The idea of a linux box that is VR capable is a strong business proposition. VR on linux is not a thing yet, at least not seamlessly. It would be a major market shift to compete directly with Sony.
VR works just fine on linux. I’ve got the index and run it exclusively on a linux mint machine. It was a little rough around the edges a few years ago but has been running with no issues for the past couple years.
It’s still a good time to get a Steam Deck. Most games fit its spec just fine, it’s one of the cheaper handhelds on the market for the power you get out of it, and it has good battery life for that power, too.
A supposed insider on Reddit mentioned that this will be their new hardware ecosystem which will allow combining multiple devices for improved performance. The example they gave was having a desktop, a Steam Deck, and a new Deckard VR headset then using 2 or all 3 of these devices in tandem for better gaming performance.
They also mentioned the new Half-Life game is likely to be announced in the first half of September for release in November, however in could be delayed until next year if they aren’t perfectly happy with the state of the game.
This person said this is all part of the “Steam Next” era which will be introduced to the world with an Orange Box kind of release.
Given the problems SLI and crossfire had with more than one gpu, but in the same system, I doubt even valve would be able to combine different devices in a very meaningful way. The best I can imagine would be a pc rendering a game which is streamed to a steam deck, which in turn throws all its resources on FSR-like upscaling. Or, in case of a VR device that it handles interframe generation and reprojection locally on a stream rendered by a different device.
Perhaps it’s actually an eGPU dock for the Steam deck? Like you can connect you steam deck to it via USB4 and have better graphics performance? And it would cost less than a separate gaming PC.
They’ve been working on VR hardware for a while, but the market has kind of stalled out on what the technology is capable of. They’d have to be pretty confident that they can jumpstart it again with their own games if that’s what it is.
I’m hoping for an ARM based standalone Linux VR headset. Both VR and Linux ARM gaming would get a major boost from a major company putting out hardware with software support. A PlayStation sized gaming PC eventually someday too. Just an ARM VR headset is a bigger leap for Linux gaming from where ARM/VR Linux is today than an x86 gaming PC
The thing that would speak against ARM are the recent sightings of new AMD based APUs from Valve on benchmark sites. Unless that is the next thing over and they are actually now ready with Deckard/Frame.
I was getting mainframe. A steam deck style server box you plug in next to your router and can stream to your deck, your phone, your whatever. A home pc console mainframe.
Developers like consoles because it limits the platforms you need to optimize for. The steam deck gave pc gaming a benchmark. If they made a standardized home console you can still run your own software on, i would bet on a big growth in proton support
The problem with VR is the quality of games are quite substandard. We know they were capable of much more considering HL:Alex, but the industry decided they would output only half-assed shit quality phone games. Also whatever vr controller replacement they come up with, don’t use low quality dog shit potentiometers ffs.
Design and build your very own MMO world, fit to be filled by hordes of virtual players
Attract new virtual players to your MMO masterpiece by expanding your world, designing new quests and monitoring player journeys
Progress through the campaign to develop new items, environments and mechanics that bring your ideas to life
Playtest your RPG at any time to see the world through the eyes of a player
Mix-and-match quest styles for endless replayability
Customise using thousands of items, or design your own
sounds like fun
Manage the day-to-day running of your game studio, from hiring and firing to keeping your investors happy
Negotiate tough conversations with shareholders, staff, players and publishers to make meaningful choices that will impact the direction of your studio.
Depends how it’s handled. If its just a gag and you show investors a shiny graph with a line going up (# of toilet paper holders went up this week!), it could work.
E.g.: in some of the roller coaster tycoon games, you could fire staff, but it wasn’t necessarily a core mechanic.
gamingonlinux.com
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