eurogamer.net

Mandy, do gaming w Starfield install size revealed, available to preload now

can these subpar double triple a games stop not compressing and optimising their shit again, and not dumping all of their over compensating textures and files on us? no?..okay…

Skiptrace,

I think this is Compressed. Remember 4K Textures are a lot of data.

Mandy,

with how this game looks, i refuse to believe that that amounts to that many gb of data (u sure thats 4k?)

Anonymousllama, do games w Baldur's Gate 3 review - a critical success, with critical failures

Heard it’s been getting rapid updates though so that’s always encouraging. Maybe in 3-6 months it’ll be super refined. Keen to give this one a go once I wrap up Pathfinder

SmoochyPit, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade

Holy shit, that’s not worth the price at all!

realitista, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade

I can’t really see the difference in the pics they show.

crisinho, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade

Wouldn’t exactly call it impressive. It’s nice they included temporary tech. It is to be expected if you release a game in 2023. What weighs more I’d argue is what they left out. No improved textures, 720p UI still, no 60FPS - not even on a console that is 10 times stronger than what we had back then.

It’s especially sad if you think about that they already have the whole map of RDR1 recreated in RDR2. It feels like half of the work was already done and they just had to pull through and port the missions. Instead we got the exact game from 10 years ago.

Blackmist, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade

RDR was a classic, but 30fps on a PS3 era game running on PS5 is an absolute piss-take.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

Especially when we know it runs without any major issues apart from audio desync at higher frame rates in Xenia.

There’s some really minor details with animation that would require some patching to get best results but nothing too difficult and even if you left them in only wonks like me would really notice.

And audio desync is probably only because of the emulation accuracy but even if it’s an inherent problem with the code it can be fixed relatively trivially.

noctisatrae, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

It just feels like other empty promises, can’t wait for the 25go day-1 patch guys

Kolanaki,
!deleted6508 avatar

These are all things that have existed in all of their RPGs since Arena. These aren’t empty promises, but they’re also not something to be super hyped on.

noctisatrae,

I’m going to try to be more balanced in my opinion yeah :)

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

Tldr: NPC and Environmental density.

sugar_in_your_tea,

Pathing should be low hanging fruit here. Most NPCs don’t need accurate pathing, and can use a much faster algorithm to calculate. Hopefully the devs do a round of optimizations for late game content since that seems to be where most of the issues are.

Sanctus,
@Sanctus@lemmy.world avatar

We don’t know how their NPCs are built though. The pathing seems to be the same for every NPC that moves, so I bet its baked in somewhere up the inheritance tree. They already use ocular occlusion to take down some of the clutter out of view. The fact is the city probably pushes the limits of the engine in its current state.

sugar_in_your_tea,

Oh it’s certainly pushing it to the limits, which is why they need to change things. If it’s pathing, they have a ton of options to make it smoother, since most NPCs don’t need fancy pathing logic.

Sanctus,
@Sanctus@lemmy.world avatar

They’re probably using A*. I don’t really see how you can get more efficient than that.

sugar_in_your_tea,

That’s optimal if you want to find the best path to a destination, but NPCs milling about a town don’t need the best path, they just need to move toward their goal more or less. And most go on a mostly fixed route, so you can just store the ideal path in memory and let the NPC evade up to some distance from that path.

This makes it a lot more friendly to do a multi-threaded implementation since you don’t need to figure out collision avoidance until it’s about to happen, just look a few steps ahead and course correct as needed.

Enemies should use proper pathing, but NPCs don’t need to be anywhere near that sophisticated.

But I have no idea what they’re actually doing under the hood, it’s just concerning that it gets slow when the player moves without interacting with any NPCs.

Sanctus, (edited )
@Sanctus@lemmy.world avatar

Yeah but with how optimal the game is are they really not using waypoints for jobber npcs already? This game runs extremely well. That seems like a hell of an oversight. Thats why i figured the pathfinding was baked in somewhere higher up or something.

