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dormedas, do games w RPGs that are optionally pacifist?

Fairly certain the NPC in Morrowind could theoretically be killed by a combination of his own drain health spell reflected back at him and/or - once he’s out of magicka - dying to fire shield.

andros_rex,

In Morrowind, you have to kill a ghost to please the Urshilaku, Dagoth Gares for the Sixth House Base, Dagoth Vemyn for Sunder, and Dagoth Ur/the heart. I guess you could probably cheese reflect spells, but that doesn’t feel quite “true pacifist” to me - just like dragging Eridor everywhere in Oblivion doesn’t quite feel like “pacifism.” You’d also have to do a lot of leveling/side quests to get the Hortator/Nerevarine skip to avoid the inevitable slaughter of Venim, Gothren, the bad Erabenimsim, etc (it’s annoying, Gothren stalled out my “no inventory” run and working on the skip took 5ever)

You could trade the ghost and Gares for Vivec if you wanted, and then not have to do the leveling/side quests.

EvilEdgelord, do games w RPGs that are optionally pacifist?
@EvilEdgelord@sh.itjust.works avatar

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  • match,
    @match@pawb.social avatar

    because the OP does

    somerandomperson, do games w Native Arch Linux Games - Share Your Favorites

    Rhythm Doctor. Sadly it needs XWayland ;(

    bjoern_tantau, do games w RPGs that are optionally pacifist?
    @bjoern_tantau@swg-empire.de avatar

    Not an RPG, but in the Thief series the hardest difficulty usually means that you aren’t allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).

    People do challenge runs of the Gothic games as pacifists. So it isn’t part of the games but doable with some shenanigans.

    Malix, do games w RPGs that are optionally pacifist?
    @Malix@sopuli.xyz avatar

    Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

    Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

    So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.

    duchess,

    Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.

    Trail,

    Planescape Torment yes can be pacifist-ed, except for killing a zombie at the very beginning of the game.

    Then again, killing/death is a bit strange in this game, so…

    Malix, (edited )
    @Malix@sopuli.xyz avatar

    can you even kill something that’s already dead?

    But tbh, only played some of the beginning (edit: and remember even less). Should actually play it through.

    IndieSpren, do games w RPGs that are optionally pacifist?

    Baldur’s gate 3 has only a few required kills for main story progression. Most combat can be avoided.

    Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

    november,

    There are some fun ways to complete some Hitman missions “without killing anyone”, just by fiddling with the environment so that the target coincidentally dies “by accident” later on. You can even get one of your targets in Hitman 3 to commit suicide.

    snek_boi,

    What? Amazing! I stopped playing Baldur’s Gate because I dislike the combat. How do I avoid it?

    Poopfeast420, (edited )
    @Poopfeast420@discuss.tchncs.de avatar

    It’s mainly just talking to people, but if you want to fight as few times as possible, you probably need to know the game or tons of save-scumming. You’ll also have to be ok with just missing a bunch of stuff, or pick and choose your fights, which again, needs prior knowledge.

    I don’t think it’s a good way for a first playthrough.

    IIRC there are six fights you always need to do (two of those in the tutorial and another shortly after, although technically you can use glitches to skip these). But if you only wanted to do these fights, you’d basically do an evil playthrough and miss most of the game, especially Act 1 and 3. And if you’re not talking to people, save-reload the correct dialogue choice, you would just sneak around everywhere, trying to avoid enemies, constantly saving and reloading, because you were spotted.

    If you add a handful of boss fights, a good run is possible, but still, there’s going to be a lot of sneaking around and save-scumming.

    kyub, do games w RPGs that are optionally pacifist?

    In Nethack, you can fully complete the game as a pacifist, although it’s VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported “challenges”) by mentioning it in the very end after you’ve ascended.

    andros_rex,

    I’ve played nethack for 20 years and have never gotten further than the Castle :(

    kyub,

    That’s not so bad. The good news is that the game gets easier the farther you go. The endgame is the easiest part. The bad news is that you still need to know about a lot of the enemies, items and potential situations that can occur and how to handle them. The most important thing is to gather what’s commonly called an Ascension Kit, which is an approximate list of items you pretty much should have in order to win the game because then you can deal with literally every enemy and situation (unless you make a stupid mistake). So you need to know what those items are, how to get them, how to identify them in the game and not waste them, and things like that. You can get somewhat far just through sheer luck but you’ll never make it through if you play blindly (don’t read any tips or spoilers) or just rely on luck.

