eurogamer.net

lowleveldata, do gaming w Switch emulator Yuzu shuts down as creator agrees to pay Nintendo $2.4m

I wanted to see the case on court tho

Endorkend,
@Endorkend@kbin.social avatar

Considering they were making enough to agree to pay 2.4 million to Nintendo, they were making bank of the emulator.

If it went to court, this would've been much much higher.

t3rmit3,

Over on Hackernews, a dev from a German emulator project that Nintendo shut down was saying that their settlement included a similarly large sum of money, but it was only actually to be paid if the other conditions of the settlement weren’t met, and that if they were, the “debt” was dropped after x years, basically insurance to ensure compliance.

BotCheese,

i havent read the documents but i assume this would be in japanese courts, where it pretty much a guaranteed loss on yuzu’s part.

lowleveldata,

It is actually in the US court. The documents are quite interesting to read.

BotCheese,

there could have been a chance then. no shame on the devs though. that is a costly battle to fight.

SimplyTadpole, do gaming w Switch emulator Yuzu shuts down as creator agrees to pay Nintendo $2.4m
@SimplyTadpole@lemmy.dbzer0.com avatar

I’m so mad that Citra was also killed because of this. This means that 3DS emulation is effectively dead, since the next best emulator, Panda3DS, can’t run most games…

dom,

Get a copy of it now. There may not be more development on it, but you’ll be able to keep playing the games that work already on it

SimplyTadpole,
@SimplyTadpole@lemmy.dbzer0.com avatar

I already had it installed via Flathub, hopefully it won’t somehow uninstall itself 😅 (Or that I ever need to wipe my system…)

Chinzon,

Is there any repository that was saved of the latest build? It was pulled off flathub and github…

SimplyTadpole,
@SimplyTadpole@lemmy.dbzer0.com avatar

Not that I know of :c If anyone knows, I’d like to know.

NoOnesLazyInLazyTown, do gaming w Switch emulator Yuzu shuts down as creator agrees to pay Nintendo $2.4m

I don’t know if anybody knows this, but Nintendo’s aggressive tirade on emulators and fangames is a symptom of Japan’s strict copyright laws, given that it’s a Japanese company and one of those that follow it to its words.

DdCno1,

That’s why Sega was so notorious for shutting down fan projects as well in the past (they have since softened their stance however, provided projects are non-commercial), although I don’t think it’s the entire story. Sony lost against the groundbreaking Bleem! emulator back in the PS1 days and I’m not aware of them being litigious in this regard since.

WanderingPoltergeist, do gaming w Warner Bros. focusing on mobile and free-to-play instead of "volatile" AAA console games
@WanderingPoltergeist@kbin.social avatar

sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they'd left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it's not likely any of WB's trash will get much traction there either.

Eggyhead, do gaming w Epic's EU game store and Fortnite iOS plans stall as Apple bans developer account

I can’t access the article due to an ad consent wall.

chloyster, (edited )

Huh, works for me with ublock origin on mobile. Haven’t tried on desktop. Here’s an archive link though: archive.today/9C9RD

Eggyhead,

How does one find archive versions of articles?

chloyster,

You can go here: archive.ph

And enter the URL. It will either be saved, or not, and will ask if you want to save it

Moonrise2473, do gaming w Epic's EU game store and Fortnite iOS plans stall as Apple bans developer account

Apple doing malicious compliance.

What’s the point of a third party app store if devs still need to be approved by Apple?

Hope they get fined

KairuByte, do gaming w Epic's EU game store and Fortnite iOS plans stall as Apple bans developer account
@KairuByte@lemmy.dbzer0.com avatar

In short, don’t expect to see an iOS version of the Epic Games Store or an iOS return for Fortnite anytime soon (although the latter continues to be available on the platform via Xbox Cloud Gaming)

Missing the fact that Apple is cutting off PWAs in the EU, which Xbox Cloud Gaming relies on due to Apples ridiculous rules.

TheMalWare,

FYI they backtracked on that, now requiring PWAs to run on webkit

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

That’s something I suppose.

CaptainBasculin, do gaming w Epic's EU game store and Fortnite iOS plans stall as Apple bans developer account

Would that put any restrictions to use Unreal Engine in App Store, since it includes code from a banned developer?

I hope not, cause it would be a really dumb move.

IdiosyncraticIdiot, do gaming w With gaming's internet usage climbing, how do internet providers keep up?

Alt title: ISPs attempt to avoid infrastructure upgrades unless paid for by others; points fingers.

Nothing new tbh.

echo, do gaming w With gaming's internet usage climbing, how do internet providers keep up?

