I am here trying to get reasoned responses and feedback. If there are like 20 comments saying “Your content is sh!t and k!ll yourself” that is not going to help me and makes it harder to find those good comments I was looking for
Okay here is my best. You want feedback on a video. You say in the video your videos are shitposts made in a day. Are you trolling? Are you lying? And if you’re doing neither, why should you expect anyone to care about some shit you made in a day? The AI voiceover, bad. You show a bad 3D model, joke about it, then show the real model which is almost as bad but has color. More bad models. The game in the editor looks terrible in every way a game can. Then you switch to some infini-runner mobile game and say youtube thinks you’re a bot and that’s why nobody watches your videos (that’s not why they’re very, very bad) so like and subscribe begging ensues with a loud as fuck ear rape sound. It was at this point that I lost all interest in you and your aspirations.
Thanks for your feedback. And what you said about the looks of the game. I agree that It looks like shit. It doesn’t have any shaders, any particles, any post processing and the colors are off. This is a devlog about the game. Probably the game will look completely different from this towards the end. Now I am focusing on getting the systems and core mechanics done. And I am not the best 3d artist.
How about instead of this subscription talk, GOG could:
-Remake GOG Galaxy. The client is slow with tons of bloat. Focus on your store, and make a native Linux client.
-Help fund Wine. I find it weird that the main non-DRM store is so againat Linux. I know people that would leave Steam If GOG came to Linux.
-Different version and a tool to backup games should be part of the new launcher and not part of a subscription. You guys talk about game preservations and then try to put parts of it behind a paywall…
-A more realistic Dreamlist. Who had the idea of letting people submit any game they want? Dreamlist would work better if GOG choose a list of games and the community voted for what game for GOG to focus on. People really think that games that were console exclusive or old FIFA/NBA/Gran Turismo games will come to GOG.
-There are some games on GOG that don’t work, FIX THEM! (Looking at you Kane and Lynch)
With regards to the Dreamlist, this is so that they have ammunition to bring to rights holders. They just started bringing previously console exclusive games to GOG as well, so that barrier has been broken down. If there’s money in it, any game could be done.
What console exclusive came to GOG?
I don’t belive GOG or EA would buy the license of old FIFA players just so they can publish old FIFA games.
It’s better to have a smaller curated list where players can vote and GOG choose a game to focus on. Right now the fact we can vote for dead live service games to come to a non-DRM store is just weird.
God of War came to Steam first, it wasn’t because of GOG efforts. The games that GOG manage to bring back (RE games and Dino Crisis for exemple) had japanese PC clients.
Pretty sure it released on both platforms at the same time, as far as I’m concerned any games that show up on GoG with no DRM take a bit of effort from GoG to actually verify and host the installers, more so when the contracts expire and they have to delist them and try to get them back
Yes GOG takes a bit more time to verify the installer, but I’m sure when Sony put the games on PC the reason was the massive Steam (and maybe Epic) userbase, GOG was an afterthought.
You know, I just checked the ones I was confident on, and it turns out they each had an obscure Windows port back in the day that I never heard of. Still, the other popular trend going on right now for porting old console games like Tomba and Mega Man is to run them through tools that emulate the game and then output native code, and I wouldn’t consider it a waste of time to show where the demand is. For old sports games, it may be difficult or impossible to acquire the old rights, but if it’s at all possible, and these are customers that aren’t making them money on the modern iterations, that’s still worth it too.
I’m not saying that it’s a waste of effort. I’m just saying that it’s a way to disapoint people that don’t understand what the dreamlist is for.
Internet can be a bitch when people don’t get what they want.
I just did a quick search and saw Pokémon games there and some romhacks… No way in hell Nintendo would sell their games on PC in a non-DRM store.
There is, if the money is there. Nintendo’s also under new management these days, and if the old strategies don’t work, they could pivot, just like Microsoft and Sony have.
Nintendo would most likely sell PC games from their website first, and then after some time sell them on Steam. But the odds of Nintendo porting Switch games for PC is extremely low.
I agree, but it’ll be the only way they get my money. Everyone can see that PC line going up and that console line going down, so we’ll see how long they hold their ground; probably one generation longer than Sony does.
Sony and Nintendo won’t go anywhere any time soon. Console gaming is easier and “cheaper” than PC gaming, and most people don’t care (or know about) non-DRM.
