Into the Breach for sure. Extremely satisfying strategy gameplay with a ton a variety with the different teams/units, heaps of replayability especially after the content update from a couple years back, and it being a run based game is great for folks who only get an hour or two to play on any given day.
Star Control 2 - it’s a mix of RPG storytelling with zany aliens mixed with Asteroids style PvP arcade gameplay. Like Ham and Cantaloupe, you think the combination wouldn’t work but it just somehow does. The writing and lore of the whole universe is just super rich and really immerses you into the whole universe.
There’s probably a lot of nostalgia in the choice, but my all time favorite game is Quest for Glory: So You Want to be a Hero. The game was just the right mix of fantasy, adventure and humor for a young me, and I still go back an play it about once a year. A close second is Valheim. It’s kinda my “cozy game”. I find building and exploring relaxing, and there’s enough fighting to keep the game from getting boring.
Oh my god. I NEVER see someone else suggest Quest for Glory in this kind of post, and I am SO HERE FOR IT! I was introduced to it when it was still Hero’s Quest (and EGA) but have played and replayed the entire series many many times over the decades since. Once I managed to get 500/500 puzzle points, by playing a thief that had every skill unlocked and doing all the various side quests.
Perhaps it comes as no surprise that Valheim is also my close second. I’ve got over 4K hours in that one, spread across many characters and worlds, and I just keep going back for more. Heck, I once found a patch of Meadows surrounded on 3 sides by Mountains, and with a narrow strip of Black Forest connecting it the the rest of the island and I build an homage to Spielburg in the middle!
I was introduced to it when it was still Hero’s Quest (and EGA)
This is the version I always play. There’s something just “right” about the EGA graphics and text parser. A clicky interface will never replicate:
Hut of brown, now sit down
I’ve learned I basically can’t put a game down if I want to finish that run.
I can not play something for like a week or so tops, any longer and we rapidly approach certainty that if I do eventually go back to it, I’ll have to start the story again.
unpopular(?) opinion: RDR2 is a boring graphic novel deceptively advertised as an open world FPS. The pacing is slow, the gunplay is garbage, and the core ‘gameplay’ loop is just a chain of unskippable CGI. I bought it based on the reviews, played for about an hour while experiencing an increasing sensation of buyers remorse. Never again. It’s the last game I bought without pirating it first to see if its any good.
I quite like it. Once you get used to the timings of actions you can be quite fast and fluid in combat and it’s good enough to carry the game by itself, much better gunplay than gta. And the story is not the worst, though it is a slog occasionaly. Graphics do a lot of heavy lifting
I’ve got a Steam family going with my siblings and it makes me feel significantly better about my backlog, because even if I don’t get to it there’s probably something for everyone in the mix somewhere. Plus every now and again it’s nice to break out a random indy game that nobody’s played and just collectively suck together.
In the case of No Man’s Sky specifically, probably still pretty bad. It wasn’t “lackluster” it was straight up false advertising. What they did was deceptive and intentional.
They’ve done a TON since then to try to make it right, but that doesn’t excuse their initial crime.
Wouldn’t labeling it beta/early access imply that they’re more honest about what the game is and is not at the time of its release into early access/beta? Not as much reason to lie if you already said that it will take a couple of years before it’s done. Of course, you can still overstate your plans …
They showcased a LOT of features that only existed in a demo version, stated plainly that they existed in the full game (as opposed to “this is something we WANT to add but right now it only works in the demo…”). Same in interviews: he went into great detail about features that didn’t exist.
NMS was like being advertised a brand new Lamborghini, charged for a brand new Lamborghini, then being given a 2003 Honda Civic.
That’s not something early access or beta would have fixed. Might have reduced the scale of community’s negative response simply by limiting the number of purple who would have bought it, but those who made the purchase and then realized they were scammed would have been just as upset.
How I feel about cyberpunk. At least no man’s sky was an indie team that went through multiple lawsuits and a huge flood. CD project red has no excuse they just took a shit and wanted money for it
I almost jumped on the Cyberpunk bandwagon just because it was CD Projekt Red. Kept telling myself they wouldn’t stoop to Hello Games’s level. …and they didn’t stoop quite that low, but for CD Projekt Red to put out something as shitty as Cyberpunk was a shock.
Fortunately I kept reminding myself about NMS and never did try Cyberpunk without first seeing reviews from real players… and holy fuck. Sounds like they’ve fixed a lot and the price has dropped, so I might dive in some day, but I definitely dodged a bullet with that one.
Just goes to show that NO company is worthy of your loyalty, regardless of their history.
I thought there was another game released by CD Projekt Red that had some major issues on release but I don’t have the time to dig for articles about it.
Buggy is forgivable to an extent. Hell it’s part of the charm in some games (looking at you, Bethesda).
It comes down to whether or not the game that was delivered actually lives up to the game that was sold, especially regarding gameplay footage and features/concepts promised in things like interviews.
Back to NMS - the game they advertised and the game they delivered were barely even comparable: it what dishonest, and that’s ultimately what pissed the gaming community.
Witcher III… buggy mess, but it still looked and felt like the game they promised, so we say whining about bugs, but that was kinda it.
Cyberpunk… kinda in between. No where near NMS levels of false advertising, but also failed to live up to gameplay demonstrations; so the community’s reaction was predictably more angry than what we saw with Witcher III’s bugs, but without the torch-and-pitchfork response that NMS got.
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