What actually stuck out most to me besides Witcher 4 was their LLM based „Don‘t press the button“ game presentation at the very end of the show. No one is really talking about it because it was really lame but I think it‘s telling how they showed the AI driven stuff after everything else almost to kind of sweep it under the rug because they know most people are already sick of AI but they still had to include it for gullible shareholders or something.
Nostalgia mostly lol. It’s the version I grew up with and there’s some vibe that the 360 version has that I can’t quite get with older versions of Java (it might just be a placebo though). That I play with controller and it has my favorite version of controller support yet.
To be honest, I think they only made a sequel to Hades because it was so popular. I actually quite like that they create new universes every game. I also like the core gameplay of Pyre (not so much the mini-games) unlike most people. It sort of feels like Ballmasterz turned into a super cereal game to me. It probably inspired the show, which ever came first.
I sadly have little interest in watching things about Hades as because I am so burnt out from asking for accessibility assistance (I actually think I did it multiple times in case they didn't catch it) and I am just frustrated with them as a whole and this post reignited it. But I am glad that they got what they wanted because Greek mythology is expansive. I think someone else will be happy about it. I just think I realized I feel relatively "done" with the company as a whole =/!
Nice to see so much care and effort being put in here, Dremor!
I love the thought, and it makes me feel super happy to see this place getting some more focus. Having well and truly burned my bridges (and enjoyed watching the napalm) on my ‘regular’ social media, having this place as my focus on long-form posts just makes me happy. Makes me even more so to see making this place even better is your plan!
I’m happy to raise my hand to moderate, if you still need extra help. I’d guess not since Lemmy’s workload on a modqueue is a small one. But do feel free to reach out to me via DM if you’d like suggestions/recommendations! Having moderated on Reddit (from giant 10m+ subs to the tiny community-focused ones) I’ve got plenty of ideas to encourage more community involvement?!
Considering how much time and effort you put on your posts, I’m sure you’d make a good moderator. I’d sure need help in the future, as both moderator are temporary (unless they chose otherwhise), and as such I’d use all the help I can to moderate.
Hey so I’m trying to sign up and a) your password field doesn’t let me type spaces, just doesn’t register them at all and b) getting client side errors when I submit. I’d love to check it out, but having issues with the site. On Firefox.
Our artist is recreating all of the in-game locations in isometric style, and our plan is to soon-ish start to implement these into the game itself. Creating all of the 40+ locations takes some time for our artist, especially these city locations.
I’ve been playing since August and it’s a great game. It helps keep me exercising too, sometimes you just gotta go for a walk to chop some logs or something.
So I think it’s actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
Portal
Journey
Binding of Isaac
Shadow of the Colossus
Metro 2033 (which I have sat on and I believe even if it was entirely in Russian you would still get it )
DOOM (original you don’t need words you shoot)
Super Mario Bros. 3
Katamari Damacy
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
bin.pol.social
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