If it clicks with you Monster Hunter (World+Iceborne’s a good starting point) can easily eat up hundreds of hours of your time grinding and doing endgame content, especially if you have a group to play with.
It is very much worth it! It is a great value for what you get. I highly recommend you connect it to a strong pc and purchase your games on steam so that you get the best quality visuals and when you switch headsets in the future your games will be available no matter what headset you choose.
If you want extra controllers I recommend the 8-bit-do controllers. They are cheaper than Nintendo. The ones I have work on switch, Xbox, pc, android, iOS, etc. they also sell a dongle to work on many more consoles. (I use the dongle on Linux and allows me to play wireless).
I already agree with most of the comments here, just wanted to add info about 3rd party controllers.
They said “the ones I have”, as in multiple. So I was wondering if all of them connect to everything, or each connect to some. That’s because I went on the 8bitdo website and I looked at several categories. The Xbox ones listed only various Xbox models under connectivity, the Bluetooth ones only listed Switch, the 2.4G and wired ones only listed Windows and Android.
You then need to buy a dongle for the Switch, and that’s what the guy above is talking about. If you do that, you can play on all your mentioned devices with only one controller.
I’ve just checked the boxes, and Minecraft, Super Mario Bros. U Deluxe, and Mario Kart Deluxe 8 all support one player on the Switch Lite, up to four through the TV, and up to four on the non lite Switch 👍
The demo is free, basically the full game just with an 8 hour time limit
I wonder if that was the scientifically curated time to get people hooked and addicted. By the way, is that limit of 8 hours total playtime, or like 8 hours per session?
Check out mindustry! Although it doesn’t quite have that tactical itch as Arma, it is 100% based around logistics and building up unit production. There is a multiplayer PvP mode, as well as 2 PvE campaigns
First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.
There are some points I would like to comment on even if I have not played the game myself. Firstly there is the Aspect of effort. While I can see how beeing on your own or exploring can be a rewarding experience, it creates the tense setting where the developer needs to assess exactly how much effort a player will put into the game. And personally I feels a game like this is mainly cozy and should not put up barriers in front of the player.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet. Not everyone wants to put themselves out there, maybe they dislike the attention. They became a developer and not a social media manager after all.
First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.
Apologies, still new to the posting style here on Lemmy. It cut off the TLDR which I have added back in
There are some points I would like to comment on even if I have not played the game myself
I don’t get it. How can you provide your commentary on something you have never experienced? Like, I get what you’re saying and respect to your opinions but like… You kind of have to try it and live through it for a little while to really get it.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small
If you look at their actual team website, they have a huge team. I think there’s no excuse for them to have no community presence, considering that concerned ape is just one person, he’s just one dude developing the entire thing himself and he has been very vocal and very active. Their website shows that they have at least 10 members on their team, and they barely interact with the community. It just feels like a cash grab when you take that into account. Sorry if that sounds harsh but it is what it is
My comment about the lenght was not a critisism. I appreciate details about your opinion.
I wanted to comment under your post because some of your points don’t feel specific to the game and I think my opinion might offer you a different view. Also this is a social platform and I just like to interact with people who take the time to express their opinions.
I still disagree with you point about community managers. Just because Concerned Ape is a stellar developer who likes to interact with poeple doesn’t mean everyone need to do it his way. There are so many devs who got swarmed by toxicity, not wanting to potentially deal with that is perfectly valid.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet.
I took fault with that as well.
I am a developer who makes games on the side. I mostly do gamejams and release games on itch.io. It’s a pretty positive community.
But I did get one comment (only one) that some troll told me to stick to my day job. Like I am? I do this to create art and fun, and make bank working a boring software job. I put all my passion into making this game in a short gamejam window.
I know some fans love reading about “the struggle”. They see the developer eating ramen and crunching 160 hours as passion. To me, that’s abuse. Because survivors bias, there are people with 100x the passion but their game doesn’t sell.
Everyone who puts out a game is doing it for different reasons. You have no idea if the dev team was crunching late hours while their child was dying from cancer. Or if they were coding this on their golden yacht using AI bots. To judge them because they don’t share that as not having passion?
It’s a toxic metric and would strongly recommend removing it.
The Council, The Wreck, Haven, Orwell, Life Is Strange, Journey of course, The Stanley Parable, The Beginner’s Guide, Everything by Christine Love, Everything by Jonathan Blow, Inside and Limbo, Get Even, Betrayal, Kentucky Route Zero, Never Alone, Tell Me Why, A Plague Tale (both), Deathtrap Dungeon (interactive video adventure), Kholat, Asemblance, Firewatch, Her Story, The Vanishing Of Ethan Carter.
The game feels like it gradually got worse as the game progressed, but that was typical for JRPGs back then. Still had plenty of great moments, though!
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