It is extremely rare - I do it when I have some form of dedication to the developer, or their rare variety of ambitious game. I may not have even done it once this year.
So I think that matches the OP’s feelings of buying early in support. Largely, it doesn’t matter.
I don't preorder as a rule because unlike in the past when there was a limited amount of physical copies at any given time...The Digital Age has rendered preordering a pointless endeavor that major companies use as metric to decide success (which is honestly not the best play). However, it has helped influence the major corps when it came to pricing issues, The Outer Worlds 2 for example got a price drop because people cancelled their preorders. Another reason why I don't preorder is because quality and getting a feature complete game is not guaranteed even with a 1.0 release. Cyberpunk 2077 really burned me as it was one of the messiest launches that I've seen (aside from No Man's Sky); the Cyberpunk 2077 launch experience cemented my rabid disdain for the practice of even once in a great while preordering. I will only buy games after reading reviews from trusted sources, if there are too many launch day issues...Then it won't be purchased at the time or at all later on if those issues aren't resolved permanently.
In short: Early Access is a risk, that can often make a game that would've never released, become a feature complete game. However, you must always understand it's a risk. Evaluate the odds, ask yourself if you are willing to burn money in the hopes of getting something good.
At Length: My feelings on Early Access are slightly different. As users can actively shift the quality, priorities, and overall vibe of a game that is in progress. I only buy Early Access games that I believe will succeed and be influenced into excellent games; it's like taking a gamble a Kickstarter, the project, despite such monetary support may never leave early access and becoming fucking shit. While 7 Days to Die is in a redemption arc, it mutated wildly from Alpha to Alpha, and was rushed into a 1.0 state without addressing fundamental gameplay issues. Wholesale removing and changing fundamental elements that make a survival game, well...A survival game. Later getting readded in a weird and not properly balanced way, much to the chagrin of the fans of the game. If you plan on buying Early Access, assess risk first. Then purchase!
I’ve been having a ton of issue with controller support on Mac for older games. It’s really hit or miss lately and It’s always difficult to find a workaround.
Even Warframe will run on that puppy (with low settings and without all the particles, other than that they’ve got the whole efficiency thing down pat)
Should run Wurm online just fine, which isn’t that demanding but is still a 3D games. Sandbox MMO that I got back into playing lately, casual game to most people.
2D games are great too like most people are suggesting, got a 2011 Pentium laptop running Drox Operative 2 at a smooth 60FPS.
Putting a lot of time into Clair Obscur: Expedition 33. I’m deep in Act 2, probably close to the end.
Since I cleared a bunch of areas that I wasn’t supposed to yet, thanks to the parry that makes you invincible, I’m massively overleveled. I don’t mind this kinda stuff though, even like it in RPGs like this, so it’s not a big deal, that story bosses die in like three turns or something at this point.
I’m mildly interested in this game, but the immense praise it received makes me weirdly wary of it. Is it actually THAT good? I’m a bit concerned that it won’t live up to my expectations.
I think it’s very good, but not the second coming of Christ as many people made it out to be.
It’s a better Final Fantasy game, and I think the story is much more interesting. However, if you’re looking for something like BG3 with the freedom, size or character interaction, this is not the game.
Destiny 2 always, it’s the dawning right now so enjoying that. Not much else at the moment. Rocket league is another always kinda game so that as well.
bin.pol.social
Ważne