The open corruption and lack of empathy for the working class is just embarrassing. I hate EVERY company now since they only care about shares. They don’t even consider us as human, we are simply just tools for them and can be thrown away at any moment.
They always have. The owners of industry crave for the days of the Golden Age of Capitalism where they get to be the robber barons instead of just hearing tales about their Grandpa.
Imagine making a typo in your summary that exchanges the United Kingdom for the United States, creating a literal hallucination of what the UK government response says lol
Did Mario Galaxy use gyroscopic controls? I thought it just used the IR sensor. If I’m correct, these are two different things. If you’ve played Splatoon with the gyro controls, you might see the benefit. Alternately, you can do this with Steam input on just about anything if you have a controller with the feature.
Gotcha. It still might not be the best sample set for getting a feel for what the controls have to offer, if you have the means to give it a try in other games. I think it’s better at aiming/shooting than the right analog stick has ever been.
Not even a competitive edge, as I don’t really play multiplayer shooters anymore. It just feels more intuitive (though some additional bothersome setup is often required to tune it right). You can also move it via your elbows rather than wrists. But in any case, gyro would be nice to have in Xbox controllers. I found playing something like Returnal on an analog stick to be a huge pain, and it’s great when you can get that extra oomph out of your input device.
The Nintendo Wii used gyroscopic controls (first gen original controllers only had accelerometers. The Wii Motion Plus add-on added gyroscopes, but later controllers integrated both into a single unit). The IR bar was just for the Wii controller to figure out which detection was towards the TV.
Gyroscope and back buttons would be nice. Maybe even a touch sensitive stick like the steam deck has. I like the shape and layout of the Xbox controllers, but they really lag behind feature wise.
If we got a Gyroscope on Xbox, then all major controllers would have it - allowing for the possibility of cross platform games where people can use gyro ironsights to aim. That would be awesome.
That’s an impressive ability to ignore an extremely widely known issue. Hey by the way just as a heads up there’s also this thing going on called climate change.
There are a lot of reasons to love the Mass Effect games, but even after reading the article, my answer to the question it poses is, "Yeah, tons." The things this article cites as novel are pretty much universal to video game enemy design, and I can't think of anything that any Mass Effect game invented here.
Are people really mad about nudity, or are they just mad that it’s not all het nudity?
Edit: ok so after some research, looks like full nudity is an optional setting, and all body models (male or female) can have dicks or vulvas. Which makes me think there’s an anti trans component to complaints as well.
They’re mad that Japanese games get criticism for sexual themes, but not western ones. Examples being Dead or Alive and Street fighter characters where panties and bikinis are shown. No one is mad at the nudity itself of BG3.
Do these people get mad about the nudity in those games in general, or do they get mad about those games almost exclusively reserving that nudity for women? Because there is a difference. I haven’t played those games so I’m genuinely curious.
The type celebrating nudity in baldurs gate are usually prudes who argue for censorship, oppose nudity and sexual content, etc when it comes to Japanese games. Sane people are pointing out this obvious hypocrisy.
It’s not hypocrisy because a lot of that “censorship” is over things like characters that are underage or consent issues.
You really wanna talk about “censorship,” well, in Japan, in Cyperpunk 2077, the entire section that lets you pick your genitals is cut out of the console releases and you can’t get the dildo weapon because you’re not allowed to show genitalia on consoles because consoles are seen as being “for children.”
Or in pretty much anything. I saw The Shape of Water in the theater when it came out, and there’s a sex scene in it. They literally blurred the few seconds of the man’s naked butt. It was very surreal.
In Street Fighter at least, there’s at least as much male skin shown as female… more, really, due to the fact that males are allowed to go bare chested. From Ryu’s chest bush popping out of his gi, to Balrog wearing nothing but a pair of shorts, there’s no shortage of male skin in those games.
For me, it’s definitely option 2. I really like the way Dark Souls handles it, where the armor sets looks the same on both genders, and everyone can be as tart or as modest as they like.
Maybe there’s a case to be made for a setting in BG3 that pixelates the naughty bits, but looking through youtube comments on BG3 romance scenes (for science!), most people seem to think the nudity is funny more than anything else. The few complaints about nudity really seem to be about the fact that they have to look at a dick/gay couple, which i don’t have too much sympathy for.
“Sexual themes” in those games seem to exist just for the gratification of the (het male) player, as evidenced by the people getting mad when a game desexualises its characters after release. I haven’t played baldurs Gate but as far as I can tell nudity in the game isn’t there just for the eyes of the player, it serves a purpose in-game and in-story. edit: and at times (like in the character creator) it’s not sexual at all
I imagine some are genuinely mad about the nudity, I imagine. Remember “video games are for children” and “if a child sees a nipple (let alone a penis!) the apocalypse will begin”. Just because gamers are gamers doesn’t mean they’re not still part of the larger culture.
