That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.
It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.
I haven’t enjoyed a “pokemon clone” as much in a very long time, coming from both a lifelong pokemon fan and a competitive battler. It respects your intelligence, buildcraft is fun, the monsters are cool, the story is surprisingly good (not incredible but still well done and touching and fun, big pokemon black/white and black2/white2 vibes in that regard just a bit more adult). I loved it
It's so much fun, I legitimately enjoyed it more than the last few Pokémon games. I haven't enjoyed a monster collecting game that much since Heart Gold and Soul Silver. Highly recommend it.
“Man who stands to gain from an increase in game prices advocates for increase in game prices”.
Seriously though I’m not sure there’s much more room to go on the top end when it comes to prices rises. I’ve got to think at some point you’ll just push more people into buying at sale, or waiting for a game to hit their subscription platform of choice.
Maybe it’s time we re-evaluate what makes a AAA worth £75 in the first place? And, what role do micro transactions have in this system, because anyone who’s ever spent £75 on a new AAA game will know there’s plenty of other ways they try to skin the proverbial cat.
Tell that fucknut Tsujimoto to take a fuckin pay cut if he’s concerned about increasing wages. I’m not paying $80-$90 for a fucking game. Hell, I’m still not completely cool with paying $70
The last triple A game I bought at launch was ‘Watchdogs Legion’, to comemorate my new PC. I figured I just build a new computer, so why not celebrate by buying an expensive game. It was a stupid impulse buy.
I’m still not cool with them raising PC games from $50 to $60 almost 20 years ago just because they could and used the console parity excuse due to their licensing fees. I don’t think I’ve bought a AAA game since EA’s stunts around 2012/2013.
I know they won’t, but I really hope they strip out the mictrotransaction garbage for the Steam version. I would totally play an actual remake of the game.
eurogamer.net
Aktywne