I’m still playing Triangle Strategy and played a bit of Granblue Fantasy Vs Rising, but I’m on pad as I didn’t have my hitbox with me so I’m trying to relearn the controls.
I’ve been also playing a bit of Genshin Impact and while I don’t like the monetization and think it hurts the game even if you don’t interact with it, it’s still enjoyable to play and the exploration is quite relaxing.
I’ve also been playing Etrian Odyssey which I had put on hold for a few months because I had gotten stuck on a certain floor, but now I figured out where to go. I am really enjoying it, it does feel a bit old, but it probably enhances how hostile the dungeon feels.
To the people who come into point-of-view threads like this one and downvote what other people took the time to share, how about describing your own experiences instead? It would make Lemmy a nicer place to be, and might even add something of value to the discussion.
I mean i dont think its the best game ever or anything, but compared to say breath of the wild which is celebrated for its open world for some reason but which is just 99% empty space with a thousand rocks you have to turn over, cyberpunks world is so much more dynamic and alive. There are tons of little hidden quests that you have to stumble upon or be in the right place at the right time. There are tons of little hidden easter eggs, like a dead sniper on one roof with a log entry, and on the roof opposite that a bunch of dead gang members with a corresponding log entry. You really have to search and read everything in cyberpunk to find the little gems, and by the end theres a lot of unnecessary loot and repeated data files, but when you stumble across the reallt interesting hidden bits it makes it all worth it i think. Regardless if you play for more than an hour or two and take the time to explore then its obvious a lot of care went into crafting the world, more than just creating a dumb little puzzle and then copy pasting it 50 times all over the map.
I agree with you about BoTW. I played the whole thing. It is actually overrated. Maybe I just needed to soace it out a bit since I played it a ton in college.
Nah you’re right. It’s overrated. It shaked the Zelda formula up and that’s all that people see in it. It has a ton of fun details in the world sure but let’s be honest BOTW has like 8 different enemies you will fight over and over. The shrines aren’t even a challenge after the first third of the game since you know the ins and outs of your abilities. Your abilities are all gained right at the start too and there’s no cool loot other than another bow or a random melee weapon.
The open world nature kills so much of the story pacing and cinematic elements we have come to expect from the series. Then there’s the whole no real dungeons thing. a Zelda dungeon used to be an all day affair. Took you hours with a challenging unique boss fight at the end. The beasts we got and the copy pasted phantom ganons were so lame.
I honestly feel like they serious took a dramatic dip in theming and focus with BOTW. It took a dramatic leap forward in innovation for the series but it really doesn’t feel like a legend of Zelda game anymore.
Tears of the kingdom is just The Legend of Zelda Nuts and Bolts. Change my mind
I’m watching a streamer play through Cyberpunk right now and it looks really good. I gotta play it myself next year, when I (hopefully) upgrade my GPU.
Elite Dangerous. Well over 1,000 hours, especially with friends to explore the black with. Hard to get into, but it has so much stuff to do. It made me passionate about space! (And it’s always fun reading articles about a far-flung star and thinking “hey! I’ve been there!”)
I like Cyberpunk. Not as much as the Witcher 3 and I think that’s mostly because I didn’t like the npcs as much. Jackie is about the only one you have a positive relationship with and he’s gone in an instant.
Cars in the distance aren’t real. Get a scoped weapon and shoot they don’t react, just fade in and out.
No subway system. I was so hyped to life sim cyberpunk, get on a train like in the promotional material but nope.
Essential the set dressing is a mile wide and an inch deep. Unlike other open world games where I can see someone living a life, instead cars are boring no personality behind the ai, same with crowds.
You wanted to go down; I wanted to go up. I was so annoyed when I finally realized there’s no way up to those amazing skyscraper walkways in the downtown. Those buildings are just blocks with no entrance.
I figured that as you moved up in the world eventually that whole area would become accessible, but it’s just decoration.
I didn’t hate it. Maybe a 6.5/10 game with some cool moments. But it felt like the corners they cut would have been the coolest parts of the game.
Lmao the subway complaint is the dumbest thing ive ever read. The subway was added to the game and it was the most boring shit ever, why would you want to have to walk into a train system and watch a non skippable cutscene just to be able to travel somewhere. Talk about a stupid feature that somehow got latched onto by thousands of bitter basement dwellers who will never be satisfied.
