They’ve already begun to rebound, but with GTA6 allegedly around the corner, this was a pretty good chance to pick up take 2 stock.
That being said, as we can all see, genie 3 is less like a game maker and more like “real time video generation from a base image with limited interaction for 60 seconds” wherein a user can move a camera around and maybe there’s a character that camera is centered on. It’s not anything that’s going to compete with a real video game. There’s no interaction, at best objects can crash into each other, sometimes, while others they act… Strangely. There’s no inputs allowing for any sort of user action other that camera movement and camera focus movement. It will strongly resist deviating from the initial image generation. And the classic AI concept of “everything is uncanny and also changes every time you look at it with no consistency” is there, too. You wanna see a cat that has a different number of legs every time the camera circles around? A boar whose butt is sometimes a head? Go ahead and use this “world explorer”
Investors managed to pour billions into making the metaverse bubble, even though that was just video games being invented a second time by people so uninterested in them that they hadn’t noticed they’d already been around for decades. There’s no reason to think that investors know what they are beyond something on a computer, so obviously they’d see something else on the computer as a viable competitor.
“It’s for sure less guided but I would say that simulation is too far,” Tomaszkiewicz clarifies. “We’re taking from our previous experience [The Witcher 3], the things we feel that makes the quest cool - how to build the storytelling in a way that you are engaged and you are immersed, but giving you more freedom.”
I would actually like it if the devs leaned more into the simulation aspect, if they are going to lean into more of a sandbox experience. With 155 people onboard to make the game there should be plenty of knowhow and resources to make it happen.
“Our game is more similar in this area to the old Fallout, the first and second [games], where you have a clear goal and everything is optional - you decide. You travel the world, you decide what you want to do. There is no main quest.”
As someone who likes the first two Fallout games over everything else published into the series, I’m fine with this. Also, as a TTRPG sandbox nerd this makes me more interested in the game.
The more effect you have, the more the gauge will fill; and the more the gauge fills, the more actions the antagonist will take against you, such as passing edicts to close shops and sending assassins against you. “We wanted to create a world which reacts to what you are doing,” Tomaszkiewicz says.
Going to express skepticism about how well the system is going to be able respond to player agency, but also hope to see something special. Maybe there will be some kind of AI director to keep things interesting based on what you do in the game. Kind of like how things work in Rimworld? I would be cool with that but skeptical about how things might work outside of a colony builder.
Anyhow, I’ll keep an eye out for what might happen sometime next year.
In their defence, and I hope, in the case of the first game, each clan was an entire new storyline and it was awesome. I might buy it, if the base game is on special in 2 years for 30$ and the DLC is 10$ on special
If I’m really interested in a game, and the difficulty proves to be too high from the beginning, or can be changed at any time… then I would try a lower setting.
If I had already invested some time into playing it, and the difficulty proved to be too high… then I would rather abandon the game rather than start from scratch with a lower setting.
Chances are though, that changing the difficulty after some time playing, would feel like a total nerf, and I would abandon it anyways.
Same way I feel about non-cosmetic purchases. I made the mistake of falling for some back in the day, and shortly after abandoned the games… because they felt much less like a challenge, and too much like a pointless money grab. My current limit on micro-transactions is either fewer than 3, or $1.
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