I wonder how the new cyberware limits and cyberpsychosis system will affect my V if I update. I’m pretty much fully kitted out at max level and street cred and carrying almost all legendary gear where applicable.
Will I just spawn in and immediately get like… over encumbered with cyberware? Will I have to restart the game or respec V with less stuff?
I’m gonna be mad if I have to give up my Kerenzikov/camouflage/gorilla fists/hacking multi-class. There’s nothing quite like invisibly slo mo punching out an entire crippled with contagion gang while their leader crow bar’s them to death because I gave him psychosis.
I’d probably trade in the melee if I had to, but I really like having the kerenzikov since you cant equip a hacking module and a sandevistan at the same time.
And screw anyone going ‘but then how money?!’ while it infects billion-dollar business models. There’s no amount of money you can pay, where greedy suits won’t imagine taking your money and selling your eyeballs.
There is an ethical advertising system that works well: opt-in catalogues. I love Costco’s monthly ads, IKEA’s catalogue, Amazon’s holiday shopping catalogue, etc. When I need something, I can browse and create a shopping list.
My problem with ads is that it tries to get me to buy stuff when I’m doing something where I don’t want to buy stuff, like watching TV, browsing the Internet, or playing a game.
A game engine isn’t the right place for ads. Leave that to storefronts and other areas where I’m already looking to spend money.
maybe I pick this up now, never bothered much about Cyberpunk after they botched the launch and it still does not impress me very much…well winter is coming so we will see if it can compete with Baldurs Gate or Guild Wars 2 😅
Maybe it makes me a boomer, but I could not get into the remake as much as the original. I hated the real time combat. It made me feel like I could only control one character’s actions well, which made me way more detached from the rest of the characters in my party.
I really enjoyed it when I played it for the first time in its 1.5(ish) state late last year. I’ve been really looking forward to the expansion and continuing the story. I’m actually somewhat apprehensive about the vehicle combat and police because the game was enjoyable without it - even though I massively missed them at first.
Been playing Starfield and not loving it but enjoying it. Yet I keep coming back to it every free moment I have. Been years since a game’s done that to me.
I think this is probably the moment. I honestly enjoyed the game even at launch but I just laughed through all the jank. The story and world were good enough for me, I’m sure with all the fixes in place it’ll be a much more engaging package.
Apple engineer here, from what I understand most of Unity’s competitors in the we space are significantly better paying and performing. We keep hearing from developers that nobody wants to use Unity’s product because of that. AppLovin, the one named here, outperforms Unity Ads by as much as 800% in some titles, according to a contact of mine at a game studio. With a difference like that it’s hardly surprising nobody is choosing Unity Ads.
This reeks of desperation, but one wonders how effective it could be - because this demand to drop AppLovin is basically cutting off the revenue faucet for these same developers they’re now trying to extort. No Unity fees but no good income either…
There’s this one guy on youtube(www.youtube.com/), who said about business: [paraphrasing] “Sometimes things go well, and sometimes, you dry to get the change stuck between the couch cushions”. And you’re right, this pretty much does seem like a desperate move if you think about it.
Yeah, I love that analogy. When companies deviate from their core business model to try to increase revenue, it’s a symptom that the company is dying. If they’re having profit issues (which I doubt), a healthy company would innovate to attract customers, not to lock them in.
I’m a massive FFVII fan, and that 2 year wait ALMOST lost my interest. I finally picked it up, where it remained the most expensive game I had purchased for a good long while. I was happy with that, because I heard “the other installments will be included!”
Guess I heard them wrong. They lost me. I won’t pay 90 bucks again for another chapter of a 2 year old remake of a 30 year old game.
I hope other devs chill out with ray tracing, especially with unreal engine. We’ve seen very rare implementations of it on current consoles that actually are desirable (Metro Exodus, Spider-Man/R&C, Doom Eternal) and all are on bespoke engines that don’t upscale from sub 1080p (maybe not Metro Exodus).
I loathe seeing ads in any medium whatsoever, especially a medium I use for escaping this ad-filled apocalypse of a world we all live in. Why on Earth would I willingly force ads onto people who have generously supported me doing the thing I love most?
Disclaimer: I haven’t made any games yet, but someday “soon”…
It’ll be interesting to see how many games are made in unity. I suspect quite a lot will be actually because developers haven’t had time to learn anything new yet it’s been about 5 minutes. No doing that may screw them over long term so maybe they won’t.
But MONEY! Don’t you want to make loads of MONEY? Here, watch this Unity developer video about how to squeeze MONEY out of those generous chumps who supported you! It’s the Unity way!
Can Godot compare to unity in terms of features? I admit the last time I looked at it was probably over 2 years ago but it was very bare bones and could only do 2D graphics. Since the project I was developing at the time was a 3D game I kind of ignored it after that.
The 3D demos are impressive, and the most recent release added a lot of features for 3D development, such as a Vulkan renderer and a bunch of lighting effects.
I’m no 3D game dev, but from what I’ve seen, it’s ready for smallish 3D games. I don’t think the performance is anywhere near Unreal, but it seems to be capable enough for most indie 3D titles.
What the other folks said. To add, there are several games made with Godot that look like they match Unity in terms of graphical fidelity. And if you’re a boomer like me who doesn’t care about graphics, there are cool games like Ex Zodiac
Godot 4 drastically improved the capabilities of godot, especially in the 3d realm. It isn’t perfect, but I would say it is about on par with unity in terms of features. Note that some of the more advanced stuff are in modules that you need go download within the editor. This was done to keep the core light while not sacrificing features.
Last night I uninstalled Un*ty and replaced it with Godot, so I’m very excited to start learning. It’s a little disappointing that it’s not as “capable” as other engines, but my conscience (and future expectations) will be clear. And besides, to me game dev is about expressing oneself artistically and not chasing numbers and metrics.
If there is something you want to do and it isn’t simple and you think it should be, there is a good chance that there is a module that adds that functionality. Good luck!
The biggest letdown is the big continuous handcrafted open world is not there. In Skyrim you could walk from one end of the map to the other, encountering various handcrafted things and random events along the way, as well as NPCs on their daily routines. There really is no equivalent in Starfield. Still a great game, just not a sim and without a big seamless open world.
Maybe I didn't pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.
In contrast, we have the same "planes but not planes" in space that you need to first lower their shields then destroy the hull like in most space games.
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