Edit: I really don’t think it is pathing. These models have insane LoD. I’m thinking they tuned it since D:OS2 but its the same engine. I bet its just compounding factors of high polygons, environmental effects (the earthquakes) and NPCs just existing in high number on top of that. There is more than double the amount of NPCs inside the city than anywhere else in the game.

sugar_in_your_tea,

In the Digital Foundry review, they saw huge performance dips when just running in small circles, when standing still had no impact. As in, on a high end system, performance dropped from ~90FPS to mid-60s, just by moving in a tight circle (i.e. not enough to actually move the camera).

That sounds a lot like pathing to me, though other things could certainly be causing it.

It just seems like something there is poorly optimized and it shows when there are a lot of NPCs around.

And the game essentially uses last gen tech (DX11, no RTX, performance drop on Vulkan, etc), so it’s not pushing the boundaries all that much, so it’s probably not fully optimized. It should be feasible to optimize it to at least not get FPS dips when moving vs standing still in towns, if not get a bit better performance on older CPUs (e.g. Zen 2 CPUs like 3600 and whatever is in the Steam Deck). It runs pretty well, it they could probably get a bit more.

Sanctus,
@Sanctus@lemmy.world avatar

Pushing the boundaries of the engine is different than pushing the boundaries of the industry. Maybe it could be the pathfinding. But movement doesn’t necessarily mean its pathfinding. I’m sure transforming all those polygons costs more computationally than pathfinding.

sugar_in_your_tea, (edited )

But why only when the player is moving? Surely the NPCs are also moving all the time, so just moving the player and maybe nudging the party members (so like 4 new characters moving?) shouldn’t drop frames by ~30%. Something seems off there.

I hope they figure it out and patch it, because it would really impact the experience on lower end hardware, like the Steam Deck (i.e. stable 30 FPS vs stutters in the late game).

Sanctus,
@Sanctus@lemmy.world avatar

No idea, I’m wondering if they had their camera locked on them. I could see why camera movements would cause it. Either way I hope they fix it too.

ILikeBoobies, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade

Unless it’s an expansion to rdr 2 that I can access in the post-game with some filler missions to tie the two together then I’m not interested

mojo, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

Can I put a bucket on their head

Kolanaki,
!deleted6508 avatar

Space buckets!

Squirrel, do gaming w The Last of Us knock off removed from Nintendo eShop as Sony stakes copyright claim

They should have left it up to punish those that bought this instead of the actual last of us game

kibiz0r, do pcgaming w Blizzard notes Overwatch 2's review bombs but insists players say it's "in the best state it's ever been"

They’re not wrong. Overwatch 2 is in the best state it’s ever been.

Unfortunately, that state is: “the same game as Overwatch 1, but with a worse monetization scheme”.

Toribor, (edited ) do gaming w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt
@Toribor@corndog.social avatar

Someone probably heard ‘Crisp Ratt’ and thought “Oh, perfect for Daxter, he’s already a rat.”

JillyB,

He’s so cool!

Franzia, do gaming w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt

Sounds good to me.

Lt_Worf, do pcgaming w Blizzard notes Overwatch 2's review bombs but insists players say it's "in the best state it's ever been"

There’s a difference between the gameplay and the greedy, manipulative monetization.

The gameplay itself is solid and polished better than just about any multiplayer game out there - anyone who tries to argue otherwise is letting their (justified) anger toward Activision/Blizzard influence their judgement.

The monetization feels gross and disrespectful of the playerbase. It’s like we have this well-made AAA quality game, but it’s inside a vegas casino. Even if you enjoy it, you have to deal with this unsettling feeling of being scammed the whole time that you play.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • giereczkowo
  • muzyka
  • Spoleczenstwo
  • sport
  • esport
  • tech
  • lieratura
  • fediversum
  • slask
  • Blogi
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • krakow
  • niusy
  • Cyfryzacja
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • Wszystkie magazyny