I don’t game much anymore, but I have been fascinates by city sims recently. Last year I got sucked into Tropico (again). This year it’s City Skylines (1) and all the DLC
A few searches turned up that it’s pretty legit. Pay with a credit card so that you’re protected though. You have no idea what happens to that info after you enter it.
Epic doesn’t play nice with Linux, and lemmy is a Linux-centric place - that’s nearly all of the hate. I find Linux to be a pain in the ass because everything else I use, and am of my games, are Windiws native. I click the install button and never have to worry about which version of proton will work. It’s the second worst thing about my Steamdeck (the first is, of course, that atrocious keyboard).
You will be able to tell how rabid the Linux continent is here by the number of down votes I get for saying that windows is simply a better gaming platform and Epics nose-thumbing at Linux causes me exactly zero worries because I play on the OS these games were made for.
My main issue is that Tim Sweeny has repeatedly shown that he really doesn’t know that he’s taking about when it comes to Linux and how it works. Like if you’re gonna diss something at least have valid reasons. Windows is a better gaming platform right now, but that’s only because companies like epic refuse to pay any service to it. Hopefully that changes soon.
This has nothing to do with Linux. Gamers in general, the cast majority being in Windows, hate EGS. It makes contracts for exclusivity, the launcher is apparently atrocious and there’s an almost inherent bias against any launcher/storefront that isn’t Steam. You’ll find those three reasons in just about any conversation about EGS.
And, to actually address your Linux theory, all I have to do is to open Heroic, sign in if I haven’t already, download the game and run it through Proton, in exactly the same way I do on Steam. Epic’s hate for Linux isn’t really that much of a problem.
No. Gamers in general aren’t on gaming discussion platforms to see the minority complaining about the things that bothers them, the vast majority of gamers are playing games wherever they are.
What do gaming forums have to do with it? Anecdotally I know plenty of people who would never be on a gaming forum who also hate EGS. I mean it's no secret the store hemorrhages money, there must be some reason for that. The UI is slow and the feature set is basically non-existent, it's pretty obvious spending 5 minutes with it that it really doesn't have anything to offer over Steam.
The opinions shared in gaming media and on gaming social media doesn’t matter to the vast majority of gamers that doesn’t look at them. Fortnite is one of the biggest video games success story ever, these players don’t care about the opinion of a minority that’s mad that a company is trying to break the Steam monopoly.
The opinions shared in gaming media and on gaming social media doesn’t matter to the vast majority of gamers that doesn’t look at them
It's self-evident to anyone that uses it that the software is severely lacking, they don't need social media to form their opinions.
Fortnite is one of the biggest video games success story ever
About 80% of Fortnite players are on console, and it's not like those playing on PC have much of a choice in the matter. Fortnite's success doesn't magically make EGS not shit, but it does imply...
Steam has a monopoly blah blah
...that Steam doesn't have a monopoly. Fortnite, Minecraft, ROBLOX, League, Valorant, WoW, Genshin Impact, Crossfire, Freefire, DNF, Ragnarok Online, Sudden Attack, FIFA Online? All of these are not on Steam and most of these games have playercounts that completely dwarf anything on Steam. Remember the top PC gaming market by users is Asia and Steam has a very limited presence there. Shit, League of Legends alone has a higher MAU than all of Steam (132m to 152m). How can you have a monopoly and not even beat one singular game in MAU?
Steam as a game store has a monopoly, just like Google as a search engine has a monopoly, other options exist but their reach is small enough that Valve and Alphabet can decide what happens with the market.
“They have a very limited presence in Asia”… Yeah, just like Google, we’re not talking about Asia.
EGS is perfectly fine and I’m sure I’m not the only one who thinks it’s Steam that’s bloated and has a load of useless stuff that’s only there to monetize whales (cards, tradeable items…)
Of course we are talking about Asia, lmao. Why would we just arbitrarily leave them out, because it makes your argument look bad? Their money is just as green as any other place. And considering the multitude of extremely profitable Asian PC gaming platforms, no: Steam as a game store does not have a monopoly. Not even close. They are not even the market leader! The Riot launcher is also a PC gaming store/platform, and has higher MAU than Steam. Just calling Steam a monoply over and over again doesn't just magically make it true.
Well then no monopolies exist if we look on a global scale for everything, thank you for fixing all of the world’s market!
You only have a single option for an internet provider where you live? Well they don’t have a monopoly because in the next town over they have another option!
aside from what everyone else said, they killed the beloved Unreal Tournament series, which is a huge sour spot for older gamers who fondly remember those. Then there’s the excessive microtransaction demand inside Fortnite, a game with a large playerbase under the age of 18. That alone led to two major lawsuits that they both lost
Aside from TF2–and even that I got a bit bored with–most all of my interest in multiplayer FPS died along with Unreal Tournament. Doesn’t feel like having fun is the goal anymore.
I posted about this in another thread, but Epic also bought exclusivity for games that were crowd-funded then had the option to have the game on Steam removed or you’d get the Steam key after the exclusivity period expired. This pissed off a lot of people.
Yeah, this caused A LOT of controversy back then. As far as I know, Epic has stopped doing this and has pivoted a bit more into funding game development (i.e. Alan Wake 2.) That being said, that gave Epic a terrible reputation when they initially launched EGS.
I meant with crowd funded games. I’m aware that they still buy exclusivity. Though from what I know they pay indies less compared to what they used to pay.
I don’t actually know all the games that did this, but the most famous examples are Phoenix Point and Shenmue 3. I already read that Outer Wilds was another one that took the exclusivity deal.
I’m pretty pragmatic. While I appreciate what Valve has done for PC gaming, I like the idea of them having some legit competition in the space. So when the Epic store started, I bought a bunch of games there to give it a shot. Outer Worlds, Control… And of course I grabbed up a bunch of free games, too!