It all reminds me of the controversy among older TES fans over the lack of nudity in TES3: Morrowind. There was a lot of European vs. American in those threads (and we had a genuinely cross-pond fandom back in those days). Arena and Daggerfall had nudity, and a few of our European posters expressed indignation over the change.
IOI bought Hitman back a few years ago, which is why World of Assassination is a thing. Before that, Ubi ruined it with a billion different packages. Now it’s a simple thing to get all three (modern) games.
For some people, talking about this is fun. Let them have it. For some people who are interested in this it’s not annoying at all.
I don’t click on articles I don’t care about and find pointless. I let the people who care about [insert interest I find boring here] talk about it without telling them they’re showcasing the most annoying parts of autistic people, or conversely showcasing the worst shallow impulses of humanity instead of caring about something really important. People are allowed to have interests that aren’t historymaking and activism, and interests that many others do not share.
I have autism and admittedly feel kind of on the defense because of your comment. I don’t go around talking about the most annoying aspects of neurotypicals or any other demographic, I thought that was kind of a jerkish and (sometimes low-key) discriminatory thing to do. Also, one social rule I learned is to live and let live and I tend not to handle the whole “it’s basically nothing, can’t believe someone cares about this” kind of comment well. Kind of disappointed your comment has this many upvotes.
I somewhat agree with the sentiment behind the article, but…
And when you actually pick up the controller and play one of them, you begin to feel like you’ve been through the same gameplay loop as many other games this generation: Tales Of Arise, Scarlet Nexus, Nier Automata, Valkyrie Elysium, YS 8 and 9; they’re all essentially the same action game with different spices and aesthetic fluff.
Games like Tales and NieR (both long-running franchises) have never tried to be anything but action RPGs—not to mention NieR, which I’d honestly just call a straight up Platinum action game. I’d actually call NieR closer to Elden Ring than it is to Tales, and yet the author isn’t out here calling Elden Ring a JRPG. What more does NieR have in common with Tales or Ys than it does with Elden Ring besides country of origin? Does JRPG mean “game with anime-ish art style”? Maybe it’s the art style, but even that’s a bit of a stretch to me.
Which I think strikes at the heart of the matter: what defines a JRPG? Is it the country it came from? Obviously not. There’s a very specific style of game that “JRPG” refers to, and it’s a style that was very popular in the 90s and 00s. Obviously games are still made in that style: I could just as easily show a JRPG renaissance by namedropping Dragon Quest XI, Xenoblade, Yakuza: Like A Dragon, Persona 5, all the Trails games, etc. But the author is basing his notions of what a JRPG is solely on trends from 20+ years ago. Trends change. People change. Maybe in 20 years, people will be whining about whatever Japan is putting out then and saying “WHY CAN’T JAPAN GO BACK TO WHAT THEY DID RIGHT AND MAKE ANOTHER TALES GAME LIKE TALES OF ARISE?”.
Yes, I think developers, studios, and even industries should take pride in where they’ve been creatively, and that’s where I agree with the author. That said, why can’t we let new games be new games? People are still making plenty of traditional JRPGs whether they’re made in Japan or not (hi chained echoes and edge of eternity), so why bother the developers who don’t wanna make those games and essentially tell them “you need to get over your internalized xenophobia”? It’s possible they don’t have internalized xenophobia like this article is suggesting, maybe they’re just tired of people putting them in a box.
And when you actually pick up the controller and play one of them, you begin to feel like you’ve been through the same gameplay loop as many other games this generation: Tales Of Arise, Scarlet Nexus, Nier Automata, Valkyrie Elysium, YS 8 and 9; they’re all essentially the same action game with different spices and aesthetic fluff.
I'd quote the same fragment as you, and I'll add:
It's the same for western RPGs
All action RPG games feel "samey" (think Gothic, The Elder Scrolls, Elex, Two Worlds...) they’re all essentially the same game with different spices and aesthetic fluff.
All dungeon crawlers (Diablo, Torchlight, Path of Exile, Titan Quest, Sacred) they’re all essentially the same game with different spices and aesthetic fluff.
All DnD games are exactly the same (Baldurgs Gate, Neverwinter Night, Icewind Dale, PlaneEscape, Pillars of Eternity, Tyranny, Dragon Age...) they’re all essentially the same game with different spices and aesthetic fluff.
Anyways, the article is about JRPGs, but the author for some reason only focuses on action games that are not JRPGs (Scarlet Nexus, Nier, Valkyrie Elisum, Ys 8, etc...)
It's like writing an article about chess, but complain about checkers
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