Consoles won’t go away, but they’re in the process of transforming. Peak spending on consoles was all the way back in 2009 and has dropped ever since. There are perhaps dozens of reasons for the change, but one of them might be that the average consumer picked up on the air quotes around the ways consoles are cheaper. As for non-DRM, as long as piracy remains better than the official option, there’s money being left on the table, and I have confidence that a lot of that will change too, though it will be far slower than I’d like.
You seem to emulate a lot on Steam Deck (right?). May I ask how smooth the emulation of Switch games goes?
I have been heavily debating between Switch OLED and the Steam Deck (and then emulate Switch games). But keep hearing different things about how smooth things run.
Steam deck going to cost €700 while Switch €550 (switch + get someone to mod it).
Also; I assumed that BlueSky can see posts from Mastodon but unfortunately can’t find you through BlueSky.
The Switch can be a hard one to say. If you get the last release (the ‘Early Access’) of Yuzu, and you use the GreemDev build of Ryujinx he maintains now (he was a Dev of Ryujinx proper, before it closed shop) - then you’ll be totally fine.
Even tricky games such as ToTK have dedicated mod packs like this one known as the optimizer (which is which greatly improve performance, heck I even wrote my own mods to make it play well.
I had a vast Switch collection before my Steam Deck, which I then sold because I emulated it all on the Deck so well.
Then you’ll find titles like BoTW which play far, far better through Cemu. Cemu emulates Wii U games, and Breath of The Wild on the Steam Deck is perfection - high FPS, higher resultion, mods, you can even tweak how much or how little cell shading you have, or fog on the landscape. It is the single best way to play BoTW.
In the end, I’d recommend a Steam Deck. You get:
your Steam library
GOG, Epic and Amazon titles through Heroic or Junk Store
emulating every system through RetroDECK, with fun things like Retro Achievements, mods, texture packs etc
My biggest two issues I’ve found on specific Switch games has been Tears, which doesn’t run perfectly (but is playable) and Metroid Prime Remaster (there is a literally fraction split-second load time at each door)
I’d recommend the Steam Deck, because it can do so much more. If you have specific questions, you can reach me on Matrix if you’d like!
As I’m uncertain how strict this instance is regarding sailing high seas, I’ll just mention that 95% of my games are through sailing the seas including emulating.
I’d recommend a Steam Deck
Alright! I will message you on Matrix but if it is okay, it’ll be on Saturday or Sunday due to work.
Heavy emulator user here, the Deck made my Switch obsolete but I did play Tears of the Kingdom on my PC so I can run it at 60fps. On the Deck, ToTK can struggle to reach even 30 in many areas without community modpacks. Smaller titles like the latest Zelda and Metroid run flawlessly.
However, the Deck can also run every other console up until Switch/PS3/Xbox 360 as well as my full Steam and GOG library and it has a full desktop on it.
If you don’t mind the tinkering to get the emulators configured, the Deck is a no-brainer for me.
If you want to save some money, you can also get the smaller Steam Deck. It is trivially easy to swap the SSD if you later decide you need more storage.
Heavy emulator user here, the Deck made my Switch obsolete
Oh wow, that the Steam Deck had such an effect on the usage of the switch.
If you don’t mind the tinkering to get the emulators configured, the Deck is a no-brainer for me
I don’t really mind tinkering with it, already know my ways with emulation on PC. However, I have no knowledge on Linux and that’s what worries me a bit.
However, the Deck can also run every other console up until Switch/PS3/Xbox 360
So the Steam Deck can run the PS2 emulation and play these games (just as the PC can?).
Most of the games of the Switch I’d like to play are the Mario games. I can name them all if necessary but will do it later (at the moment at work).
On the Deck, ToTK can struggle to reach even 30 in many areas without community modpacks.
Can the Steam Deck run Breath of the Wild without issue?
I don’t really mind tinkering with it, already know my ways with emulation on PC. However, I have no knowledge on Linux and that’s what worries me a bit.
If you know your way around PC emulation, you’re not going to have any problems. EmuDeck takes care of installing all emulators. You only have to manually add your key files, firmware, BIOS, etc. It works just like on Windows and the KDE desktop is in many ways identical to Windows.
You might also want to check out KDE Connect. It is pre-installed on the Deck and can pair with your PC for remote input, file sharing, etc.: kdeconnect.kde.org
So the Steam Deck can run the PS2 emulation and play these games (just as the PC can?).
