bin.pol.social

mintiefresh, do games w Day 438 of posting a Daily Screenshot from the games I've been playing
@mintiefresh@piefed.social avatar

Oh man the Hell House made me chuckle because it was in the original and it’s just so absurd to see it in high definition graphics haha.

So happy to follow along with your screen shots. I love this series and game and it’s nice to see other people go through it too.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I ended up going to google it for the original and found out it was a common enemy. It just so outlandish i wanted to know what the original context was. It is interesting to know it was always kind of out of place though

naticus,

Lol I feel like they added it simply because of all the people saying that of all Midgar enemies, there’s no way it’d fit in. Tbf, they truly jumped the shark with this one out of spite for what they could or should do in their game.

Ashiette, do games w Day 438 of posting a Daily Screenshot from the games I've been playing

The hell house fight is when I stopped playing the game. I think they did a good work with FFVII Remaster but… I also think that it’s really bad that you can’t go back to a place and go farming, that the materias cannot be moved so if you tried something that you did not like then tough luck fighting with whatever team you have.

Plus, I really miss the farming and the lack of “let me just fight some monsters for the sake of it”.

BradleyUffner, (edited )

Wait a sec. I’ve been considering getting this game, and you’re telling me they took out the ability to just wander around and fight respawning enemies? That’s a core memory I have of the original. There is no way I’m getting it if that’s been removed.

7112,

No. You can backtrack a little bit. Just like how in the first game, you get trapped in certain areas till the story progresses.

You can grind in a back area as soon as you get to Sector 7, similar to the first game.

Respawn rates aren’t that great, there is a mod that ups them on PC.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Now that you mention it, it is a bit odd that there’s no farming. I’ve never really noticed it until you pointed it out

ArchmageAzor, do gaming w "The balance on this game is trash!"
@ArchmageAzor@lemmy.world avatar

That’s what I like about Helldivers 2, AH looks mainly at the numbers to decide what gets nerfed or buffed, not at big mouths.

Not to say they can’t do a better job at it, but still.

zalgotext,

Lmao time truly is a flat circle. People used to (they might still, but I don’t follow anymore) say this about Blizzard and Overwatch, except not in a positive way

abir_v,

The mechanical divide between being PVE and PVP makes a big difference here.

zalgotext,

It would have, if Overwatch had actual serious PVE modes

RagnarokOnline, do games w Day 433 of posting a Daily Screenshot from the games I've been playing

Love some Minecraft. It’s just digital Legos

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s great to relax with, and also scratch that Lego Itch with how pricey they are nowadays

Catpuccino, do games w Silent Hill f | Review Thread
@Catpuccino@lemmy.world avatar

Seeing that the gameplay hours are short really makes the price that much worse

Katana314,

I’m sure it’s a good time to mention Portal though. Many gamers have said they want tighter, more focused experiences that are really worth the price tag. I guess question being, is this game all that amazing, and are gamers honest about that thinking towards prices.

I at least agree that $70 is a lot.

Sunsofold, do gaming w "The balance on this game is trash!"

coughOverwatchcough

pyre,

i was gonna say this is the entire discussion around overwatch balance. “the balance is trash” usually comes from people who do this exact thing with equivalent heroes

Sunsofold,

‘They have a hero with a shield AND a Bastion? We might as well just forfeit now.’

‘That McCree stun is such bullshit. It’s like ten minutes long.’

‘How’d they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still…’

‘We keep killing them all one at a time without advancing past the doorway. Why aren’t we winning?’

‘The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?’

edgemaster72, (edited ) do gaming w "The balance on this game is trash!"
@edgemaster72@lemmy.world avatar

Damn, imagine being on a team with John_KillingOfWar, inventor of KillingOfWar, and doing this. He’s gonna be so disappointed in you.

Alternate take: The patch happened because John_KillingOfWar saw this happen to his teammate and decided out of spite that tanks should be nerfed because he really likes gamer_gary12.

SteakSneak, do games w Day 431 of posting a Daily Screenshot from the games I've been playing

I’m amazed you have the motivation to play all these games and make these posts! Wish I had your devotion 😅 I struggle to find time to play games anymore, any tips on getting back into them?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’ve built up a bit of a backlog over the years. A lot of these are me forcing myself to sit down and play through these games I’ve been wanting to for a while. I also have a lot of free time on my hands though so im sure that plays into it.

