I don’t usually like MMORPGs because I haven’t yet found one that hasn’t been spoiled with microtransactions and a toxic playerbase, so I just play Outside. I’m much more a fan of singleplayer, or multiplayer with friends games like Terraria, Stardew Valley, or Minecraft.
Seems right down my alley. Does it feature any triggering subjects? (Mainly severe mental health stuff and suicide is stuff I avoid for the time being)
Sorry to hear that, there’s been times where I’ve avoided certain bits of media for similar reasons, and that feeling of “should I invest myself in this?” while trying to keep yourself safe. I hope things improve for you.
I don’t want to say anything about Until Then really as I think the experience would be hampered knowing anything about it, but it’ll still be there for you in the future. There are heavier moments throughout the story however, I cried at both the beauty and the sadness at multiple points in the game.
Some comparable games that have some similar themes or vibes
Night in the Woods - Has themes around mental health issues especially focusing on dissociation
What Remains of Edith Finch - Covers topics around death of loved ones including issues you’re likely concerned about
Life is Strange - Mental health and death along with suicidal discussion and events
I think a lot of these kinda stories revolve around the sadder parts of life to elicit emotion that drives us towards connecting with characters in the same way that seeing hardship and struggle makes you care about your fellow human. To me it feels that through these experiences we’re able to see our humanity in a rawer form, perhaps its because there’s a cost to ourselves due to our emotional investment. There’s no need to take on that cost unless you have the emotional space to do so though, but that cost is often what’s made it so great. I didn’t play any games for just over 2 weeks after I finished Until Then, I just started playing the piano, went on walks/bike rides/runs, and decided to get more involved at a local board game cafe. But really, no need to force yourself into that, focus on yourself, do the things you need to do to improve your situation internally or externally, it’ll be there for you then.
If you want some story-esque games that feel much less soul-consuming, here’s a few of my favourites:
Stray - it made me have wobbly emotions, but it doesn’t have quite the same “sting” as the games above
Metro Exodus - Bit of an oddball here, probably a few eyebrows raised, but I think it’s one of the only games I’ve seen actual intimacy (and not sexual intimacy), however that’s few and far between, the pew pew is great
And a couple of cozy games that are a bit adjacent to these
Frog Detective - Quite how these haven’t won GOTY every year I don’t know… I loved them
You absolutely beautiful person! What a thoughtful and sincere reply, I cannot thank you enough.
You’re 100 percent right that those experiences will still be there for me in the future when I feel the space. For now I am limiting myself to your second group of suggestions (I’ve played the first Frog Detective and loved it), knowing that your first group is there when I feel like it.
I did already play Edith Finch though, a masterpiece in my opinion, but indeed quite heavy (but extremely hopeful too).
Naw shucks haha, kind of you to say. I’m glad my ramble/vent was worth it!
Since ya played Edith Finch, in Until Then you form a much stronger connection with the characters, but the content and topics it faces are less extreme What is there will hit harder because of that connection I think.
I hope you enjoy any of the games I suggested! Also really, just get yourself Donut County. It’s a stupid cozy romp. Do racoon crimes.
I reckon its more if you like the reward that comes with making decisions under stress 😂 if so, yes! But definitely enable the full pause option instead of slow down! Overall its very immersive and the squad management is very light with a good focus on the story and tactics, and stands out for that.
Twin-stick shooter against various bugs and robots with some ARPG gearing, and the action here is fantastically tight with probably three key factors:
Enemies target you but hit each other, so you manage their attacks to help your fighting instead of just staying out of trouble.
“Frenzy” orb pickups, which act a bit like combo meter fuel except instead of chaining hits you make frequent choices about whether an orb drop is worth chasing, keeping you close to danger.
Instant gun switching with overheating instead of reloading, so you fight hard and switch constantly between your three guns to keep any one from overheating while getting the best out of their specific properties.
I play a lot of twin-stick and top-down shooters, and this does a great job mixing the arcade twin-stick feel of high intensity fending off a swarm with tactical top-down dungeon crawling elements, and it’s just really special feeling to play. The core action feels not just well designed but like it was made just for me, and I’m genuinely glad someone made it (or is making it, since it’s early access). Plus, it’s extraction style instead of being a roguelite, so you’re always right at the best action while still getting procedural levels, so each run is a little different.
The Sims. It’s an affront to God that a human gets to play God if they’re not a billionaire or religious Christian leader.
Spore. That game is another affront to God because it teaches the harmful idea that creatures can change through evolution, which goes against God because He created all creatures and they have never ever changed and obviously look the exact same as they did when he created the Earth 6k years ago.
Mortal Kombat on SNES. Hilary Clinton said it’s a super realistic violent video game and since then there has never been anything near as violent. That game is the most violent game to ever exist and there is nothing that will ever top it.
I finished "The Return of the Obra Dinn", an absolutely great puzzler. I really loved it. Anyone who likes Sherlock Holmes style deductive reasoning should give it a try. And the art style is really unique and beautiful.
I also finished "Conarium". It was... meh. It's got the Lovecraft vibe down really well, but it's not much of a game. More of a walking simulator / visual novel. The few puzzles are very easy. Luckily it's also very short.
Right now I'm trying to get the hang of "Astroneer" which has been a lot of fun so far (20-ish hours in)
It’s really superb, I can’t say enough, I hope you enjoy it as much as I have. Don’t skip the side missions, they’re great too. I was sad to leave the Vatican. Let’s hope they continue to make these new Indy games!
Just make sure you have GPU that can do ray-tracing, since it’s one of the first games that requires hardware support for this feature. If it can, the game will likely run very well and look just as good.
There’s a modified .exe that will allow you to enable full ray tracing on a 10gb 3080. I tried it last night and it worked pretty well, getting between 40-70 FPS on the area under the Vatican and the sequence going to Ciaro. You just have to set DLSS to performance and the texture pool to low (note, this doesn’t mean that textures will be low quality, just the cached amount is low so you may see some pop in at times).
Oh awesome, I’ll check this out. I’ve been playing the last couple days and the game really is good. Been running it great without rt and am almost done with the Vatican
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