With improved voice recognition, it could be great.
I’d definitely give it another go.
I also wouldn’t hate a game that connected to an AI LLM for conversations. That could be interesting, especially with a game like Seaman wrapped around the communications.
Looked over your privacy policy and it seems pretty reasonable. I was curious about how location is used though - could you give me the gist of what kind of in-game features I might miss out on by denying location permissions?
Location Data. We collect location data such as information about your device's location, which can be either precise or imprecise. How much information we collect depends on the type and settings of the device you use to access the Services. For example, we may use GPS and other technologies to collect geolocation data that tells us your current location (based on your IP address). You can opt out of allowing us to collect this information either by refusing access to the information or by disabling your Location setting on your device. However, if you choose to opt out, you may not be able to use certain aspects of the Services.
I was asking for clarification about the last line.
Not sure - but I just looked in my version and the only permissions I have enabled are notifications and physical activity and everything works.
Maybe that's a holdover they need to delete?
Yup, mention of GPS is a holdover as I’ve used some privacy policy templates to create the policy. Legal writing isn’t really something I’ve done as an indie game dev before :D
The game doesn’t use location permission and doesn’t ask for it, and it will never require GPS data. We have that clause because we might at some point want to do rough location estimates using IP addresses, for instance to see how many players we have from specific countries.
I suck at writing legal stuff and English isn’t my native language, so I wrote the policy using different templates. We should probably remove the mention of GPS entirely as it’s quite misleading.
I definitely wouldn't recommend tweaking a legal document without the advice of a lawyer, especially when it's not in your native language, but hopefully the project will raise enough funds that you'll be able to hire someone to do that soon though! Fitness games are good ideas, and the art here looks real cute.
Thank you! Definitely our plan to get these documents through a lawyer when we can afford one. One of the surprises to me has been how many things there are these days that indie devs like myself need to deal with that are completely non-related (legal especially), and how expensive those can be. As we want to stay independent, we don’t have legal help from publishers, stakeholders etc. to deal with such.
The FAQ states it. Looks like some combination of subscription for multiplayer elements / ongoing events or a one time fee for Single-Player. Tho, tbd. He hasn't really asked for feedback on that so far.
Finally! Someone with over 1000 hours in a game. I think I have over 3000 hours in Stellaris alone. Granted I’ve definitely walked away from that game in the endgame for over an hour and come back with practically nothing changing. It’s a very slow game.
Play smaller and taller. Playing a wide game is tougher but not impossible. Also don’t do what I do, do not have a custom built species for every origin. There’s a lot of origins now and it’s a little cluttered. Just build a race you like and get playing.
Ok, so I’m 44, and my parents literally played D&D and video games with us growing up. I literally don’t remember a time in my life that I wasn’t gaming.
That being said.
According to Steam:
Factorio: 4,330 hours
Dyson Sphere Program: 2,506 hours
Skyrim: 2440 hours
Stellaris: 2,237 hours
Dungeon Defenders: 1644 hours
Terraria: 1630 hours
Fallout 4: 602 hours
Also I probably have well over 10,000 hours in 2.5 edition, 3.0, and 3.5 edition D&D. Only counting actual tabletop time.
That’s also not counting a fuckton of games that I have played on various consoles starting with a TI-99/A and and Atari 2600 as well as most of the early Nintendo consoles. I branched out once I got to college.
My numbers are actually quite low. I know multiple people that have 20,000+ hours in their favorite games.
Satisfactory scratches that same itch, in a totally different way. Adding that third dimension throws a lot of Factorio people off, because it makes it ‘too easy’- if you build it wrong, it’s fine, just go up a level.
Nah fam, play some more. Just going over the top song gonna cut it off the first few tiers. Especially if you want your factory to look good.
I have about 50 days played in my current server I have hosted… That server has only been up for about 1 years and 8-9 months. A good bit was AFK at farms though.
Jokes aside, imo, Skyrim, Starbound and Final Fantasy XII are great games to sink a long time. Of those, Skyrim I played the least due to life happening, but was enough to sink a few dozen hours already. Starbound easily surpassed the 600 hours for me, even if I barely use mods or played multiplayer. And Final Fantasy XII, on my first save I got to the final boss, I was nearing 300 hours already, and for a game originally on a 4.7 GB disc, it has a lot to do, so much so that, in that save, I was just starting to scratch past the surface.
I’d argue FF12’s content is primarily grinding, though. I liked the game, actually just beat it this summer. But, I was definitely ready to be done with it by the time the credits rolled. I finished with around 70 hours, I think. There are a lot of secrets and whatnot, I just wish their crafting/bazaar system wasn’t so tedious with its requirements.
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