Perfect parries no longer using stamina is big. Most of Valheim's combat has been trying to get out of the way from attacks but now it sounds like you can tank hits with the right timing.
You can adjust a lot of stuff now. And there are also mods that let you adjust even more. You can make it so death is just a minor inconvenience that just sends you back to spawn, keeping everything, including your XP, if you wanted.
I usually turn down the greydwarf spawns, double the drop rate of everything, and enable using portals while holding metal along with removing the death punishments. Only adjusting the mob spawns requires a mod.
Some of them can be changed in an already made world, but others can only be set at world generation. If it’s been long enough, you might have to generate a new one to get new biomes and such to appear anyway.
Keep in mind your character can be separate from your world so you could have all your gear and levels in a fresh new world, too.
Dang of everything you just said turning down greydwarfs sounds amaaaaazing.
Other major inconvenience is definitely metals through portals, but I’m not sure if I’d click that one off. It is really annoying to constantly be running through biomes that I have no interest in grinding just for giggles, but part of me wonders if that’s part of the charm.
Just sharing, I saw a let’s play of the game and it looked cool. The concept of an MMORPG management also sounds fun (there is MMORPG Tycoon 2, but development is going at a glacial pace).
Design and build your very own MMO world, fit to be filled by hordes of virtual players
Attract new virtual players to your MMO masterpiece by expanding your world, designing new quests and monitoring player journeys
Progress through the campaign to develop new items, environments and mechanics that bring your ideas to life
Playtest your RPG at any time to see the world through the eyes of a player
Mix-and-match quest styles for endless replayability
Customise using thousands of items, or design your own
sounds like fun
Manage the day-to-day running of your game studio, from hiring and firing to keeping your investors happy
Negotiate tough conversations with shareholders, staff, players and publishers to make meaningful choices that will impact the direction of your studio.
Depends how it’s handled. If its just a gag and you show investors a shiny graph with a line going up (# of toilet paper holders went up this week!), it could work.
E.g.: in some of the roller coaster tycoon games, you could fire staff, but it wasn’t necessarily a core mechanic.
I was getting mainframe. A steam deck style server box you plug in next to your router and can stream to your deck, your phone, your whatever. A home pc console mainframe.
Developers like consoles because it limits the platforms you need to optimize for. The steam deck gave pc gaming a benchmark. If they made a standardized home console you can still run your own software on, i would bet on a big growth in proton support
The problem with VR is the quality of games are quite substandard. We know they were capable of much more considering HL:Alex, but the industry decided they would output only half-assed shit quality phone games. Also whatever vr controller replacement they come up with, don’t use low quality dog shit potentiometers ffs.
I’m hoping for an ARM based standalone Linux VR headset. Both VR and Linux ARM gaming would get a major boost from a major company putting out hardware with software support. A PlayStation sized gaming PC eventually someday too. Just an ARM VR headset is a bigger leap for Linux gaming from where ARM/VR Linux is today than an x86 gaming PC
The thing that would speak against ARM are the recent sightings of new AMD based APUs from Valve on benchmark sites. Unless that is the next thing over and they are actually now ready with Deckard/Frame.
gamingonlinux.com
Najstarsze