I always try to sink about 30 minutes gams just to relax for the day though

SteakSneak,

Nice, I’m jealous. I too have such a massive backlog but unfortunately no time to work through it 😆 maybe in the future I’ll have more time. Any stand out games that you’d recommend?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Alan Wake II and Silent Hill 2’s Remake are both some of my favorites i’ve played in recent memory. Just Cause 3 is a good time if you’re looking for something a bit more explosive. If you’re wanting something a bit more sandboxy but not minecraft sandboxy then Project Zomboid is an amazing time too (it’s legit The Walking Dead game i’ve always wanted). Those are the ones that spring too mind, i’m sure there’s more though if i thought about it

Panties, do gaming w Weekly “What are you playing” Thread || Week of September 21st

Got an infection and couldn’t get off the bed much for a couple days, played lots of Silksong. Would have been bored to death otherwise

sigmaklimgrindset, do games w Day 431 of posting a Daily Screenshot from the games I've been playing

It’s so interesting that the Roche fight is where you felt the combat click, because it was the exact same for me! The game got waaaay more enjoyable once that happened, haha.

I know people dog on the remake for not being the OG/overpriced/a scam/whatever, but I really enjoyed my play through.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Maybe it’s because it felt very 1-2? Like, he has a pattern for his attacks I felt like so that helped it click

ampersandrew, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans
@ampersandrew@lemmy.world avatar

I’ll second the recommendation for Far Cry, particularly 3 and 4. Also, have you played Crysis? Later in the game it will move away from human enemies, but most of the game ought to be what you’re looking for, and it’s genuinely one of the best FPS campaigns ever.

LainTrain,

Far Cry 5 meets the criteria too, and focuses on the strengths of mostly having the open world activities be the way you move the story forward rather than the dumbass missions these games always have for no reason.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s been a hot minute, but what I really liked about Far Cry 3 and 4 was that if you wanted a certain upgrade, you set your own goal as a player for a certain type of mission, and I really enjoyed that. I remember seeing in the marketing for FC5 that they changed that, and it killed my interest. I’m not sure what there is to take issue with story missions moving the story forward.

LainTrain,

The grand arch-sin of Ubisoft games is that they miss their own point almost entirely and are afraid to be fun.

The simple thing is that most of the game should be the most fun bit of the game.

E.g. if an FPS with good gunplay as a central element has 51% of game time spent in hacking mini games, that’s probably gonna get pretty irritating, right?

In the case of Far Cry 3-5: most fun bit is the outposts. Therefore most of the game should just be approaching, assaulting and solving various outpost combat sandboxes of increasing complexity.

Blood Dragon still has the best scope and scale in that respect, the whole design around a basic linear mission structure feels like it’s out of sync with the fact the fun is elsewhere, so you just end up in a situation like you already having liberated every single outpost, but technically you’re in the beginning of the game at like mission 2, it just doesn’t gel together.

Far Cry 5 has planes and helicopters and outpost-esque or adjacent activities and it’s the only game in the series where it’s those that actually move the story forward.

It’s the same shit with assassin’s creed. The most fun bit is y’know, stabbing people with the thing in historical settings. So it should be most of the game. Instead most of the game is anything and everything but that.

Heck, watch dogs legion even severely limited the amount and variety of hacking in the game when that’s like the whole thing and what made the second game in the series shine.

As for the upgrade and crafting systems I would honestly toss the whole thing out, RPG mechanics don’t belong in action games. A shop at most with all guns and everything unlocked at the start and money made through open world activities would fit Far Cry just right.

ampersandrew,
@ampersandrew@lemmy.world avatar

I liked the story missions for being one-off unique challenges and set pieces. I liked the outposts a lot, so I did as many of them as I wanted to, which may or may not have been all of them. As far as rising and falling action goes, I didn’t see outposts as a great way to support that, so it made plenty of sense to me to structure the game the way they did. That said, I didn’t play FC5, so OP can feel free to check that one out on your recommendation as well.

taiyang, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.

Hyperbole, much? What a bananas way to say you like a fun remake of a relatively solid JRPG.

atomicpoet,

If it’s bananas, tell me why.

