bin.pol.social

TheUnicornOfPerfidy, do gaming w Looking for a good idle game on android

Zhed. It’s the most satisfying puzzle game I’ve ever played.

countstex, do gaming w Looking for a good idle game on android
@countstex@feddit.dk avatar

Idle Champions of the Forgotten Realms has an Android version. It’s F2P, though with many ways to buy stuff, but you can totally enjoy that game without spending a penny. Did so for years, though I eventually spent a few bucks as a thank you, given I have about 8000 hours logged on the steam version.

Also Watcher of Realms is a standout of the Gatcha like hero battlers which I much prefer to the likes of RAID.

Unsure of how much you need a Google acount though as I use mine for Android stuff anyways.

kelpie_returns, do games w When was the last time you actually laughed while playing a game?

Been playing Midnight Club 3 lately and some of the songs are very silly. “Can you make your fatty roll like a 24? (24)”

_spiffy, do games w When was the last time you actually laughed while playing a game?
@_spiffy@lemmy.ca avatar

I played Tiny Terry’s Turbo Trip and laughed multiple times in the first few minutes

irvinefantasyno, do gaming w Looking for a good idle game on android

Cookie Clicker… You click cookies.

Tenderizer78, do gaming w When was the last time you actually laughed while playing a game?

Joy and Laughter are woke, so I stopped with them years ago. (/s on the “so”, literally just on that word)

Hackworth, do gaming w When was the last time you actually laughed while playing a game?

I'll second Dispatch. Enjoyed it more than I thought I would and legitimately looking forward to the next chapters.

sturmblast, do games w When was the last time you actually laughed while playing a game?

I laugh at shit all the time in multiplayer games, the more chaos the more likely.

mhague, do games w When was the last time you actually laughed while playing a game?

It’s funny when you’re playing soccer and you’re locked in and then out of nowhere a player gets domed by the ball. Especially when you smoothly recover like you meant to rocket the ball off the defenders head.

Derpenheim, do games w When was the last time you actually laughed while playing a game?

Not the most recent, but my most memorable was watching a giant in skyrim kerbal space program a sabertooth tiger.

Never_Daunted, do games w When was the last time you actually laughed while playing a game?
@Never_Daunted@lemmy.world avatar

youtu.be/nOcLkkEvBCY

Not sure if this is the last time I laughed but it’s probably the most I’ve laughed.

biofaust,

Ahahah, that’s amazing even in video!

PKscope, do games w Finally Decided I Explored Enough and Beat the Game (Elden Ring)
@PKscope@lemmy.world avatar

I’m still so mad about this. I have a save with over 350 hours in. It’s the only souls game I’ve ever played because I thought it was awesome.

I sat it down and waited on the DLC, which I bought. I went to go play it and realized that one of the updates corrupted my save.

I don’t have the heart to play through it again. I just can’t. I’ll never play that DLC I spent $40 on.

Gwen, do games w When was the last time you actually laughed while playing a game?

Must’ve been one of the early Space Quest games. It’s been a while.

Pazintach, do games w When was the last time you actually laughed while playing a game?
@Pazintach@discuss.tchncs.de avatar

I was playing Divinity Original Sin recently. After I got Pet Pal, what the animals think of each other and the people around them gave me a lot of good laughs.

Katana314, do gaming w Would you enjoy an edited movie over a story mode?

I guess I should have some stance on this. I played Nier Automata, and the combat was horrendous to me. I still think there must have been some core mechanic that was unclear to me, but even on brief review, I didn’t see anything.

I dropped the difficulty down to nothing so I could quickly force through all the story content and see “what’s so amazing about this game”. And the story did nothing. It had me burst out laughing in mockery at the times players were supposed to be crying.

That could just be a quirk of that game’s story in particular. I do think some scenes I’ve enjoyed out of long JRPGs were only notable because I’d invested time and effort in them, so I think a lot is lost if the player isn’t interacting with the premise at all. It’s why I’d prefer forms of difficulty adjustment, removing just one form of challenge, over total removal of the entire gameplay system. Unfortunately, I think a lot of action games handle that poorly, in a very lazy way that doesn’t appreciate what challenges players.

darthelmet,

Personally I enjoyed Nier Automata’s story, but I think that’s mostly because I enjoy camp/anime trash. I can definitely see why it wouldn’t be appealing if you went in looking for a more well put together story. That said, I don’t really remember the gameplay well enough to have an opinion on it.

To the point about being more granular with the difficulty settings: I’d definitely like that if it were done well. There are some types of gameplay I really enjoy and some which I don’t and depending on how intrusive the parts I don’t like are, I either put up with it or it’s enough to make me abandon the game. For me, while I like games that make me think and make decisions like RPGs, card games, strategy games, etc, I get really overwhelmed by too much complexity. I like games which enable me to make deep decisions using relatively simple interactions. So there are almost certainly some games I’d play if I could flip a switch that hid/automated all of the stuff like making complicated character builds and just let me do the parts I like. The game that actually prompted this thread was Expedition 33. I really wanted to play it because of all the good reviews it got and I enjoyed the combat, story, setting, etc. But I just got exhausted by having to mess around with the character builds. I supose I could have just looked up some builds online and who knows? Maybe I’ll go back to it some day and do that, but it would have been nice if there were a difficulty option that just said “Choose my skills/passives.” That way I could still engage with the combat at a level that was challenging for me without getting overwhelmed by the build stuff.

Iunnrais,

I can’t comment on Nier, as I’ve never played it. But I did notice the reverse situation— after beating Final Fantasy X, I replayed it with a “no sphere grid” game… and suddenly found a lot of these scenes far more impactful. What used to be a “meh, another stupid boss fight, whatever, no big deal…” suddenly became impactful fights to the death that carried emotional weight for me. So I think you have something there in your hypothesis.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • NomadOffgrid
  • muzyka
  • FromSilesiaToPolesia
  • esport
  • Technologia
  • fediversum
  • ERP
  • rowery
  • test1
  • krakow
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • Radiant
  • warnersteve
  • Wszystkie magazyny