Gaming uses extremely little bandwidth.

tabris,

Software updates can take quite a bit of bandwidth though. Call of Duty updates are significant events on the network, at the scale of streaming major sporting events.

bjorney,

Read the 2nd sentence of the article. They are talking about 120gb CoD patches

echo,

Still not a big deal. Literally why CDNs and bitorrent tech exist. Ads, spam, and crawlers totally eclipse this traffic. This is just the ISPs posturing to raise rates.

bjorney,

Literally why CDNs and bitorrent tech exist

Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter

This is just the ISPs posturing to raise rates.

Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.

I literally have 5-10gb of updates queued up the first time I open steam nowadays

echo,

That’s still not that much data. Advertisements and crawlers constantly use up far more bandwidth. Fight the real problems instead of blaming the users.

bjorney,

That’s still not that much data

Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.

Advertisements and crawlers constantly use up far more bandwidth.

Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs

Fight the real problems instead of blaming the users.

Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.

SatouKazuma, do gaming w With gaming's internet usage climbing, how do internet providers keep up?
@SatouKazuma@lemmy.world avatar

Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.

derGottesknecht,

Decompression uses the cpu, so you loose performance if you compress textures.

MangoPenguin,
@MangoPenguin@lemmy.blahaj.zone avatar

Just use delta transfer, and compress for transit and decompress on the host during install like steam does.

Technology that’s been around for decades and yet for some reason so many game launchers don’t make use of it.

derGottesknecht,

I was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.

MangoPenguin,
@MangoPenguin@lemmy.blahaj.zone avatar

Yeah but if you decompress on install then you’re not loading compressed textures.

TexMexBazooka,

But you’re still using the same amount of disk space

femtech,

not for the transfer which is what the ISP’s are crying about.

derGottesknecht,

Yes, but the first comment asked why games are so huge o the harddrive.

conciselyverbose,

Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?

SatouKazuma,
@SatouKazuma@lemmy.world avatar

Imagine expecting things to be simple, though. Something something Murphy’s Law…

M500, do gaming w Baldur's Gate 3 leads BAFTA Games Awards with 10 nominations

This game was weird for me. I genuinely got addicted to it, but got burned out near the end of the second act. I just ended up putting the game down once I got to the third act.

I really loved it, but I had enough of it for the time being.

With that being said I think the game is like 10/10. The voice acting was flawless. The devs were responsive to feedback. I’ll totally day-1 purchase this studies future releases. They earned it.

nul9o9,

Same here, i also put down DOS2 near the end of the game multiple times as well.

But I still love these games, and I think Baldurs Gate 3 deserves all the praise it’s getting.

Zorsith,
@Zorsith@lemmy.blahaj.zone avatar

I really need to go back and dive into act 3, I just kinda stopped after getting there.

vinnymac,

For me it was a time issue. If I was a teenager with time to kill, I’d sink endless hours into it. But regularly picking it up and putting it down is kind of disruptive to the flow of the game in my opinion. It’s not something I feel you can play for 30 minutes or even an hour and get much out of.

Overall incredible game though, that I highly recommend.

M500,

I guess this is part of it. Maybe I felt bad about neglecting other things in life to play the game. Some fights take 30+ minutes.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

For me it’s this plus the level of focus I feel like I need to not get my shit kicked in.

Maybe I’m just bad, but there’s a good number of encounters where a few bad moves can put you in a slow spiral to defeat. Plus there’s just a lot to consider at any given moment, it’s a deep combat system.

When my only time to play is after my kid is down for the night, a lot of the time I’m looking to relax and not think super hard.

Shayeta,

Yeah, the third act is thw least polished of all. I’m not saying it’s bad, but compared to act 1 and 2 it is just not as good.

ursakhiin,

I thought that on my first playthrough but feel like much of the polish was added by my second one.

ursakhiin,

The game is long. 100-120 hours a playthrough isn’t for everybody. As long as you feel satisfied that’s what counts.

PowerCrazy, do gaming w With gaming's internet usage climbing, how do internet providers keep up?

Sounds like we should start fining ISPs who can’t/don’t want to keep up.

echo64, do games w PlayStation studio Deviation Games has closed down

Deviation games is not a playstation studio.

Midnitte, do gaming w PlayStation studio Deviation Games has closed down

It really sucks for the hard-working employees with so many layoffs happening in the industry, but I guess it shouldn’t be a surprise since they haven’t released a game yet.

Deviation Games was formed by ex-Treyarch and Call of Duty developers in 2020, led by Jason Blundell and Dave Anthony. Eighteen months later, however, Blundell departed Deviation. It then laid off around 90 employees back in May 2023, citing a “difficult situation” that “forced” the layoffs.

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