Poopfeast420,

Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.

If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.

BTW I think the Trails series is garbage and has only one good game in it.

atomicpoet,

You’re missing why Trails matters.

This isn’t about “a lot of games.” It’s about building something no other JRPG studio has ever pulled off—a single, continuous saga that’s been unfolding since Trails in the Sky in 2004.

No resets, no reboots, no discarded lore. Every event, faction, and character connects across a dozen titles. That kind of long-form narrative discipline doesn’t exist anywhere else in the genre.

And don’t minimize how hard that is. Most JRPG studios can barely keep one trilogy coherent. Falcom has been weaving one uninterrupted storyline for over twenty years—through console generations and shifting hardware.

Holding a narrative together across decades isn’t just impressive, it’s almost impossible. Doing this wasn’t just because of luck. It’s taken discipline, patience, and vision on a scale no other studio has matched.

Influence is easy to trace. XSEED’s Trails in the Sky localization raised the bar for how seriously Western publishers approach text-heavy JRPGs. At the time, bringing over a game with hundreds of thousands of lines of dialogue was considered unworkable. They did it, and it set a precedent for the kind of effort fans now expect from localizations.

Falcom also helped legitimize PC as a JRPG platform in the West—back when most people dismissed the genre as “console only.”

And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.

Critics agree. RPG Site flat out said this about the remake of Trails in the Sky FC:

If you’re here strictly for the magical number, here it is: Trails in the Sky 1st Chapter remake is a 10/10. What’s more, it’s the easiest 10/10 I’ve ever given.”

rpgsite.net/…/18452-trails-in-the-sky-1st-chapter…

And the numbers back it up. Trails in the Sky sits at Overwhelmingly Positive on Steam with a 93% approval rating from thousands of reviews. Recent reviews are even better—96% positive.

store.steampowered.com/app/251150/The/…/_Sky/

Rather than burning energy on outrage, put that time into actually playing more games. You’ll get more out of them—and you’re better than just dismissing something this significant.

Poopfeast420,

I believe you’re vastly overstating the importance of this game and franchise. As I said, I think it’s a terrible series of games (and I’ve played them up to CS3), so there’s absolutely some bias here.

Also, what do other people’s reviews have anything to do with how impactful or important something is to the medium? Does this mean that the Hentai game Mirror with ~96% positive, 85k+ reviews on Steam is even more significant than Trails?

And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.

Please show me where those fingerprints are, because I don’t see them.

ratten,

Ok well, then that’s definitely not like Final Fantasy 7.

Final Fantasy games are in their own contained universe.

Clearly the potboilers on your team don’t know what they’re talking about and are just saying bullshit to drum up hype so they can make money.

Rather than burning energy on outrage, put that time into actually playing more games. You’ll get more out of them

Fuck off with that nonsense. You’re here to sell a product and take people’s hard-earned money. They shouldn’t lower their standards to satisfy your ego and make you more money.

You should work harder because I guarantee your team didn’t put as much effort into this as went into FF7.

Katana314,

I’d even say the interconnectedness is often more of a handicap.

There’s one character in Sky whose arc is postponed into Azure. It…doesn’t fit with that larger narrative. Then, the biggest criticism of some of those later games is how there’s too many characters around. Most were enjoyed when first introduced, but then there’s way too many. In a lot of ways it suffers the same ways later Marvel movies do; banking on audience members shouting “I know what that is!!”

Supposedly some more recent games refocus on smaller groups but are still very much about “building a larger narrative”. I can’t claim I’ve played all of them to get a larger opinion, but Kingdom Hearts did a lot of that, and we saw its failed payoff in Kingdom Hearts 3 (actually something like KH8). I still enjoy the first two games in the series - the duology this one is remaking - but I’m pretty sick of the obsession with lore.

A video I watched even discussed how early Star Trek movies had blatant plotholes with earlier establishment, but that was fine because it was better to focus on the narrative the director wanted.

Ashtear,

There might be some fringe impacts Trails has had on the industry here and there, but the only big influence it has had is on Honkai: Star Rail’s combat system. And at this point, HSR is so much larger than the Trails series as a whole that it’s going to look like Meucci’s contribution to telephone technology when all is said and done. Expedition 33 already took some of its UI design from HSR.

