Everyone keeps mentioning autoaim, but my friends and I would play with it off or turned down since its get in the way, I guess modern cod does have stronger auto aim, but it still swings towards the general direction and you have to correct it, plus everyone has auto aim so you have to actually aim and go for headshots if you want to beat the other ppl to the punch
game dependent, on gta wed only turn autoaim off in private lobbies, games meant for it to be used, would like some auto aim free lobbies but thats not happening
Playing GTA with a controller has been insanely easier than M&KB since I switched. Not just the aim assist, but the ease of doing practically everything makes it faster and smoother. Well… Except drive-bys. No aim assist when shooting from a car and you need ALL THE BUTTONS making it awkward lol
I suggest you play Portal. It’s an older game, and you might have better luck getting it on PC. On PS3 (and 360) it was part of a package called The Orange Box; you might check the PS Store for deals on that, if it’s available on PS5 (I’m not sure, my last PlayStation was/is a PS3). If you play it on PC, use a controller.
I’m kind of in the same boat as you. I played shooters on PC with the luxury of a keyboard and mouse. I remember my brother getting GoldenEye and challenging him to matches. I told him the only reason he won was because of the controller; with a keyboard and mouse, I’d win every time. Of course, the N64 also reversed its axes, so it was hard for me to control even in a “slower” game like Zelda 64 (Ocarina of Time). Later, he got Halo on the OG Xbox, and I thought it was an awesome game, but for the gamepad requirement. This time I got to prove myself — when Halo CE came to Windows, I beat it fairly easily with a keyboard and mouse.
After I got married, I wanted to get a PS3 (and eventually did get one), but my wife wanted an Xbox 360 so she could play online with her brother and some friends who had the same console. So there were some games I did okay on, but I could not get the hang of most shooters. I did okay in Fallout 3 and Oblivion though, but those moved more slowly than Halo.
I picked up The Orange Box on sale for $20 (it was never very expensive, IIRC, despite having four or five games on the disc) and I struggled to play Half-Life 2, which is what I bought it for. (My CPU+Motherboard came with a digital code for HL2 on Steam, but the computer was not powerful enough to run the game, so I bought it on Xbox.) I couldn’t do the controls. I left it alone for a bit, but then I tried Portal. It was a simpler game that didn’t push you to make moves right away (until much later, anyway).
If you’re not familiar with Portal, it’s actually a very simple concept. The Portal Gun shoots two portals, one orange, one blue. One’s fired from the left trigger; the other, from the right (and I forget which is which, it doesn’t matter, but you do need to know it, but fortunately there are visual cues in the game). Anything that enters one will emerge from the other in the same orientation with the same velocity. “In other words,” the narrator says, “Speedy thing goes in, speedy thing comes out.” At first you’re just doing dumb shit with the Portal Gun like bypassing walls and moving blocks around to place on oversized buttons.
The puzzle that taught me how to dance with a controller brings you to an acid pit, with several pillars rising up, to a goal even higher up. Behind the pit back the way you came is a pit that leads to nothing but floor. The first pillar in the acid pit is at your level, so what you’re meant to do is place a portal on it, then jump down the “safe” pit, and, as you rocket toward the floor, place the other portal on the ground. Thus, you come flying up out of the one on the pillar in the acid pit, and you have to orient yourself toward the next pillar up, and place the same portal you placed in the “safe” pit on this pillar, so that when you fall through the first one, you fly up out of the second one. You have to repeat this dance five or six times, alternating portals.
After that, I was pretty good at aiming with a controller. I still prefer kb/m for FPS games, but I’m totally comfortable with a controller. (Now, going from Xbox to Switch and vice-versa is tricky, because the Switch reverses the buttons. Switch says press A, it means the button on the right (e.g. Circle on a PS5 controller). Xbox says press A, it means the one on the bottom (X on PS5). X and Y are also reversed: Y is Triangle on Xbox, and Square on Switch, and X is Square on Xbox, and Triangle on Switch. I know this, but the muscle memory doesn’t work. But I can easily go between either and PlayStation because I know where those four symbols are. (Fun fact: my keyboard has the PlayStation buttons above the NumPad: Circle, Triangle, Square, and X. They’re programmable, but I’ve never set it up.)
You’ll never match the speed, acceleration and accuracy of a mouse while using a controller, but look sensitivity to max and buckets of practice will get you as close as possible with a controller.
I'm happy with playing the Game Boy Color versions of the games (and King's Bounty on Gen/MD). Though I have to admit that Enroth is my least favorite M&M world. I still love Xeen.
Was Xeen the M&M setting with the explicit science-fantasy inclination? I’ve never played any of the straight RPGs, but I’ve trundled through enough wikis to discover some bonkers concepts in those games. Like, one ends with your party fighting through a dungeon only to discover that the dungeon is actually a buried space ship or something like that?
Yup, it's very clearly science-fantasy. Not just a buried space ship (there's another one in either 6 or 7 on Enroth). Xeen is a flat world with two sides - The Clouds and the Darkside. It was launched by the Ancients and there are two AIs / robots who are the real power players in the plot, even though they aren't as prominent.
A lot of Nexus modders have weird possessive licenses, eg “you have to manually download my mod, you can’t use my mod with X mod,” and so on.
Some mods need manual fixes (though Wabbajack should be able to do most of this).
There are a lot of external tools as part of the setup.
Lexy seems to be an “oldschool” modder. They seem wholy untinterested in trying to automate it. It’s ultimately their time to spend on the pack.
Last I checked, some folks have tried to automate the installation, but I have no idea what progress has been made, and it seems Lexy’s page is still full manual.
…But if you’re manual mod picking anyway, and interested in learning modding in depth, it’s quite a guide to follow. It’s been built and refined over like a decade.
There was this one that made Wabbajack randomly convert the target to a bunch of gold/cupcackes/a chicken/angry dremora/atronarch. It was hilarious. Is it still around?
Best Indie Games youtube channel. Probably don’t need anything else but I also follow a few rss sites for game update news like Blue’s News, gamingonlinux.
I can agree with the replay value. I’ve just spent all day messing around with the nemesis system. There’s something satisfying about getting someone you branded all the way up to warlord. It almost feels like that’s your guy.
Fair enough. My nemesis at the end of the game was some guy I didn’t even recognize. Poor guy had this big speech about how I thought I had seen the last of him, and I’m over here trying to figure out who the hell he is
The last time I got really fucking sick and had to stay off work for two weeks I played a lot of “Sticky Business”.
You design and sell stickers. Its cute, chill, wholesome, scratches my creative itch, and is just distracting enough for all the being-sick stuff going on, but not so complicated as to trigger a headache.
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