    JASN_DE, do games w RPGs that are optionally pacifist?

    Kingdom Come: Deliverance has an achievement for a main quest line pacifist run. There is one NPC you have to kill for story reasons which apparently doesn’t count towards that achievement.

    Aielman15, do games w RPGs that are optionally pacifist?
    @Aielman15@lemmy.world avatar

    It’s been a while and I’ve never tried a 100% pacifist run, but I think that it’s theoretically possible in Planescape: Torment (Steam, GoG).

    I know for a fact that the vast majority of encounters can be skipped with dialogue, and in fact, it’s heavily incentivized because the combat system is not very good.

    andros_rex,

    combat system is not very good.

    Fuck the final fortress with the shades….

    I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…

    grrgyle,

    Related, while I’m sure it’s not fully pacifist, Torment: Tides of Numenera greatly emphasises dialogue and text descriptions.

    Agent_Karyo, do games w RPGs that are optionally pacifist?
    @Agent_Karyo@lemmy.world avatar

    The Deus Ex series often have pacificist playthroughs (3rd one definitely does, you can play a pacificist playthrough of the OG game with a few exceptions).

    The Age of Decadence has a mostly skill check and conversation playthrough. I forget if it’s fully pacifict though.

    nimble, do games w RPGs that are optionally pacifist?

    Styx games have rpg elements and have shadow achievements which you do not kill anyone. Dishonored i believe have the same but i don’t think those can be loosely called rpg

    eRac,

    Dishonored is an RPG. It also adjusts the world based on your body count, with corruption getting worse as you kill people.

    nimble,

    Thanks, it’s been many years since i played and couldn’t find much comments on it being an rpg or having rpg elements.

    eRac,

    There’s a skill tree, equipment (not clothing/weapons like most RPGs, but still equipment), and crafting. That’s enough to make it an RPG mechanically.

    There’s also the perspective definition. You are embodying a person separate from yourself and you are expected to make choices as them. Textbook RPG.

    Hubi,
    @Hubi@feddit.org avatar

    I will never forgive Dishonored for glitching the peaceful achievement on the Xbox 360. I went out of my way to not kill anyone and it was still locked when the credits rolled. I remember there was some funkyness with knocked out enemies dying from external factors.

    Landless2029,

    +1 for the sytx games. Freaking hard to be a ghost.

    someguy3, do games w RPGs that are optionally pacifist?

    You end up doing things that would (IMHO) be more fucked up ethically

    Example?

    andros_rex,

    With Mr. House, it feels like a quick golf club to the head is much more merciful than keeping him trapped in his mind for possibly hundreds of years.

    With the Khans, IIRC I ended up needing to help them expand their chem empire. Selectively excising a few very evil people seems like it would have been a better choice. Which is really the larger moral question of a NV pacifist run - it’s a game about war, people are going to die, and playing as a pacifist seems more about not wanting to get your hands dirty rather than about practical morality.

    logicbomb,

    Is pacifism ever about practicality, though? The issues you describe sound like the normal issues that always accompany pacifism.

    False,

    Yeah, these are people who’s solution to the trolley problem is to refuse to touch it.

    andros_rex,

    Yeah - I think those questions are actually part of why New Vegas is such a well written game. It does give you the option to get out of most situations without violence - but it doesn’t automatically equate pacifism with “good.” It doesn’t really equate anything with “good.”

    moonleay, do games w Native Arch Linux Games - Share Your Favorites
    @moonleay@feddit.org avatar

    I’m gonna throw the rythm game Osu! into the ring. The lazer client works natively on linux and is available in the AUR. (The -bin version is required for score submission).

    Project repo on GitHub

    burgerpocalyse, do games w Junk Store 2.0 has released
    Railcar8095, do games w Junk Store 2.0 has released

    Months ago I predicted it was going to be a subscription and I was downvoted to hell.

    Thanks but no thanks.

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