I played LoL back in the early 2010’s, and I had to smurf to even enjoy the game. Once I got out of the beginning levels the other players’ skill skyrocketed and I just couldn’t keep up. I needed to make a couple new accounts just to be among players of my own skill level.
In LoL, what really separates the “good” players from the “great” players is teamwork. Low ranks are full of individual players, but upper ranks are full of team players. You can be the world’s best individual player. But unless you can 1v5 every encounter, you’ll still end up capped out in Gold rank. Because even as a good individual player, you’ll lose half your matches from the lack of teamwork.
This is ironically why lots of games end up as shit slinging disasters; When you force randoms to cooperate and tie their individual success to the actions of their teammates, shit gets toxic very fast. The slightest mistake or misjudgement is treated as the end of the world, because we judge others by their actions rather than their intentions. Because it’s entirely possible to lose ranks through no fault of your own. Even if you play a perfect match, you can still lose due to your teammates fucking up. So even small mistakes are judged harshly.
It’s also why Korean teams have historically dominated the leaderboards. In Korea, Internet cafes are a large part of the culture. Kids go to play games with their friends after school. So many of the Korean teams are friends who have been playing together since they were in elementary school. Their teamwork is exceptional, because they know what their friends are going to do in any given situation. They can accurately predict their friends’ actions and reactions, and plan accordingly.
Contrast this with the western style of team building. Recruit individual players to a team, then force them to scrimmage for 12 hours a day to learn each others’ play styles. It’s the corporate “recruit a square peg, then hammer them until they fit into the round hole because that’s what the team needs” philosophy. They’re building teams from individuals, instead of finding teams who already excel together.
Source: Dated a girl who floated between Diamond I and Master rank with her friends. I believe she even got lucky and hit Grandmaster once? I had very little interest in playing the game, but got to learn all about it from her.
I know why I quit competitive multiplayer & open pvp games a long time ago. It's just too toxic and people are more into griefing weaker players than actually testing themselves against equal or even stronger foes who also want to fight.
I very much agree with you. I cannot dedicate the time to playing a game that an 18 year old can dedicate. Even if I could, I'm not going to have the same speed. It's back to single player games, Civilization and Cities Skylines for me
I guess that depends on what you mean by fixed. Like No Man’s Sky added shit tons of content. Whereas cyberpunk just kind of stabilised the games performance and made minimal changes to the actual gameplay and content.
As much as people are maybe more familiar with Cyberpunk being fixed later. No man’s sky is one of the kings of being fixed later. This is not a case of advice being given, but an acknowledgement of the way things have gone.
It’s literally a company recognizing and correcting mistakes for its customers. I think it’s good to recognize hard work that is beneficial to consumers.
Love it when people that know a lot about communicating get tasked with creating a positive perception of something. They know perfectly well that self-deprecating jokes are popular with their target audience and that they even work to endear their shortcomings to the reader. These feelings are probably why this post is being upvoted.
I mean yeah, I agree with separation of concerns and letting the people with the skills do the job… but it almost always feels so manipulative and dishonest.
As a dev myself, I can’t even commit to maybe telling you if and/or when something will be finished. Someone has to set a date and say it’s going to be awesome even though I wouldn’t even say it’s for sure going to be working.
As a dev that’s a skill you can develop. But it doesn’t matter when the marketing department announces a launch date before even asking developers for their estimations.
Enough of that shit and the only date it sets is “the date I leave this fucking company”. I’m so tired of people thinking they can make magic happen by talking down to developers. So tired
Not sure where you got the idea that it’s not advisable to mount the box via NFS. You can totally do this. I would make some adjustments though.
I would use mergerfs to union multiple mounts into one. You would then download to the local mount which is the drive connected directly to your seed box. Then I would have a remote mount to the nfs mount. You merge these into one so that when you link up jellyfin, it won’t know the difference and you can just stream like normal.
You need to copy files from the local drive to the remote, so you can try and roll your own solution by using rclone or use something like cloudplow which solves this issue as well. Cloudplow uses rclone as well, but monitors for changes automatically.
As far as copying files, why are you using sync anyway? It’s pretty dangerous. Just use move or copy instead. This way you don’t need to keep copies on your computer and the server.
As far as streaming from the nfs mount. You may need to make some changes to the cache settings and ensure they are set correctly.
With a setup like that, you should have no problems though.
Why go all this way to build this stack on German hardware under the constant risk of being found out by copyright holders and being fined hundreds if not thousands of euros - when you could just get a seedbox that’s automatically configured for exactly this purpose and can run all the apps you need? Look at ultra.cc for example, they just work, don’t cost a lot of money and don’t annoy you with DMCA notices. And if you dislike their price or anything else, there’s limitless options out there.
Ultra is what I personally have been using for a while now without a single problem. But as I already said, there are plenty of other hosters with the same featureset, though I cannot make specific recommendations - but the seedboxes community on reddit may.
Regarding the DMCA, usually these hosters base their operations out of countries with lax or nonexistant copyright laws, allowing them to simply disregard incoming takedown notices. In Ultra’s case, they claim to forward copyright notices to the respective server owner, but I have yet to receive a single notice. Though I’m also exclusively on private trackers, maybe thats a reason too.
How should they even know? How should they prove that you are in posession of that data? Yes Hetzer most likely has to respond to reports but again how should the rights holder find out? Just because they find a jellyfin server in the wild? Even if the site is not SSL protected they are not Man in the Middle the traffic.
I only heard that it was not advise / that it did not work well, and I actually tried it myself instead of using rclone sync to upload the content to the storage, mount it on my local machine. qBitTorrent downloaded everything, but the content was never reflected on the storage.
You might have setup something wrong then. It should work. The problem with torrenting on 1 server and saving the data to another directly via smb/NFS is that every write is at the behest of uploading to that network storage.
What would be better might be that you:
add categories
mount /completed/tv/ as a network share to hetzner-storage
then only when the torrenting is done does it auto copy the data to the SMB share
I have this all done internally. I torrent on one box, it’s finished and gets moved via NFS to the storage server. Which sonarr/radarr file away. They notify jellyfin to resync the library. The jellyfin box has the storage box mounted via NFS.
If you can test with small files, IE copy a 100m file onto the SMB share and then see if that was replicated to the storage box then you will have the basis of the solution.
They are a german server hosting company, you know, the country with some of the strictest copyright laws? For example, a kid at an old school of mine was once fined 800€ for accidentally sharing a song on a school hosted messaging board.
If you do anything with pirated torrenting on their servers, they will know, and will come after your ass. And even sharing pirated content can get you in incredibly hot water, they might not have found out yet, but when they do, good luck.
Hetzner because that’s what I had and have always had a good experience with them, anything else to recommend at the same prices? And that is a reason why I don’t download the content directly on their servers but on my local machine.
The only one in a similar price range that comes to mind is ovhcloud.com, they are a france based company, still not ideal though, as they might require ID.
If money is the biggest factor (which I guess it is), best thing for you to do, might be to move your storage box off of the german servers and onto the finnish servers.
Even in the finish location, if any of the “law” fuckers scourging the open trackers, sends an abuse/dmca to Hetzner, you will have some explaining to do as they will raise it as a ticket and require an explanation as to what happened and what is your course of action to remedy it.
Source: my own experience about two months ago (used chatgpt to send them a neutral bussiness respone, worked like a charm)
Use vpn that allows port forwarding, or never touch public trackers at all, or both.
I’ve been using a Hetzner server for a couple of years now and haven’t gotten any abuse reports or DMCA takedown request but I’m using a docker + vpn setup so maybe it’s that
files.catbox.moe
Najnowsze