Been playing The Finals. It’s a competitive FPS that my friend says is similar to R6 Siege, but I’ve never played that so I can’t say if it’s really accurate. Regardless, I’ve been having fun
Replaying Fallout: New Vegas. I wanted to do a tale of two wastelands, but I couldn’t get the mods to settle out. It’s a much better game than I remember from my first play through!
Sony forced the studio behind Helldivers 2 to make a PSN account obligatory after the game launched. That’s a pretty crappy move because PSN is not available in roughly 120 177 countries, so if you live in one of those you can suddenly not play your game anymore. And Sony hasn’t got the best reputation when it comes to securing and selling their user’s data, so players are pretty upset and vocal about this.
But I would say that present day Sony’s dick moves do not really fit in a topic about PS2 nostalgia.
Dpad for precise timing (like movement). Analogue for precise looking (like aiming).
If I could use the dpad to move in a souls game (especially the ones with movement based combos) I would. But I’d still want the analogue stick for the camera.
I’m against censorship. Sucks not being able to see what the developers created first hand you know. First thoughts that come to my mind is its because of corporate, political or religious reasons. Really could give a crap about someone wanting to see boobies move as they battle monsters 😂 I just see it as you see an ad and when you get the product it’s nothing like you envisioned. Stuff like that isn’t new and folks will learn to focus on these examples and decide in the future to support or object such business practices.
Phantasy Star Online Ep. 1 & 2 has two loading screens where you can manipulate the location or speed and angle of the visuals on-screen. Not super interactive but enough to make the loading times feel less long
It would have killed nintendo to add an ethernet port. As someone who bought the dongle, having a wired connection will NOT save you from nintendo online being the worst gaming networking service ever devised. No game benefits from it, least of all actual nintendo titles like splatoon or smash. It’s not even a problem of speed, it’s wholesale reliability issues, constant loss of connection errors. If an ethernet port was available included rather than needing to be a seperate purchase, more people would realize sooner just how truly awful the paid nintendo online service is.
I’m just still mad that I could play phantasy star online for ten hours uninterrupted on my gamecube, but now there’s not a single nintendo title that has stable online. Pokémon might let you get a raid or two before needing to reconnect. Splatoon might get a match or three before needing to reconnect completely. Smash won’t stay stable for even one full match. It’s a complete tragedy.
I think the switch did pretty well actually and I get why they made the decisions they made. As much as I love my steam deck, the thing takes up like twice as much space as my switch, for example. There is definitely room for improvement though.
Disgaea 3 on the Vita had a loading screen with a prinny spinning like a ballerina. If you tilted the Vita the accelerometer would make him slide across the screen accordingly, like a spinning top
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