…and then, over time, I’ve repurchased all of the games I liked on steam anyway.
Edit: for the downvoters - as OP, I officially congratulate Kecessa on their sick burn. It made me lol. So… If you were feeling conflicted here, go with the upvote.
Epic is not a competition to Valve. They are long ways from that position. If Steam ever was afraid of competitor it was from Windows Marker Place or whatever the name of built-in windows crap is.
Exclusives suck for everyone. Especially when Epic started out, they only had payment processors in certain countries. This meant that some people literally had no legal way to play the Epic exclusives. I'm not sure where they stand today, but that annoyed me enough, along with other shenanigans by Epic and Sweeny, that I avoid the whole ecosystem.
For me it’s entirely self-centered and I’m dispensing with all the aspirational and political feelings that people have about the way businesses operate.
Quite simply I recommend Steam because it is a product with so many killer features, it’s really hard to take anybody else seriously.
It’s just shy of 2024, and Epic is still a non-realized alpha product. Their website, store, and launcher/library is a perfunctory effort at best. The most recent feature they added that I even consider to be an improvement would be the ability to look at my own games library - that should sound like a pretty funny joke but it’s said deadpan. They don’t even have proper controller support for PC, whereas Steam for example recognizes that PC gamers come with a variety of input hardware.
I mean it’s so simply that steam is such a mature product that offers so much to the gamer, and epic just wants money and they’re not really doing anything to compel me to want to use that platform.
GOG is great, it’s a simple system that gives you the power to own your own games and I very much appreciate that. Personally I don’t like to splinter my collection across different services so I’m mostly avoid them but I can’t say anything really negative.
Anyways this is just my opinion, I feel like steam has tons of killer features, the otherS simply don’t. There’s lots of valid discussion in other areas about ethics and things like that but really I’m just looking at it from the perspective of what do I want from my money. Steam gives me the most, and the others don’t even hold a candle.
I try so hard to be a rational consumer and not an emotion-driven zealot for any company or product. I just look at Epic and what they tell and show gamers/devs/publishers about who they are as a company. They don’t hide it.
Epic doesn’t seem to add any killer (and at times rudimentary) features while they focus their pitch down to more money for publishers now but we own your soul; By comparison Valve says here’s a robust and trusted, feature-rich platform you can deploy upon and we’re improving it constantly.
Valve engages in continual expansion of their Steam ecosystem (look at the Deck alone and how much value that added overnight); Valve does continual short-lived research projects like the Steam Link / Steam Controller, which don’t survive as stand-alone products but pound one novel killer-feature after the next into the platform; Epic treats their product like an afterthought and their customers as wallets.
This is really what is at the crux of it. I am not sympathetic to Epic’s way of doing business where the customer is last, the developers and their art are the pawns, and publishers are plied with sweet, predictable short-money in exchange for souls.
I’ve seen enough enshittification to know at this point that doing business with a bean-counting, value-wringing company hurts us all, and perhaps I’m out on a limb here but I feel like this sentiment is becoming highly solidified among many.
The whole idea of digital licenses are stupid and risky. If you can find it on GOG, it’s preferable to get it there. The games are DRM-free, and you can directly download the installers and make an offline backup of them.
What if Steam went bankrupt, or start playing less nice?
Thankfully, there’s not too much reason to worry about this yet. Steam is a money-printing machine, and it’s not a public company or beholden to investors who demand increasing profitability every quarter. As long as Gabe Newell is still alive and doesn’t sell out by taking Valve public, things probably won’t change much.
It’s important to note that just because you got it on GOG does not guarantee it is DRM free but they do try. (Unless things have changed since I last looked)
This is where I’m often torn. My sentiments lean fully to the principle of the user owning his/her purchased software.
But I want Valve to have my money and I trust them, because their entire business model is giving me the power to play my games in the most ways possible, and in ways that having the OG installer on my Desktop can’t do.
I can stream my entire 900 game Steam library to my phone and when my Deck gets here I’ll have access to it all there as well. Muahahaha. Take my money. No GOG RAR Installer is going to give me that, ever. This doesn’t seem to get talked about enough. Valve adds so much value, they make it so I don’t even want to pirate.
I refuse to patronize Epic until they continue working on UT4. I’ve been playing their games for 25 years and they make fortnite then decide to just drop all of their long term fans.
My dad got me that game on his old laptop when I was a kid. It barely ran, but boy was it exciting ❤️.
The Plasma gun was my favourite 🫡. Especially in that space level… The one where you could jump outside the windows.
I have a bone to pick with Epic regarding Unreal Engine as well. Terrible optimisation. Any game I play, if made using UE, is terrible.
I’ve played the first two of the Tomb Raider trilogy on medium on my 4GB GTX 1650, i7 9th Gen, 16GB RAM laptop. This device has pushed me through my engineering and still continues to run most of my work. It also runs Forza Horizon 4 and Red Dead Redemption 2 good enough.
Yet I install Deliver Us Mars, a game with a much smaller scale, and my beautiful beast starts to stutter. 🫠🫠🫠
Yeah. They had an alpha out for a while and just deserted it after fortnite took off. I really enjoyed playing it, too.
The optimization is kind of up to the devs. It’s fairly accessible to all sorts of people with varying levels of skill, but you still have to identify bottlenecks and move to c++ sometimes. Making it easy to implement in the editor means some people will make shit they can’t optimize or support.
Kuoiłem w koncu w Ikei, a potem jeszcze w jakims markecie. Wiec nie wiem, czy bym polecil, raczej nie bylem szczesliwy dokladajac sie do zarpbkow korporacji.
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