Even the impact of Trails’s hybrid action/turn-based system is debatable because Trails through Daybreak was in development at the same time as Metaphor: ReFantazio, which uses the same system. Ultimately, the series serves a very specific, small niche within a niche, and it’s never going to be a major trailblazer for the same reason much of Baldur’s Gate 3’s story design won’t be: that kind of narrative structure is not an efficient way to make money. You have to be an auteur or a major risk taker to do software engineering that way.

Meanwhile, Final Fantasy VII’s impacts on the entire industry, let alone the genre, are too numerous to list. The two series are not remotely comparable. OP’s neck-deep in atomistic fallacy here.

JigglySackles,

This shit is bananas. “Change my mind”

ratten,

I feel like they were paid by the creators to write this.

missingno, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.
@missingno@fedia.io avatar

This comparison really feels strained. FF7 was the PS1's biggest game, and by far. It was a revolution that shook the entire industry.

Trails is a cult classic that's beloved by a niche fanbase, and I'm happy to see this kind of game get a shot at wider recognition here, but its impact was in no way even remotely comparable to FF7.

atomicpoet,

Okay, but I’m not talking about commercial appeal. I’m talking about artistic achievement.

What Nihon Falcom accomplished with this game is unmatched. Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

Because unlike other series that reset with each new title, Falcom committed to one continuous world. Every town, every political faction, every character connects across dozens of games.

And this game was the beginning of it all.

missingno,
@missingno@fedia.io avatar

What part of this is comparable to FF7?

atomicpoet,

The big thing about FFVII when it came out was the huge—for the time—fully realized world.

It felt like stepping into a movie. There was nuance. And there were story curveballs.

Same deal with Trails in the Sky. Fully realized world—immense. And the narrative ambition is not just huge, Nihon Falcom actually pulled it off.

missingno,
@missingno@fedia.io avatar

The big thing about FF7 was that it came out during a critical transition period for the industry, and Squaresoft put the highest budget of any video game to date into making sure FF's jump to 3D graphics was as explosive as possible. The game was heavily marketed on its technical merits, boasting about how everything this game does could only be possible on PS1. It's full of setpiece moments that are literally just Squaresoft trying to show off their VFX budget (this is why summon cutscenes are so absurdly long). And it blew audiences away because no one had never seen anything like it before. FF7 was a revolution.

Trails certainly has good reason to be beloved by its niche fanbase, but by 2004, it really wasn't doing anything super unique compared to its contemporaries from the same time period. It's a polished game, but I can't describe it as anything more than an evolution.

atomicpoet,

But we’re not talking about technical merits but artistic.

There is no RPG series as big and immense as Trails.

This is Nihon Falcon’s crowning achievement. In terms of sheer craftsmanship, only one other JRPG compares.

missingno,
@missingno@fedia.io avatar

The technical merits were why FF7 was so impactful as a cultural landmark of video game history.

Is Trails a good game? Sure.

Is FF7 the right comparison to invoke? Not even close.

theangriestbird, do gaming w After current events I'm now replaying this gem. Forgot how fun killing Nazis actually is

Seriously though. It’s far past time for a new wolfenstein game

Yeahhh Machine Games was real busy making that Indiana Jones game that came out last year. FWIW, there is a lot of Wolfenstein TNO DNA in that Indiana Jones game. It’s a lot of first-person action with stealth sequences that are more refined than what you find in Wolfenstein. And Indy himself is distinctly anti-Nazi, and a lot of the game is killing Nazis.

PonyOfWar, do gaming w Is it true Star Citizen players are "melting down" because of the No Man's Sky update or is that just clickbait?

I haven’t seen any meltdowns, no. Beyond being “Space Games”, they are very different games anyway. Yes, No Man’s Sky has had a very impressive development at an impressive speed, while Star Citizen… hasn’t, but Star Citizen is aiming for a completely different scale of simulation and detail.

Novamdomum,
@Novamdomum@fedia.io avatar
stargazingpenguin,

I would classify all of those titles as clickbait and ignore them. I play and enjoy both games, and both have their place.

sculd,

Those are called drama YouTubers. Just block all of them, will be good for your mental health.

Novamdomum,
@Novamdomum@fedia.io avatar

Yeah some of those comments are insane... 😲

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