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LouNeko, do games w After 350,000 signatures in an EU consumer rights campaign, Ubisoft is adding offline modes to The Crew games - but not the now-dead original

This is a genuine invitation for disscussion.

Let me tell you, over more than a decade I’ve played a lot of Battlefield Bad Company 2, like a lot a lot.

Last year, in December the servers for it got officially shut down by EA. And you know how I felt? I barely cared. It is still one of my favorite games of all time, and while there are private servers still active, I have no intention to play. And the reason for it that is simple. I’ve played enough of that game, I feel fully unsatisfied with the time I’ve spend with it. Its like 2 people growing apart over time.

Just to play devils advocate here. What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games. If you haven’t managed to get enough joy out of something during a decade of you life, then maybe the developer isn’t responsible for your personal issues.

By this time The Crew 2 would’ve been 6 years old. I agree that’s fairly short time to turn of the servers, but would people be still as frantic about the server shut down in say 2028? Wouldn’t 10 years be enough? Why straight up go for indefinite access.

Katana314,

I mostly play new games, but I respect admiration for old games. It’s fun to see people speedrun old SNES games - but it’s disturbing to think an entire generation will just become inaccessible to history, even if a lot of the games in question were kind of bad.

I actually agree with you in the case of online multiplayer games - I don’t think the devs can keep them available forever. But when a game is singleplayer, like The Crew, it feels like planned obsolescence.

SlothMama,

It is planned obsolescence

BehindTheBarrier,

I think Destiny is a good argument. If D1 ends, then playing starting D2 won’t be the full experience. And new players can start many years into a game. D1 is also stuck on a console, while D2 is so big they removed content from it. You literally can’t play the base campaign in D2, a huge part of the story is no longer there. A great game that “you had to be there” to play.

It’s the extreme case but leaving games to die instead of having at least the chance for private servers is sad and a loss for everyone long term that don’t get a chance to play it.

Noobnarski,

This isnt about the official servers being online forever, this is about being able to host your own server without having to crack the game in weird ways.

haui_lemmy,

Pure principle is the answer. People who buy a game should be able to play the game as long as they wish, sell it, give it their grandkids for all I care.

The problem with your argument is „doesnt affect me, wont bother“.

Think of anything you like or even love. Now think of it being taken away, because someone else doesnt care about it. You think thats fair?

vxx,

10 years seems fine, but only if they start counting the moment they sold their last copy.

ImplyingImplications,

What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games.

In a choice between “you can play online until 2035” and “you can play online forever”, the answer is pretty obvious. All things being equal, the indefinite option is better. I think the problem is that all things are not equal, and making it a legal requirement that all games with online features come with a guarantee those features work indefinitely is incredibly vague and can lead to situations that outright hurt developers.

If the devs need to provide a server binary for players to host a server, how do they ensure these servers only allow players who have purchased the game to play? If they can’t ensure it, then the law is forcing companies to allow pirate servers to exist

How do they ensure people running these community servers aren’t charging money for people to play? If they can’t ensure it, then the law is allowing people to use a company’s IP to generate money without a licence.

If the original version had an in-game shop where you can unlock things with real life money but the offline version doesn’t have a shop, thus making parts of the game forever unobtainable, did they follow the law? If not, then devs would have to give out paid features for free.

Unless these kinds of details are accounted for, this vague idea is doomed to fail because no government is going to force a company to give up their copyright/IP for free. I know a lot of people have also said “fuck these giant corporations” but this also affects indie developers as well. Copyright protects small creators as much as it does large ones.

absquatulate,

Lol, getting downvoted into oblivion because you offered a different viewpoint. Classic lemmy.

The thing is, nobody really expects the companies to keep the servers online forever ( at least according to the petition ), that would unreasonable. People ask that online games are either patched to allow offline play after delisting, or provide protocol information to allow non-official servers, again after delisting.

Normally I’d agree with you, it’s the developer’s prerogative to schedule games in order to maximize their profits, but for the past decade there have been A LOT of online only games, even single player games that require a connection just because ( see the recent forza motorsport, or simcity 2013 ). There’s a clear tendency in the industry to force this as a form of planned obsolescence and that needs to stop.

