adaveinthelife

@adaveinthelife@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

adaveinthelife,

Oh cool I didn’t know that existed, thanks Nintendo!

adaveinthelife,

I’m so glad someone else feels the same way I do about OoT. I could go on for hours about how Nintendo ruined their franchise with cheap gimmicky 3D at the time, and that damned controller.

I’m not so on board with the rest, being a massive dark souls fan myself, but diversity makes us stronger and all that, you do you.

adaveinthelife,

Exactly, lttp was perfection and we already had decent 3d with mouse and keyboard controls on PC, it was a major step back. I guess that was just Nintendo nintendoing what Nintendo nintendoes.

adaveinthelife,

Decided to give cs2 a shot, probably haven’t played CS since shortly after csgo was released. Community seems worse, but do those reflexes kick back in even when you’re an old man, and hearing the laments from young people as you mop the floor with them is an unexpected joy.

adaveinthelife,

Zombie apocalypse game with souls like combat but all slow zombies. The game takes your GPS coordinates (or any coordinates you enter) and uses a maps API call to generate the game map based on the real world. It would take things like residential/commercial/industrial areas and generate similar structures but not exact to not be a privacy issue. All major landmarks would be generated. So you could start from your house, or the Eiffel tower, or the middle of the Amazon. Things like grocery stores and malls and schools would be in similar locations, roads and highways etc.

The game would generate slightly different every time you create a map so while always based on the real world, things would be different.

You then must rescue your partner who is across the map (random generated) and find shelter.

There would be some crafting and survival mechanics, but mostly action based combat, skills to level up etc. Minimal if non-existent gunplay, though I’d be open to it if done well.

Very gorey, rogue like/light with persistent stats and incremental style progression (get so far then reset/start new map with higher their upgrades)

So think dead rising meets dark souls, mixed with vampire survivors and incremental games, all with this AR framework. I also considered a multiplayer persistent map br style mode but would prefer a single player experience myself

adaveinthelife,

I’ll forget I’m a hyper intelligent demigod for a moment and slum it with you mortals over this jovial exercise.

Mine was Diablo IV. Thought it would rekindle my memories of rotting away at Diablo for significant parts of my life, and if I didn’t buy it at release I’d miss all the comradery and special events…biggest gaming purchase regret of recent memory. Of course I’m the type to not give up on something, so I blew past the playtime return window just enough to realize it’s the same addiction of lacklustre gameplay bolstered by occasional dopamine hits that I have to kick every time a new Diablo game gets released.

adaveinthelife,

It was meant to mock the posts explaining how OP misused the term fomo, but it clearly didn’t land the way I expected it to at the time. I might have been tipsy.

adaveinthelife,

AFAIK the digital deluxe edition allows you to start playing 5 days early.

adaveinthelife,

I used to play competitive FPS like CS, but can’t stand competitive games, or more specially the behaviour of people in competitive games these days.

PvE is usually my preference. Starship Troopers Extermination is/was great while it lasted and I’m hoping it has some tidal resurgence with subsequent releases.

Otherwise I play mostly soulsborne games and avoid most of the PvP aspects even with the absence of voice comms, but do prefer that style over anything else.

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