“Mile wide and inch deep” is a great way to put it.
I’m playing through the game right now, and there’s a bunch of small annoyances (like getting stuck on invisible terrain while walking/driving), but I can overlook those. But so many things are lifeless beyond the basic game mechanics.
As an example, I just bought an expensive apartment. I didn’t expect a crazy cutscene or anything, but at least the person I bought it from should have shown some kind of reaction, maybe a short dialogue. But no, nothing. I pressed the button, money was subtracted, and I can enter the elevator. The person I bought it from didn’t even look up.
Compare that to something like Baldurs Gate 3, where even small unlikely interactions have surprising amounts of interactivity. The game oozes life out of every pore.
It’s depressing that this is the final state after so many updates.
I finished Prince of Persia The Lost Crown. It’s good but some weird decisions by the devs. For example, you can buy treasure maps at the end, so you don’t need a guide to find everything, just for some reason those maps to not actually show everything. I already mentioned the arbitrary limitation on the pictures you can take last week. Then, the whole game you’re trained to use your parry, normal enemies or bosses, just so some of the later bosses can just spam attacks you can’t parry.
I’m also done with Vampire Hunters. Beat all the stages, unlocked all the characters, but it just doesn’t have a lot of variety. It’s all just “normal” weapons, that shoot forward, nothing really crazy going on. Every level also plays the same, so it gets old relatively quick.
Then I tried HoloCure - Save the Fans!. This (F2P) game isn’t just like Vampire Survivors, it is Vampire Survivors, but with a VTuber skin. Since it’s copying the best in this genre, it’s not bad, but I’d rather just play Vampire Survivors. I’d only recommend this, if you’re a huge fan of VTubers, don’t want or can’t pay for Vampire Survivors, or have put in like a thousand hours into it and just want something a little bit different.
Next is Karate Survivor. Like the name suggests, another VS-like game. This one I’m not so sure about. The theme is 80s Martial Arts Movies, and you’re playing as Jackie Chan from Wish. Instead of weapons, you’re combining different fighting moves into a combo. It sounds neat, but the beginning is pretty rough. You can only run around, and your attacks basically all go forward. Since it’s martial arts, your attacks also have a tiny range, so you’re basically standing inside the enemies, so you can hit them. My first few runs weren’t that fun, but you unlock new moves of course and also some movement-type abilities, like rolling over obstacles or sliding under tables. You can also kick or throw small objects at enemies, like bottles, buckets, etc. or use some objects as weapons, like a broom or baseball bat. These weapons are a bit lame though, since they all have the same attack animation. Later, you can also kick bigger stuff at your enemies, like pallets or motorcycles. Each of these unlocks make the game more fun, but the normal combat, still isn’t my favorite. I’ll stick with it a bit longer, but dunno how long.
Finally, a bit more Baldurs Gate 3 coop. Grymforge is cleared, there were no survivors (except our party). Next is the rest of the Underdark.
Riichi Mahjong - Been doing way too well in my IRL games all season. I think that means I'm due to lose this week. That's called like Gambler's Theorem or something, right?\
Blue Revolver: Double Action - This has been sitting in my Steam library and I saw it got a big update. Learning how to play a shmup is on my bucket list, but so far I cannot get any further than stage 4 on the lowest difficulty. Very fun though, and banger OST.
Also went down to Round 1 today, haven't been in years. Played a few rounds of Wacca, Chunithm, Arcana Heart, and Chaos Code.
If you are interested in another hard (but doable) shmup that not too many people have heard of, take a look at Jets’n’Guns Gold. Fantastic soundtrack, pure carnage, an absolutely insane story, astonishing creativity and variety and an excellent upgrade system. It’s filled with clever ideas from the first minute to the last and controls absolutely perfectly with every input method. I’ve been playing it every once in a while ever since the original version came out 20 years ago and it has lost none of its appeal since.
Empirically, Final Fantasy 14. Also my only 1000 hour game since games services started logging playtimes in a more durable way. Only other games I can think that might have touched that time are Diablo II and UT99, but both of those playtimes are lost to the sands of time.
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