Seeing how publisher buying company and fucked their employees, now i’m super glad Hoopo sell only the IP to Gearbox, and not the whole company. Unknown Worlds might as well become a f2p company now, and my interest had plunged below zero.
Search for the story of Anthem and David Gaider opinions about how they handle their writers, they fucked that up on their own.
And reading this article is basically: The DA team blames the ME team for diverting them to Andromeda. Then they blame Anthem. Then they blame EA. Then they blame the pandemic. Then they blame EA. Then they blame the ME team again.
The only moment that they actually put some blame on the DA team is with the tone of dialogue and they quickly blame EA for saying “you guys doesn’t have time to make changes”. The ME team made changes, it’s because of favouritism from EA or the ME team just has better management and know how to negotiate?
A good portion of that comes from how the teams are treated by EA and how many resources they’re granted though. I’m not about to assign a percentage to the blame, but of course the DA folks will be resentful of the ME folks if EA listens to one of them and gives them the time and money they ask for at the expense of the other. “Knowing how to negotiate” can often just come down to how much one game sold versus another, which isn’t really something the developers are responsible for.
But even that is a mess of causality for blame. EA wants to save money and mandates a nightmare of an engine for development; managers get incentives from EA to build a type of game that their studio doesn’t usually make; etc.
I could argue in favour of EA’s decision regarding the engine. Their previous engine was also a mess, but they mishandled the change. They didn’t give the studios the necessary time or support to implement it properly. But at the time of Veilguard they already had plenty of experience, the game performs really well and they release the game practically bug free.
The part of EA forcing them to build a type of game that they didn’t usually make I’m particularly not inclining to believe it’s was a problem. Bioware developed and maintain Star Wars Old Republic, an MMO, MMOs have many similarities to live services(it’s a type of live service), they already had experience with that. They also released Anthem, and looks like the idea of a multiplayer for Anthem came from Bioware.
The idea of a multiplayer Dragon age to finish the story is completely stupid but Bioware had the expertise to work on it. It’s a different case for Fallout 76 as Bethesda has never developed a multiplayer game before, TESO is a completely different studio with its own team, SWTOR is from a team within Bioware.
Just like other aspects of commerce, we’ll see what the market does. I hate to say it that way, but that’s simply how it works. Look at what’s happening to McDonalds right now. They’ve been raising prices for years, now tariffs have made things even worse, and people have responded accordingly and go to McDonalds less. Ball is in their court.
Another good example is the recent news about Beyoncé no longer filling major concert venues. I know there’s a lot of factors going on in these situations, but the truth at the core of it is that prices finally went up to a point where a not insignificant portion of her audience noped out of the transaction. Simple commerce.
Rebirth is already out, but it’s still exclusive to the PS5. The PC port was announced for early 2025 I think. so OP is either making a jab at Rebirth not being available on PC because PC players hate exclusives, or they’re just saying they’re waiting for the 3rd part of the remake trilogy (probably to be expected some time in 2027), which is what a number of players are doing.
Personally, I started on the first part of the remake trilogy, then stopped when I realized how annoyed I would be about waiting for the sequels. So now I’m waiting for all of it to be out on Steam before I start again.
Soooooo they’ve crippled their game making divisions with layoffs that obliterated employee morale so that they had more money to throw at AI, and now they’re demanding that this same section of the company offset even more of their AI costs because it’s one of the few parts of the company that actually makes money?
Reminds me of how Hasbro is milking WotC for all they’re worth while destroying faith in the brand.
makes me wonder if the acquisitions were just a win/win strategy - acquire all these studios, milk them with unreasonable demands, cut the workforces constantly, then close up the studio but keep all the ip.
Why does anyone read Bloomberg? That shit is the equivalent of the suit wearing shitty little twerp on a college campus c. 2017 being a conservative edge lord. Change my mind.
So? It's your own fault, just as it was mine, for compulsively buying games you're not going to play ever. There's still going to be games being released after you die, so, why worry too much about the volume of games?
But I don't see how it is a problem. Because the article or whomever wrote it, is basically asking the industry "hey, take a break, stop producing things." Which, you mind as well ask every other industry and it'll more ridiculous per request.
"Hey Authors, please stop writing things, I need to catch up on my library!"
"Hey movie directors, please stop making films, I need to watch my library!"
"Hey TV Networks, I need to catch up on this series!"
That still isn’t what the article was about. It was about how there are so many games coming out that even critically acclaimed games can’t break even, even though critical acclaim generally helps move copies.
You've just stated what the article was about - there are so many games coming out. Whether it is about them making even, breaking even or not is just a mention. The core thing is that there are too many games.
Go argue with a freaking wall, for christ sake. Why do you even post? Get a life.
Hello fellow kids, remember the BioShock game series? Now you can buy more, now with added Circus of Value™ boosts! $4.99 to unlock a new exclusive ability!
Just let a series be, not everything needs endless sequels. Come up with something new.
Idk, I suppose you can argue that the binary morality system of the first BioShock was integral to the franchise identity, considering the time it came out and all, but I don’t hate that Infinite has one definitive ending to the story it wanted to tell. In fact, given the game’s emphasis on tropes and meta commentary, I’d imagine that setting a story in a universe with infinite possibilities and then removing the “choice” from the player to influence the ending was done deliberately. However, it’s been a decade since I played it, so I could certainly be misremembering some details.
I remember the exact moment when death of XBOX console basically started. It was XBOX One announcement where Don Mattrick messed up the rollout so bad no one knew how their always online DRM system worked. Sony made this video in response. Also there is this disaster of an interview where he said gamers should buy XBOX 360 if you can’t be online 24/7. Microsoft basically took it for granted that gamers were in their pocket and they could focus on dominating the livingroom by adding tv related features that gamers didn’t care about. Also Kinect was initially mandatory which made the console $100 more than PS4. XBOX lost console marketshare and they never recovered since then.
That sounds about right. I remember the 360 being huge and nobody having a ps3, but now I’m not sure I know a single person who bought an xb1 or whatever the current one is called.
there may be strategic reasons for EA to keep supporting BioWare… In order to grow, EA needs more than just sports franchises… Trying to fix its fantasy-focused studio may be easier than starting something new.
Ironically, EA grew out of Origin, one of the original grand-daddies of computer RPGs and the maker of the Ultima series in the 1980s-1990s.
bloomberg.com
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