I got bored with Borderlands 3 in one hour. Copy pasta gameplay and I’m tired of the art style and humor. I only paid a fiver but I wish I had bought a burger instead.
I thought Borderlands was lots of fun, but not four games (for now) and a movie (for now) worth of fun. Even two games was pushing it a bit. You can only stretch things out so much.
I’m absolutely ready to pay 80$ for a game. But then I don’t want to see scummy shit like lootboxes or advanced access in it. If I pay 80$ I expect to see a game release that isn’t half-baked and has to get fixed with hotfixes and patches over the next two months but that just works out of the box and that doesn’t try to get me to spend even more money on it. That also includes no content that they’ve already produced being held back for DLCs.
This has always been my counterpoint for the Nintendo haters when they complain about price. (Although they are a shit company in several other ways) Because when my daughter wants a new switch game if its a top tier Nintendo title its going to be a finished game with zero bugs and zero concern about problematic content for me.
Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.
But what about other forms of entertainment? Movies! Books! Music!
Royalties. This would be another solution.
Tagging @theneverfox because they might find the thought of royalties vs continued Dev interesting.
I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea
Realistically, how much are companies going to pay out in royalties? As little as they can get away with
Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money
And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it
So I think the idea is great, but it’s still just fiddling with the knobs of capitalism
I’ve been a big Borderlands fan for 10+ years. I played through the first one multiple times and loved it. My wife and I bonded over BL1 when we first started dating.
Was super excited for BL2, and have played it many times throughout the years.
But the pre-sequel was a let down, and BL3 felt soulless and lacked the same spark as BL2.
Tiny Tina Wonderlands was great, and felt like a return to what made BL2 so fun.
All that to say, I don’t have high hopes for BL4, nor will I be paying $80 for it. It just feels like they’re coasting off the brand name at this point and trying to exploit longtime BL players like myself.
Not OP but Tales from the Borderlands 1 us my favorite of the telltale game collection and has some of my favorite music videos ever and wears its emotions on its sleeve for you to empathize with its characters in clever real ways.
I never played the Tales from Borderlands myself, but my wife did and she really enjoyed it. She said it added a lot to the story lore presented in BL2.
I did enjoy the Walking Dead telltale game along with the Wolf Among Us, though.
I’ve found a way to play every Borderlands game, 2 is my fave, and not pay more than 12 usd, for the 3rd one which I didn’t even get halfway through 'cause it’s boring AF - I love Steam sales and don’t have FOMO
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