Yes, the Deck is an emulation beast. Finished Mario Galaxy 1 and 2, Ico, Wind Waker HD and Echoes of Wisdom entirely on the Deck.
Most of the games of the Switch I’d like to play are the Mario games. I can name them all if necessary but will do it later (at the moment at work).
The less demanding games like the Mario Party games and Mario Kart run with no issues in all emulators.
For more demanding games like Breath of the Wild and Mario Odyssey, you might want to grab the last yuzu EA AppImage that released. You can find it quite easily by searching but you can also DM me if you need it.
For reference, the last release was version 4176 with an MD5 checksum of 9f20b0e6bacd2eb9723637d078d463eb.
Can the Steam Deck run Breath of the Wild without issue?
There are 3 ways to play Breath of the Wild on the Deck:
Ryujinx/Ryubing (installed by EmuDeck out of the box)
yuzu (no longer available)
Cemu (the Wii U version)
I spent dozens of hours in Breath of the Wild on the Deck in yuzu to collect a few Koroks when I’m bored. Since I dumped my savegames from my switch, I just started where I left it on my Switch.
Ryujinx unfortunately struggles running Breath of the Wild, it runs the most demanding areas at about 20 fps. Which is on par with how the Switch natively runs the game but yuzu can reach 30 fps easily in those areas. Ryujinx also has quite severe shader stuttering when first entering an area, which yuzu does not have.
Cemu runs the game flawlessly, but it is the Wii U version. Doesn’t make much difference which version you play on PC since you can mod either to look good. I just played on yuzu because my savegame was from my Switch.
Is this game fun? I’ve got ubisoft fatigue, is it just more of the same old stuff? I still think I’ll pick this up a year or so from now when its on sale for $40 or something.
It’s a bit of the same, it returns a lot closer to the older AC Games though. For example, a lot of the mythology aspect is removed, and the side quests are a lot closer to the older Assassination Missions. It still uses the framework from the RPG games though (though it’s been heavily simplified from the tree that Valhalla had)
Having played all of the 2d Metroids, Super Metroid still holds up very well, even compared to the newer games. There’s less direction than what you might be used to though. Newer entries in the series tend to try to funnel you places. But if you are simply concerned about the gameplay being clunky, don’t be.
Super Metroid way ahead of its time, and the controls are extremely responsive and tight. It’s one of the reasons it’s such a popular speed game. It’s just fun to play. While basic controls are serviceable, there are many tricks you find yourself learning about as you play the game, which you just have access to, that give the movement system quite a bit of depth. (For hints, let the attract move run at the beginning of the game.)
Now that I think about it, the marvellous thing about BG3 isn’t just the acting of the main characters but of the minor NPCs as well. It shows an unprecedented attention to detail and love and care.
I think the only “bad” acting I encountered in the game was that one kid who was apparently voiced by one of the staff’s kids. And that’s only because the model looked too old, for which I suspect that the kid chose their own model.
Agreed. Great voice acting is one thing. Quality voicing a cast that gigantic is another. I first noticed with that frog in the hag’s area. You don’t even get it if you don’t cast speak with animals and talk to this random frog hopping around, but if you bother to, you get this short, amazingly acted dialogue.
Alan Wake 2 has great voice acting. I think the main character is just naturally more subdued and when compared with the theatricality of BG3 it just seems worse if you’re expecting that style.
I keep hearing this, but I honestly don’t like both VA & facial expressions in Control. Both are usually incredibly wooden and stiff, with the facial expressions veering hard into the uncanny valley, but without redeeming stylized highlights.
I played both and found Botw boring. Huge areas were nothing was happening, but they looked nice. Except the divine beasts, they were boring as hell, gameplay wise and optical. For this they got rid of cool dungeons? The challenge shrines repeated often and were not really interesting at all. And the weapons broke permanently. After a short while I simply rushed through this game. I can see the love poured into this game but the gameplay was just soon boring to me.
Then came Totk. I was sceptical at first, but then came the building of stuff. Suddenly it was okay when weapons broke, because you could try other interesting things with them. Dungeons were back. The challenge shrine were mostly puzzles for the build mechanic. The whole freaking world was filled with build puzzles where I could get lost in shenanigans. So they basically addressed most issues I had with the first game and as a result I liked it more.
Storywise I would place them both in the category “about okay”.
As with each of these I post, I am just amazed that what I stumble over, save and share here in these posts is as interesting to others as it is to me!
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