When I used Windows I mainly bought on Gog for the DRM-free aspect. Now that I’ve switched to Linux almost completely, I find Steam’s software for running Windows games on Linux to be just about the most seamless and easy to use, compared to other stuff I’ve tried like Lutris and Heroic Games Launcher.
Same story here. I thought Linux support would be right in line with GoG’s philosophy but their stance has been understandable but a bit disappointing. Valve makes it easy for me so they get my money.
Yup. Steam is my go-to because of easy game steaming, steam deck integration, etc. But I know what I’m sacrificing for that convenience. Luckily Valve is an incredibly customer focused company and I have a huge amount of (well deserved IMO) faith in. GOG however is definitely still the best way to own your games.
Memory is a funny thing, don’t beat yourself up over it. Every time you remember something, the memory itself is altered in your mind. We know now that you didn’t have a 7600X, but I think it can also be true that you remembered buying one.
This. I love GoG for what they do and their whole ethos, but I have damn near my entire collection already on Steam and like to condense as much as I can as hard as that may be. Steam is still by and far the best launcher, but every year GoG Galaxy gets a little bit closer to being an actual contender; literally all the rest are absolutely terrible dumpster fires.
Why is that by the way? On my PC I have Amazon, Battle.net, EA, Epic, GoG Galaxy 2.0, Itchio, Rockstar, and Uplay clients (along with some individual game launchers) and not a single one comes close to being as feature rich, streamlined, and just clearly built for the customer/player as Steam is. I know Valve has a lot more experience under their belt but it feels like the others aren’t even trying. Most of them are just in your face about their store fronts and barely function as a library after the fact.
I loved the dialogue system in Shadowrun for SNES. It was pretty simple, didn’t really have any branches or anything, but it feels autonomous in a way that’s hard to match.
Basically, wherever you talk to someone, certain words in their lines will be in bold. Once you’ve seen one of the bolded keywords, you can ask any other character about those words. Most of them will spit out a canned response specific to that NPC unless you ask about something relevant to them, but the list of keywords is long. It makes it more than possible to play the game several times through and miss certain things. There are runners you can only hire if you get the right keywords, even parts in the main story where it takes a little wandering around trying different things to get the keywords you need or figure out where to use them. Some keywords are basically dead ends, only mentioned one or two times, maybe only in the conversation they’re found in, but others will come up again and again.
Shadowrun in general felt very open as a game. Even though it had some barriers to progress before being able to go everywhere, there’s a huge amount of freedom in general.
For its time the amount of freedom and depth in the same package was not at all the norm.
Morrowind similarly used this dialogue system, and I truly do like it a lot more than most others, even with a lot of options because it feels more like naturally discovering information and acting up on it, rather than just having a threshold on your stats, or completing quest triggers.
Mullvad doesn’t support port forwarding anymore. I use airvpn and you can just use the native WireGuard (or OpenVPN if you’r crazy) apps on different platforms if you want.
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