And yes, I realize that even if the petition materializes into something the developers will find a loophole. This is why I’d advocate more towards educating gamers to recognize and avoid abusive patterns. See the crew 2, where even if they basically give it away now, it’s still chock full of mtx and dark patterns, and a lot of games that are designed to be online only have those patterns ( I for one learned to recognize these and avoid the game and/or the developerr altogether ).

Tattorack,
@Tattorack@lemmy.world avatar

Good for you! You played a game so much you personally stopped caring. But that’s just you and you alone.

There are whole communities out there that are all about retro games. You’re throwing them all under the bus for being perfectly fine about something no longer being playable due to an arbitrary and otherwise avoidable reason.

This citizen initiative, if successful, has the power to change the way games are built from the ground up, and is the sort of “tide lifts all boats” thing that’ll only end up benefiting everyone.

gamermanh, do games w Randy Pitchford releases the most valuable shift code ever at PAX.

glances nervously at my cheated-in 200+ in BL2

Lets_Eat_Grandma, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

yay billion dollar lawyer paycheck

Ilflish, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I’ve been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don’t need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.

sunbytes,

I also don’t want to be marketed at. If it’s good I’ll find out organically.

And I don’t want to find out about it at/before release-time. Because then I’ll want to buy it on release.

That’s the time the game is most buggy and least optimised (maybe also unbalanced too).

Complaining it didn’t sell well enough on release is some real crybaby stuff as well.

“It didn’t go exactly the best way I wanted it to go 😭😭”

DebatableRaccoon, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

I really wish I wasn’t surprised they’d be this petty. Yet another day in the greedy corpo world

iheartneopets, do games w Elden Ring's Shadow of the Erdtree DLC is a "little ways off" but "progressing well"

This article makes some pretty sweeping claims about rumors being “thoroughly put to bed” based on a vague tweet about the DLC’s progress. I’m not sure it does anything of the sort, especially when the article didn’t even report on the exact question asked of this developer.

The reporter seems to take the quote and run with it a bit.

KingThrillgore, do games w Destiny 2's new $15 "Starter Pack" is a bunch of junk and the last thing the MMO needed right now
@KingThrillgore@lemmy.ml avatar

They are at risk of sinking before Marathon launches.

Lipriv30, do gaming w It's been 20 years, and The Simpsons Hit and Run developers are just as surprised as you that the cult open-world game hasn't got a sequel yet

Is this game available to play on the steam deck?

xCookes,

It does work on the steam deck, but you’ll need to source a copy from somewhere as its not sold on steam.

tetris11, do gaming w It's been 20 years, and The Simpsons Hit and Run developers are just as surprised as you that the cult open-world game hasn't got a sequel yet
@tetris11@lemmy.ml avatar

Am I the only one who misses the heck out of Simpsons Wrestling?

spacecowboy, do gaming w Borderlands company Gearbox buys the rights to beloved indie roguelike Risk of Rain, immediately makes a free-to-play mobile gacha game

Not at all surprising but still disappointing. :(

KingThrillgore, do games w Upcoming James Bond game Project 007 is being described as "the ultimate spycraft fantasy"
@KingThrillgore@lemmy.ml avatar

How about you ship the damn thing first.

mrbubblesort, do games w The Plucky Squire devs explain how challenging the wild 2D to 3D gameplay was to pull off: "Can we do this? Is this even possible?"
@mrbubblesort@kbin.social avatar

Whoa, first time hearing about this, but it looks awesome!

BigBananaDealer, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
@BigBananaDealer@lemm.ee avatar

dang did not see that coming best of luck to will shen

DrMango, do games w How the Assassin's Creed Mirage logo and its celebration of Arabic calligraphy came to life

deleted_by_moderator

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  • Dremor,
    @Dremor@lemmy.world avatar

    **You comment was removed for breaking Rule 2 : Be civil. **

    Sure Ubisoft have some bad business practice, I understand the sentiment, but we wish to keep this community as toxicity free as possible.

    DrMango,

    Understandable. Have a nice day 👍

    L3ft3r1s, do xbox w Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout

    100% deserved! Masterpiece with unlimited potential. ❤️

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