Dunno if it is good or bad, but Warframe has this loading screen where you see players’ ships and you can steer them a bit. No real point to it, but at least it’s something to do when waiting for someone to load in.
The anticipation for HL3 would be terribly high, and so would be the expectations of millions of lovers of the franchise, making sure anything other than a perfect game would be met with lots of negative reactions.
And it’s not just about a single game either. A bad HL3 could end up tarnishing the legacy of the other titles, forever ruining what is now a beloved franchise. Remember what happened to Game of Thrones? Who would ever risk something like that happening? Or, speaking of games, look at how much goodwill Bethesda burned with the release of Starfield.
Duke Nukem Forever was the victim of this (among other issues). Expectations were so high, by the time it finally released it couldn’t do anything but be an absolute failure. It still sold well, because of the hype, but the game was total trash and ruined any chances of a new Duke Nukem for a long time. Part of it is also internal, the game gets delayed, people get hyped up and voice their expectations. The devs hear those expectations and see their game doesn’t live up to it and delay the game to make it better. It’s an endless race you can’t ever win.
Duke nukem forever didn’t tarnish the older games IMO. Because the games barely have any story to begin with, they are mostly ranked for their gameplay, which is still awesome to this day. At least for 2 and 3d.
Duke1 is nothing too special. But Duke1 wasn’t even too special at time of release.
Valve these days don’t make things just to make money. They only make things that interest and excite them. HL3 would most likely just end up being more of the same, which isn’t exciting from a designer or developer point of view. They need a hook to get excited about it, and until that happens it’s just not worth the time or effort to do. In the meantime, they’re making plenty of money from Steam sales.
Half Life was always about pushing the boundaries of gaming. The first Half Life with their combination of story telling in a 3D shooter environment was absolutely at the sharp end of the field at that time. If you’ve seen the Black Mesa documentary you’ll know why HL2 was such a hit and how it was revolutionary at that time. After that they did some DLC, but Valve wasn’t happy with what they were doing. It wasn’t groundbreaking, it was just creating content for the sake of content. As they didn’t need any more money from creating games, they opted to not create HL3. It wasn’t till VR became more mainstream they again tried to do something at the sharp end of the field, by creating HL Alyx.
I don’t know what would prompt them to ever make a HL3 if such a thing even exists.
It was, devs just realized they don’t have to break the content up into episodes or actually complete the first part they release, and can call it early access instead.
The real problem is that you can’t create content fast enough to reach the cadence that you’d want with episodic content. Even a lot of TV shows have shifted away from predictable scheduling since Valve tried this experiment (and TV, largely, got better since then too).
I think HL3 will only happen to push some frontier in gaming, like they did with Alyx and VR. It’s the only safe move with that franchise and all the hype
I mean at least Source 1 is still being used to develop games (or at least was before Source 2 code and all was released). Valve made a game engine so tough and versatile you can make it do anything you want.
GMod took that engine, and has done absolutely wild things with it. Hell, even just the modders for Half-Life have done crazy things with it, like make it into an isometric RTS game with Lambda Wars.
This is exactly it. Most of their major titles utilize some new tech or groundbreaking feature and whatever they have planned for HL3 is just not ready yet.
Probably snes for me as well. Then again, I missed a couple generations by being busy/poor (I still hate trying to play anything on n64 or it's cursed controller).
I had Atari 2600, nes, genesis, Gameboy, snes, playstation, switch. I think I may have had or borrowed a gamegear at some point. In my first apartment, one of the other guys had a playstation 2.
Splatoon 1 let you play five different minigames on the wii u pad, including a pretty solid rhythm game, while waiting, nothing else has come close for me
Yes, I didn’t and still don’t understand why they didn’t make the joycon buttons and “d-pad” more comfortable. It’s Nintendo’s least comfortable controller and it’s the biggest reason I hate using the Switch portable mode.
Everyone’s saying it’s old here - the Game Boy was more comfortable to hold and had better buttons. It’s not about age.
One of them had Space Invaders. I can’t remember for the life of me which one. It was apparently used on the C64 quite a lot, under the name Invade-a-Load.
We know the answers to this. First, we got Half-Life: Alyx, which is a phenomenal Half-Life game that happens to be a VR game. Slight spoilers, but to say that Half-Life 3 is promised at the end of that game is an understatement.
Second, if you’ve already played Alyx, Keighley put out The Final Hours of Half-Life: Alyx, which has a full timeline of everything they worked on since Portal 2, including cancelled games. One of those games was Half-Life 3. It would have been a game with procedurally generated levels interspersed with static set pieces, which sounds similar to a single player version of that game The Crossing they were working on. If you ask me, that design makes plenty of sense for putting a bow on a series with a time- and space-hopping protagonist in a series that always ends with cliffhangers. It didn’t come together though, so it got cancelled.
Alyx was put together in part because letting all of their employees dictate their own projects was not getting the same results that it used to, so there was a bit more direction with the project than Valve had had in the years prior.
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