Good to hear. I always new the lie the AAA publishers push that no one wants single player rpgs anymore, but numbers like this prove it out. No AAA we aren’t skipping your games because we don’t want the stories m, we are just tired of spending $70 only to discover it is full of micro transactions, always online issues, and all the other AAA predatory tactics!
AND, didn’t actually wrapping up the story, for sequel sake.
BG3 is so huge even if it’s only the beginning arc(Larian tends to taper off at the end, lol), I had to “replay” some decision making and see how outcome and the exp net gain and to decide how I proceed.(yep I save scum, don’t hate me I have limited time and want to explore content and choices to my desire outcome. Then my other play through I can be more free form, and I bet there are something I haven’t seen yet from this good guy talk things out approach.)
We need to support and embrace this kind of games and studios more. They put so much love and effort into the game. But in the end, this game will probably profit as much as what Fortnite make in a couple months.
It’s always sadden me to know that even something as successful as Elden Ring, which sold 20 millions copies and made 1.2 Billion dollars, is nothing compared to what microtransactions make in games like CoD (2 Billion dollars per year) or Fortnite (over 5 Billion dollars per year).
And people complain why they “don’t make good games anymore”.
surprised how successful this was since it barely got a mention all the time it was in early access so thought it would have a relatively mild release but no the g*mers heard bear sex and everyone flooded in to buy it.
I think it’s more so that “bear sex” was just joke-worthy enough that people talked about the game that otherwise wouldn’t talk about it and news of the game spread beyond its usual corners of the internet. So more people heard of the game and I guess the openness that “bear sex” entails is pretty appealing for a CRPG.
Could it be that the hard core Baldur’s Gate fans are OG/serious Gamers and have learned to not pre-order? BG 1 & 2 were released way before gaming was mainstream. Most of the casual gamers probably only care about BG3 due to hype from other gamers who would also be “Never Pre-order” folk.
My wife found out BG was out. Saw it was a full release price and was kind of like, "meh I can wait". I joked about everyone playing just wanted to edit their character's genitals and she immediately put it on top of her Wishlist.
Good thing is, it runs flawless on my Linux desktop too 👍 Just one of the best games I played in years. Good it payed out for larian to invest so much time into it. Maybe a good example for others that you do not need to rush a launch.
Oh sorry I didn’t explain myself well enough. I mean if there’s a significant online component where a large part of the content is interactions with other players, it seems like there’s a shelf life to getting the best experience from the game. So maybe it’s worth having a legit copy instead of pirating some time down the road.
You’re not missing anything content-wise if you play it solo. In solo mode you control all 4 of your party members during their turns, and in the multiplayer mode you control some of your party and your friend(s) control the others. The game content is the same but the experience is very different since multiple players are generally less tactically coordinated than a single person and they can wander the map separately
It’s only 1 to 4 player co op, there is no major social element, don’t worry you can get buddies together to play BG3 years from now if you want co op I’m playing single player and its astounding so far, tho, so you’re fine either way
It’s not at all focused on multiplayer. Honestly, it’s probably super difficult to sink into the story if you’re playing with other people because there’s a ton of dialogue and that’s difficult if everyone’s not moving at the same pace. Multiplayer is probably intended for people who really want to invest a lot of time playing with a specific person. Single player is the primary way the game works.
Multiplayer makes fights more fun, but the game’s story is better experienced on single player.
When I first started playing I was mostly just using basic attacks against enemies like a regular rpg. When I played with friends with all sets of different builds I saw them dropping furniture to barricade doors, shoving enemies off of cliffs, triggering traps from a distance and all sorts of cool stuff I wasn’t even considering. But outside of fights everyone moved somewhere different and triggered different story elements that the others weren’t seeing at all.
I think that was intended for figure out ways to beat some of the time sensitive quest, where the trigger might be you talk to someone, enter an area, etc. If you long rest then the NPC might be dead and change the subplot. With multiplayer I don’t know how they handle long rest(like can one player go long rest while others don’t? or a voting system? etc.) Anyway, I do single player, and I think multiplayer could be fun as well.
There’s a multiplayer component like in Larian’s previous Divintiy: Original Sin games where your friends can join your party, but otherwise you can play it pretty much single-player.
Fwiw, I apparently paid for it like 3 years ago when it was in Early Access on Steam and forgot about it until I went to try and buy it again recently, but it’s absolutely worth the $60 if you wanna play it now bs later.
Honestly mate? Buy it. This isn’t a AAA game; this is a AA game made completely independently, without microtransactions or lootboxes or any of the many bullshit practices of modern gaming. The studio deserves your support.
It does have a multiplayer component, but it’s co-op. The game can be played in its entirety either way, and indeed, the single player experience is fantastic. So’s the multiplayer experience. The former is similar to Dragon Age Origins, and the latter is literally Dungeons and Dragons. Both are fantastic, and both are worth playing.
Don’t skip it. This is a deeply special game, and if you’re sick of the AAA bullshit, a great way to show the greater industry is by supporting it. Vote with your wallet.
FWIW, AAA is not typically defined by budget, but instead by the presence of a publisher and methods of release. If you go by standard definitions, as a completely independent developer who crowdfunded the game at the start, Larian’s actually indie.
There is no consistent definition for AA or AAA. It's just an implied level of production value. This game's got the equivalent modern day production value of a AAA game from 15 years ago, but the production value of AAA games like Call of Duty and Red Dead Redemption these days has soared to levels unattainable to most.
Sure you could. The Witcher 3 has better production value by a meaningful amount with tons of scenes to shoot and permutations of those scenes. People said you couldn't meaningfully do better than the likes of the Kickstarter CRPGs ten years ago because of how much work would go into voice acting and animating all of those scenes, but BG3 is the better production value version of that.
Frankly I think that's laughable. The Witcher 3 is fine production quality wise, but it's not even sort of competitive with BG3. The main quest line vs BG3 side quests, maybe, but there's a huge step down to the animation quality of anything else.
I'm still working my way through BG2, but even watching main story quests in BG3 in the footage that's coming out around launch, the thought frequently enters my mind that the Witcher 3 looks better, like it got better touch-ups beyond what the engine automates for them.
A lot of the storytelling is through 2D scenes giving the illusion of being animated by moving pieces around (which does the job perfectly fine), and a lot of the side quest stuff is just plopping one character without any impressive animation in one spot just dropped in the world.
In BG3, there are a bunch of minor side quests where there are several characters interacting with each other in the 3D world, and your decision making branches branch harder. Just the sheer number of otherwise "minor" interactions with fully animated, voiced, and narrated actions is crazy.
Wait, acts? Are there literally like title screens like “Act 2 - The bad thing happens” or do you just call it act three in a storytelling structure kind of thing? Because I played like 15 hours this weekend and only barely made it to the underdark for the first time (no idea how far into the game that is). Howlongtobeat said the main story takes like 24 hours so I figured I’m a good way through the game already.
Yeah, I literally had the entire Sunday off to play with nothing (urgent) to do. Don’t get many days like that though. Literally played for 13 hours yesterday
I’m finishing D:OS2 first with another party. Also Larian games are always better a couple months or so after release, so I don’t mind waiting. So no not the only one :)
I almost never buy a game on opening day for full price. But fuck microtransaction nonsense – as soon as the devs made an official statement about it, I was on board.
“No, there are no in-game purchases in our game. We believe in providing a complete and immersive gaming experience without the need for additional purchases. Enjoy the game to its fullest without any additional costs or microtransactions.”
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