Hey man, congratulations on this milestone! This was a great re-cap to read through, thanks for posting, as always. Looking forward to seeing what you come up with for your continued endeavors :)
When I first bought Red Dead Redemption (well over a decade ago, for the Xbox 360), I got it exclusively for the “Undead Nightmare” expansion pack. I love zombie games, and setting it in the Wild West? That’s a unique twist I hadn’t seen yet.
However, I didn’t want to just jump right into the zombie gameplay. I wanted to be intimately familiar with the world and its lore first, so I could squeeze all the enjoyment out of the zombie expansion. I wanted to know all the townsfolk, so when I had to blow someone’s brains out, I’d understand their relationship to the main character and how emotionally impactful that choice was.
Suffice to say, I was so anxious to get to the zombie expansion that I rushed through the entire game in maybe 2 evenings. I didn’t really enjoy my playthrough because I was just trying to get it over with as quickly as I could.
When I finally got to the zombie expansion, I didn’t really enjoy it that much. It was at that moment I realized that the original game was far more fun than the zombie expansion. But I had rushed it and wasted my whole experience.
Last year, I finally got around to playing through the game again and I made sure to slow down and really enjoy it. It’s such a fantastic story. I played the Undead Nightmare expansion afterwards and made a post about it here for Halloween month. That, too, was more fun than I remembered.
Now I need to finally play Red Dead Redemption 2. I’ve owned it for years, but I always get bored maybe an hour into the gameplay. They put so much effort into making it as realistic and complex as possible that I just get distracted and lose the plot. RDR1 was a more straightforward plot and kept me engaged, but I keep losing focus on the sequel. I need to force myself to sit still and power through it sometime. #ADHDproblems
I blasted through RDR1 because I wanted to play RDR2. Coming straight from RDR1 to RDR2 I felt the gameplay much slower pace than the first which put me off at first. I came back to it multiple times but it's such a long story. I play it once in a while, but it will take me a couple of years before I finish it haha.. especially now since I'm hooked on WoW Classic.
I feel you with the plot lol. I had a save all the way in Chapter 5 of the second game and lost it, and just kept picking it up and putting it back down again (which i do for a lot of things looking back). It took a whole new prescription for me to power through it
My computer looks great from the glass panel side! Just dont take off the back side panel or all the cables spill out and I have to push them all back in 🤣
I don’t know what I assumed, but yeah, the modern solution is basically, "okay, no ribbon cables, but just cram everything else behind a piece of metal. 🤣
Joke’s on them though because I still have a COM port and its connector is a gray ribbon cable with a single magenta stripe on the side.
I have an SFF gaming PC with high-end components, including a 3-slot GPU. The cable management is basically just cramming the power cables between the power supply and the bottom of the case.
The side panel just clips on, so I can’t even use it to hold the cables in.
I have never been good in FPS when it comes to “both jump around the corner and shoot, who wins?” But i have always been good at: “Where the heck did he come from?! what is this stupid play, this is not the meta!!!” happily frustrating some tryhards. As i get older i can still enjoy that way of playing.
Just some fun information: most modern engines hate SVG. They just render them to the raster and then manipulate them like any other bitmap, making everything extremely slow and blurry. If that is mostly ok with small pictogram-tier images, it is completely unacceptable for big map-tier images. My map is tens thousand of pixels in size while at the highest scale. Bitmap would be a few TiB of RAM. So I actually parse the SVG to get the vectors and draw them, omitting the rasterization.
Does that lead to any performance hiccups with very detailed svgs? The benefit of raster is you can mipmap them, so you don’t need to see how super detailed the coast of a country is like when it’s only a few pixels on screen. I suppose you could fake mipmaps by having different levels of detail for svgs that get swapped between, as long as any other changes you make to the svg are simple colour changes?
Clair Obscur. Made from former Ubisoft team members in what sounds like a healthy development culture and it’s a godamnned masterpiece at every level. Visuals, art direction, story, characters, mechanics, music - it’s all stellar.
I don’t understand how game dev works, how does a publishing company fire the CEO of a game dev company. Like do these publishers own the game company?
I wouldn’t say we’re over-reliant on Steam, but maybe on Valve to some extent.
If Valve would suddenly stop all their work on/around Linux, that’d certainly affect Proton and also things like the open AMD GPU drivers. Sure, others would likely continue their work (it’s not like they’re doing it all alone now anyway), but Valve certainly brings a lot of expertise and also commercial interest.
I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.
I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it’s a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.
One thing, and it’s likely just an oversigt, but controls. With Consoles being the computers that everything is designed for, the lack of proper controls for Mouse & Keyboard have become a bit of a nuisance.
Normally, it’s not a big deal. You just configure them yourself.
But it did irk me some when I gave Cyberpunk a go and tried to switch the Interact/select button from (F) to (E) and it didn’t move both functionalities. Now (E) was Interact, but in menus it defaulted back to (F) as if menu select was a different function.
Alternatively, when the console control scheme is tight and well made but the PC controls are ASDF + whatever random keys spread at opposite ends of the keyboard.
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