gamesradar.com

lolcatnip, (edited ) do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

“Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

Edit 2: Or maybe I’m just in a bad mood today.

Aabbcc,

Why?

lolcatnip,

Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

Aabbcc,

I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

lolcatnip,

If you put something out there, you want to maximize something. Probably attention in this case.

Sharkwellington,

Or…or! They were practicing on an engine they were unfamiliar with by making a low-stakes proof of concept.

Cheems,
@Cheems@lemmy.world avatar

What a weird take

somegadgetguy,

I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

“Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

lolcatnip,

I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

dabu,
@dabu@lemmy.world avatar

Did you by any change miss that it is a free game?

lolcatnip,

Yes, I did.

But also free things can still have marketing. I assume they want people to actually play their game.

shortestbreath,

Not to mention, they literally only had a month to make it, being that it was for a contest.

modifier,
@modifier@lemmy.ca avatar

It was probably meant more for the community than the consumers, two overlapping but distinct groups.

lolcatnip,

You’re probably right.

Waluigis_Talking_Buttplug, (edited )

It was a jam game made in 3 weeks to see how the team likes Godot.

Sheesh

AnonTwo,

To your edit, you doubled down hard in later posts, so I wouldn't say the hostility isn't completely undeserved.

I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

lolcatnip,

I wasn’t disparaging them in the follow up comments either.

Gamoc,

I’m not seeing any hostility really, just disagreeing with you and explanations.

dQw4w9WgXcQ,

A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

PeterPoopshit, do xbox w Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout

The biggest reason I never got into Skyrim or Fallout is because it’s not in space.

WereCat,

I also want a medieval game in space

riceandbeans161,

unironically, yes. Give me some Peter F Hamilton Void-esque stuff.

stratoscaster,

Y’know that would almost make sense tbh. You wouldn’t want to be tossing grenades or shooting guns inside a spaceship lol

koyo, do games w After 27,000+ Steam reviews, Overwatch 2 is graded as 'Overwhelmingly Negative'

blizzard is ass. i hope they go bankrupt one day.

technologicalcaveman, do gaming w Nintendo has filed over 30 Tears of the Kingdom patents, registering things you wouldn't even notice in the game

Everytime I hear something new about nintendo I like them less. Which sucks because I know there's no chance of kirby going anywhere else without emulation.

NixDev, do gaming w Nintendo has filed over 30 Tears of the Kingdom patents, registering things you wouldn't even notice in the game

Would these parents hold up in court?

Nick,

Assuming that these patents are all granted, courts will generally treat them as though they are valid and enforceable. However, the bar for getting a patent is generally rather difficult, so it could be the case that none of these patent prosecutions are successful at all. If they get these patents, all Nintendo would have to do is file an infringement against allegedly infringing parties, and then the onus is almost entirely on the responding party to prove either that they did not violate the patent, or that the patent was invalid in the first place. Nintendo loses almost nothing in trying to enforce a patent, and has plenty to gain from the chilling effect that prolonged litigation could have.

handsoffmydata, do games w A story-rich open-world FPS with Max Payne and Cyberpunk 2077 vibes? All right, you have my attention, No Law

Wake up babe, new MindsEye dropping.

network_switch, do games w Larian publishing chief says "there aren't currently any plans for a new Divinity Original Sin 3 game" as trademarks matching The Game Awards tease point to Divinity revival

sequel to ego draconis

SoftestSapphic, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"
@SoftestSapphic@lemmy.world avatar

Good

AAA games aren’t worth $60+

jj4211, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn’t count, hypothetically.

Agent_Karyo,

I work in market research. Data at this level of granularity (price band view) is extremely expensive.

Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don't remember off the top of my head, but I believe Steam data wouldn't be included.

It's very likely Valve doesn't share the full dataset with anyone. Maybe partial data with some of their biggest partners.

Treczoks, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"

Always compare value and price.

More often than not, AA games seem to come with a AAA price tag.

Surp, do games w GTA 6 dev Rockstar says recent firings were due to leaks of "confidential information" and were "in no way related to people's right to join a union"

I’d tell you all to not buy GTA 6 in protest but so may people seem to just not give a fuck even if they say they do. Record sales will probably happen anyways.

ms_lane,

I’m on PC, so waaaay ahead of you.

I’m not expecting it until 2030 at the earliest. (Nov '26 for PS5, add 18-24months for the PS6 release, add 18-24 months for the PC release)

TigerAce, do games w Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies"

They killed it after black flag, it has been a flop every single time. Only origin was a bit fun.

spaciouscoder78, do games w Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies"
@spaciouscoder78@lemmy.ml avatar

Syndicate is the last AC game that felt like AC and that’s where my Assassins creed journey ends.

I’ve tried origins but I found it to be a mess and I didn’t like it at all

SoftestSapphic, do games w Ex PlayStation exec says Sony can't keep "increasing the graphics power" with new consoles after tech plateau, but PS5 has already "made almost every game a better game"
@SoftestSapphic@lemmy.world avatar

Is this where we’re at?

It sounds like they don’t want another game to be made and we will just recycle the same classics in the current era’s standard of HD forever.

