CALLING ALL THE CONDESCENDING PEOPLE WHO KEPT SAYING “LETS JUST WAIT AND SEE” WHEN PEOPLE LIKE ME POINTED OUT THIS WOULD HAPPEN WHEN THEIR BELOVED GAME DEVELOPMENT STUDIO SOLD ITSELF TO EMBRACER
You are walking and see a very high place, that you can't reach with your basic jump, so you decide to continue on your way.
Eventually, you get the power of flight. Your mind goes back to that high place, "oh shit, now I can get there and see what's in that place!".
Multiply that several times, with several paths, with different powers/gadgets/abilities/whatever, and that's Metroidvania.
The nature of the obstacles and the tools that unlock those obstacles doesn't matter, if the world is structured around blocked paths and tools that unlock them in non-linear ways, that's Metroidvania or at least Metroidvania-adjacent.
The visual style and language puzzles definitely were the thing to get me to buy it. Currently on the scientist level with my son. He’s been in charge of exploring and I think he likes the different cultures associated with each level. And he’s been super excited every time we crack a puzzle or complete a language. Been lots of fun and glad they put in some deep thought into it.
Loved the visuals and the puzzles, but was kinda disappointed by the story and how they presented their message. Still a really nice game, I’d recommend it
Based in Farnborough [UK], nDreams is the developer behind VR titles such as PowerWash Simulator VR, Ghostbusters: Rise of the Ghost Lord, Little Cities, Fracked, and Far Cry VR: Dive Into Insanity.
gamedeveloper.com
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