If you enjoyed this game, you’ll really like shadow of war. It expands on a lot of the systems introduced in mordor and I really enjoy the nemesis system in that game, especially at higher difficulties.
You are amazing. I have not paid super deep attention to these but seem them nearly every time you post and think that what you are doing is really cool.
On that note, there was a site called ninja something as I recall about 10 years ago or so that I liked that would review and recommend indie games. I couldn’t find it recently. Anyone maybe knows or remembers what I am talking about?
Fuck yeah. I love No Man’s Sky. Whenever a new update launches me and a friend will just go and sink 10 ish hours into it just playing around. The game still has its issues, but I’ve had some genuine fun just immersing myself in the world and building bases and discovering things
I have played it a lot in the past. Used to log in again with every new update. But for some reason I haven’t touched it since late 2023. Just got a little busy with reading and other games. Though to be honest I can’t seem to work up the motivation to start it up again and I don’t really know why.
It has come such a long way since launch and I can only commend them for staying active for so long. The regular updates and expansions for a game that has no micro-transactions… it’s awesome. I would recommend at least trying it to anyone who’s even a tiny bit curious. Wait until it’s on sale and you can’t really go wrong.
Perhaps I will give it another go in the future. I can see I’ve missed a lot of new features.
All the Game Awards chatter and the current sale made me take the plunge on Clair Obscur" Expedition 33 and I’m so glad I did. Only ~8h in or so but it is such a vibrant, wild world to explore and it makes me think of the classic JRPGs I played growing up. The introduction of more active battling mechanics like parrying and dodging adds a level of complexity to the combat that I enjoy, even if I cannot for the life of me get the parry timing right.
Steam Deck took a couple minor tweaks to make it look good and the hair effects still are a bit janky (eg. Gustave’s hair will light up from a light source making it look grey). The soundtrack is phenomenal and was the first time in a long time that I’ve wanted to buy a game soundtrack (this battle track in one of the early areas cemented this as something special to me).
Super worth it and excited to dive in deep on this one.
I did see a tip about turning up the volume for sound cues when I was digging around trying to find if there was some kind of setting I could enable for a more visual cue (like you get for a Jump attack). I don’t usually play games with headphones on but I find myself doing that with this one!
The Steam Deck experience is pretty good. The issues I’ve had with the characters’ hairstyles catching the light weird seems to be more an issue of the lighting in general. I was in the Stone Wave Cliffs which has a lot of caves to explore and a lot of instances where there’s a “light at the end of a tunnel”. What I noticed was the light at the end was almost too bright/overpowering and it made it impossible to see the cave around me which, while maybe accurate to what you’d experience in real life with losing night vision and whatnot, makes it really hard to see/navigate. Similarly some of the menus are noticably darker as if I would need to turn the brightness up but not every menu is like that either. Just some weirdness there and I haven’t tried that section on my PC to see if it’s just how the game is or how the Steam Deck is handling it. Otherwise though, the Deck experience is pretty good and I’m getting into it for a couple hours a night without much issue. Definitely not the cleanest/fanciest graphics but in the “good enough” camp for me that aside from the lighting woes, I don’t notice much of a problem.
The lighting on hair is beautiful on ps5, I can see how it wouldn’t not scale if you don’t have the specs for it.
Your experience with the deck made me curious on the system… so I checked some of my CSGO skins and one that used to be $10 was selling for $145 on the marketplace. I sold it, and the next day Valve discontinued the lcd steam deck 😂 so rip that idea, the oled versions are too pricy for me
I restarted “Edna and Harvey: The Breakout”. Partly because I wanted to play it for a long time and partly because my pc is too weak for bigger stuff. Already started it some years ago, but took a break from the game which was a bit too long to get into it again. So now I finally restarted and am verry happy with it. The dialogues and the design is just fun. Also it is quite relaxing.
Have they fixed the movement so sprinting doesn’t disable when the terrain rises 2 cm? And so you don’t have to melee-jump to get everywhere at a decent speed?
Are there more than 2 space station interiors now? And more than 3 hostile plants across multiple galaxies? And actual geography like rivers or ice caps?
As you can maybe tell I wanted to like the game but wasn’t very impressed when I played ~2 years ago.
But I don’t think that’s all that important. Mlre importantly it feels more interesging now, and probably has a few cool new things you didn’t even know you wanted.
I found nms is pretty reliably getting less boring and anoying over time, though it’s still not perfect by any means.
Thanks! Can you elaborate on the movement updates? It felt bad before, especially since I used to play Warframe (which probably has the best third-person mobility ever).
There is some more complexity. Melee jetpack jumping is still a thing, but with more skill, you need a sort of double jump that eats jetpack like nothing and takes reach, then land on a fitting slope to launch. You’ll loose height and it ends when you hit ground, so aiming this well under those conditions feels really good. The longer the jumps the more efficient.
There are also movement upgrades pairing with this you can select. Either just skipping it and going for run speed, or embracing it speccing into the jetpack.
This also makes sure things don’t feel slow anymore down the progression no matter the specifics.
I know I’m wilding but I actually liked the launch game more than what it became. But that says more about what I look for in a game than the quality of NMS. It objectively became a better game than it was at launch, but it pivoted to become more of a crafting and building thing than an exploration game…. And I’ve been done with crafting and building for a long time
For me, I’ve kind of figured out that I love the idea of the game more than the game itself. I played for the first time when the reviews for NMS first started becoming more positive.
On one level I kind of enjoyed it but not enough to keep me coming back regularly. Theres just too much to know when it comes to the knowledge base of the game. Felt like I was spending more time searching how to do everything rather than just playing the game.
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