It’s a part of my most hated trend in the video game industry: video games that are ashamed to be video games so they try to fool you into thinking they’re a more “respectable” art form like TV shows or movies. The mainstream hype we’re seeing is probably that it’s popular with Naughty Dog fans rather than Final Fantasy fans.
I wish these types of games would at least consistently ape more interesting TV shows and movies. Alan Wake seems like the only one that didn’t aspire to be something forgettable. I don’t even like Twin Peaks but at least it’s an identity.
This game is okay enough that I’m probably going to eventually finish it but I don’t think I’d ever feel tempted to start it again even if somehow every other option available to me were objectively worse because at least some of what’s left would be memorable enough to care about.
In general, the graphics are roughly the same as FFXIV.
The graphics are apparently deceptively good. Not immediately jaw-dropping for us lay people like the series is known for but more of a technical quality. I thought it was underwhelming on first glance but I admit I enjoy the things that video brings up now that I’ve started paying attention to them.
I haven’t had a chance to play it yet since I don’t own a PS5, but your comments sound a lot like what Yahtzee brought up in his review.
I too have been sceptical since I first heard about the idea of a “serious, mature mainline FF game”, since to me that sounds almost antithetical to what the series represents (it’s even got Fantasy in the name!).
I also have to say, knowing it was made by the same team as FFXIV dampened my interest in it a little. I played that game for a while (and enjoyed it quite a bit initially), but as time went on and I moved onto later expansions I started to lose interest in not only the story and the way it was told but also the direction the game was evolving in mechanically for the various classes.
I’m not saying it’s objectively bad, but it started to feel like my tastes for story and gameplay no longer align with Sony Creative Business Unit 3.
Games like System Shock and Deus Ex are examples of “FPS” games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.
I’m sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there’s probably a real niche for someone who’s willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.
I stopped playing Resident Evil 7 because I’d decided that the setting that I was on was too difficult and wanted to knock it down a level. It wouldn’t let me do that without restarting the game so I stopped playing.
I don’t understand why they made that decision at all.
Does sound like laziness. I get the impression it’s because some things change in the game depending on difficulty, like number of items, etc. So, it can’t exactly go back and turn the 3-ammo pile you picked up into 8 ammo.
I believe they could have done this between the easy and normal difficulties because there’s not much of a difference between the two other than health regen and numbers for you and the enemies. But two reasons I see that they didn’t.
Madhouse difficulty changes so much it really wouldn’t be possible for you to swap difficulties mid playthrough, so maybe they just ignored it for the other ones. Or, the reason I think is most likely, RE7 has adaptive difficulty. So even if you’re on normal and struggling, things will get nerfed or you will get buffed after dying a few times.
If you had the preorder bonus(?) it unlocks Madhouse from the start which I guess could be a trap if you’re not ready for it and pick it.
Nice we have been talking about the device in the retro gaming corps discord channel. Looks like a lot of fun. If my miyoo mini plus ever dies this will probably be my next handheld.
I was just about to say that I usually trust Russ will all my retro gaming handhelds, but I’ll gladly take a second opinion. Glad to see that you follow him as well and aren’t afraid to put your own thoughts out there. Nice work!
We regularly joke that Anbernic comes out with new devices every couple of months in every way shape and form factor. Not exactly a bad problem, but they often have issues with quality control. But if you get a refund and new device it usually works out.
At least they were better than the memory cards for the original PlayStation, which didn’t even hold enough data for a single player. I’m pretty sure there were some games that used most of a card by themselves.
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