People don’t buy games to try out their new consoles, they buy consoles to play games

RightHandOfIkaros, do games w Persona 4 Revival is "shaping up nicely" – but it's "not just about adding more" content, because the JRPG devs "have to create an experience that's enjoyable in a new and different way"

I dont understand this argument. When a game is considered very good, particularly by people that are already invested in a series, those people want remakes and remasters to more or less be exactly the same game, with only technical improvements such as graphics and framerate. The game is beloved and changing it more often negatively effects the experience. This way new players and old players can have discussion about the game and their experience is more or less the same. Changing the game means new players will have a totally different experience from old players, and ruins discussion between the two.

Why can they not make their new version a separate mode, like New Game Plus?

rimjob_rainer,

If I want to play Persona 4, I boot up P4G on my Vita, I don’t need another remaster.

But I don’t know if I need this revival either.

SnoringEarthworm,

Remasters and remakes are two different things.

A remaster is what you describe - technical improvements such as graphics and framerate.

Remakes are (supposed to be) additive - improving the story, changing un-fun mechanics, implementing new stuff that still fits the themes of the game (or that they originally wanted to include, but couldn’t due to budget or time or publishing constraints).

If you’re looking through nostalgia lens, yea, a remaster is all you need. But, when it’s not a studio just looking for a cash grab, devs can have plenty of reasons for wanting a second crack at their game.

FF7 Remake is a great example. Sure, there’s been a lot of controversy around the changes. But I’ve really enjoyed a lot of them because it’s different from the original. It didn’t ruin the discussion - it added to the conversation.

RightHandOfIkaros,

A remaster is generally a re-release of an already existing game. It is a new build of the same game, on the same engine, with the same assets. The only difference being compatibility with new hardware, etc. In my opinion, a lazy cash grab that realistically shouldn’t even exist. Often times these new builds aren’t even the same and have many bugs not originally present in the original game that the remaster developers never even fix.

A remake should always try to stay as close as possible to the original for its initial presentation. The intention of a remake is to become the current market replacement of an old product, for various reasons. Maybe it doesn’t run on new hardware or the original code was deleted/lost. Maybe the original game was poorly received and the developers want to try again with some QoL adjustments. Maybe the graphics haven’t aged well but the story is timeless. This is why a studio would opt for a remake instead of a lazy remaster.

The issue comes from something like Silent Hill 2 Remake. It did not include a “Classic Mode.” The remake alters some pretty important themes in the game, changes multiple story elements, and entirely changes the focus of the gameplay, putting a greater emphasis on action and combat than the original ever did. The remake shifted the tone away from a melancholic exploration of a character into a Hollywood action movie with an over-reliance on jump scares (basically every Bloober game, honestly).

This has problems when fans attempt to talk about the game. Which version is each talking about? People do not always specify. If one person talks about the Coin Puzzles in the apartments for example, the clues, hints, and solutions are completely different between versions. Players of the original game needed to get a crate of rotten juice cans and drop it down a trash chute in order to receieve a coin for that puzzle, but that entire sequence was removed in the remake. This is only a minor example that doesnt impact the story, but the problem of discussion disconnect is apparent. You can imagine how confusing it would get when there are other major changes that do impact the story later on in the game.

These differences are fine if the developers add them as an “Arrange Mode” or “Remake Mode,” but not as the only way to experience the game. That effectively says “our new version is the only good version, because we won’t allow the players to directly compare the two with the same engine and graphics. If you want the old version, you can’t, because we definitely aren’t selling the original and pirating the original that we refuse to sell you is copyright infringement.”

SnoringEarthworm,

A remake should always try to stay as close as possible to the original for its initial presentation. The intention of a remake is to become the current market replacement of an old product, for various reasons.

Reading your comment, it seems like you’re locked onto the idea that all remasters are lazy, low quality cash grabs and that remakes should actually just be high quality remasters.

Remasters don't change the content of the game. Remakes do. And there's a spectrum of quality for both.Life is Strange had a bad remaster. They updated the graphics, but there’s original aesthetic looked better than the uncanny “upgrade”. Skyrim - Special Edition had a better visual upgrade and fixed bugs.
Twin Snakes was a bad remake of Metal Gear Solid. They added unnecessary cutscenes and tried to bork in mechanics from MGS2 just because it was newer. RE4 was a good one.

It sounds like you wanted a high quality remaster of Silent Hill 2, and instead they gave you a remake and never released a digital version of the original. So now everyone’s playing the remake and calling it Silent Hill 2, instead of properly differentiating it as Silent Hill 2 Remake/Silent Hill 2 (2025).

And I agree that the situation is ass for navigating online conversations.

But a remake should not “stay as close as possible to the original”. That’s what remasters are for.

The only thing they should do is be good.

(And also release the originals DRM-free on GOG.)

Railcar8095,

Isn’t this discussion already murky by the fact that persona games re-release with upgraded versions even without ramakes? As far as I know, they are actually remaking the Golden version, which is already notably different from the original (many touches rather than a full on overhaul)

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • krakow
  • muzyka
  • NomadOffgrid
  • fediversum
  • rowery
  • test1
  • tech
  • FromSilesiaToPolesia
  • healthcare
  • esport
  • m0biTech
  • Psychologia
  • Technologia
  • niusy
  • MiddleEast
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • Radiant
  • warnersteve
  • Wszystkie magazyny