard I try it gets pretty formulaic when doing a run when you have something solid in place that’ll get you to the endgame.
Awesome news, and I look Forward to what folks make of this.
Shout-out to “Overload”, the spiritual successor that is great fun. VR version is included in case you need to aggressively lose your lunch. Fantastic game.
Playing Descent II online was one of the highlights of my childhood back in the early days of internet gaming. The community was excellent too, with a lot of custom maps created using the D2 Level Builder, which I got pretty good with myself haha.
3 was a well done transition into a new type of game engine. Good advancement of the story. Worth playing if you are a fan of the first 2. Felt like the developers cared for and stuck to the vision.
Yeah, III was basically coined to differentiate one-man / low budget indies from high budget indies like Hades, which was made by 20+ people, and a much higher budget, when compared to “normal” indies.
“Since using letters seems to be the trend in the industry, we figured that adding a couple of i’s to indie was a fair way to describe this new format. Also, triple-i just sounds cool”
They’re a bit late on the trend though, according to Microsoft and Ubisoft it’s all about Quadruple A now.
Taking lessons from Nintendo. At least it’s not backwards/downwards firing, but doing this kind of shit requires a manufacturer to be as daft as Dell. That’s not an easy feat to achieve
They are touchpads thankfully “Equipped with a Dual Intelligent Touchpad, immerse yourself in seamless gaming with precise touch points and intuitive swipe gestures. Enhance your gaming precision and immersion with native mouse simulation and gyroscope support.”
Most of the handheld benchmarks have been 3% or 4% higher compared to the Steamdeck at 15 watts, which often is a 1 to 4 FPS difference. This would explain why Valve isn’t in a hurry for a Steamdeck 2. If you plan of playing on battery, then that is what you’ll probably running around that if you plan on playing a while. The main advantage of these newer chips is when used plugged in.
The Steam Deck is already a couple of years old, so it’s not that hard to do. This thing has better specs across the board, with even the base model having twice the cores and threads as the Deck.
Exactly. That's what nearly all of the competitors fail at. Sure, they might have more performance, are slimmer, have this feature or that advantage, but when it comes to actually getting games to work with them and the user experience, none are as good as Valve's handheld.
Avoid the OLED model (due to the danger of burn-in) and get it. It's a great device for portable gaming, both for games running directly on it and emulation up to and including Switch. It's fantastic for rediscovering games in your library. Just be aware that the slick user interface gets replaced by bog-standard (and extremely unpleasant to use on the small display) Linux clunkiness the moment you need to tweak anything outside of Steam and games.
This is terrible advice. The OLED model is better across the board. The risk of burn-in is also wildly overstated.
The only reason to get the original model would be price.
Don’t get me wrong, I have an original and it’s great. I don’t consider the OLED model enough of an upgrade to justify the extra cost but I wouldn’t think twice if I was getting my first.
Steamdeck performance is still pretty good though, imo the most important factor in the handheld pc market is battery life. If games take a 5% hit to performance for an extra 40 minutes of battery life, the tradeoff becomes obvious to me.
Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn’t get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don’t think 3.1 is the “end goal”.
FSR 3’s result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).
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